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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Case 1 - The Hound of the Bluetooth and other Tales (or Tails) [The Adventures of Sure-Lock Home-Keys: Solve the Mysteries of Clinical Cases Webinar Series]

This series of two webinars (1.5 CEUs each) will use composite cases and elements often encountered when dealing with problematic technology use. Through various interactive polling and discussion, considerations of approaches will be illuminated, along with tips of use of technology in sessions.

Each webinar will incorporate problem-based learning to address issues such as:

  • the use of technology in sessions with clients
  • the impact of social media on clients and therapists
  • the interaction between bio-psycho-socio-cultural-spiritual elements and technology, thus driving motives for behaviours.

Faculty: An award-winning psychiatrist, Dr. Ballon brings over two decades of experience in providing innovative education, simulations, facilitation & creativity for teaching and training to individuals and groups. Dr. Ballon is an Associate Professor of Psychiatry and Public Health for the University of Toronto, as well as an Adjunct Professor for the Ontario Tech University / University of Ontario Institute of Technology’s Faculty of Health Sciences. He has fellowships in Addiction Psychiatry and Youth & Family Psychiatry. As the Director of Education for SIM-one, he embraced a collaborative approach, developing numerous programs and helping foster the next generation of simulationists. He also was the creator & Head of both the Youth Addiction and Concurrent Disorders Program and the Advanced Clinical and Educational Services at the Centre for Addiction and Mental Health, which developed into the ongoing Problem Gambling, Gaming and Internet Services.

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