This five-week facilitated course provides an overview and introductory knowledge on important topics related to problem technology use with a focus on problem gaming and problem social media use. The course topics will include general overviews, risks, assessments, treatment options, and current issues. It is intended for addiction and mental health service providers who may be in a position to support someone with issues related to problem technology use. In the final week, learners will attend a live webinar where they will role-play with a simulated patient, directly based on case studies from the course. A simulated patient is someone trained to play the role of a client. Please note that participation in the simulation is required in order to receive Continuing Education Units (CEUs).
Learning Objectives:
- Explain what problem technology use, problem gaming and problem social media are
- Describe the harms associated with technology use focusing on gaming and social media use
- Identify problem technology prevalence rates and trends
- Explain what gaming and social media is and how it relates to problem technology use
- Select relevant risk and protective factors associated with problem gaming and social media use to inform a treatment plan
- Select screening tools and assessment questions for problem gaming and social media use to inform a treatment plan
- Identify emerging treatment methods and planning strategies for problem gaming and social media use
- Apply assessment and treatment approaches to PTU clients.
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