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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

New Course Offering: Introduction to Problem Technology Use Winter 2024

Online

New Course Offering: Introduction to Problem Technology Use Winter 2024

We are happy to announce a new offering of the Introduction to Problem Technology Use course that will take place this upcoming winter from February 26th – March 29th, 2024.  

This five-week, online course will be facilitated by Mahfuz Hassan (MA, BCBA), and provides an overview and introductory knowledge on important topics related to problem technology use with a focus on problem gaming and problem social media use. It is intended for addiction and mental health service providers who may be in a position to support someone with issues related to problem technology use.

The four online modules will include a mix of didactic content, readings, videos, forum discussions, and bridging activities and will take approximately 2-3 hours each week to complete.  In the final week (March 25th – 29th, 2024), learners will attend a live webinar where they will role-play with a simulated patient directly, based on case studies from the course.  A simulated patient is someone trained to play the role of a client. The webinar will take approximately two hours, which includes preparation time. Please note that participation in the live webinar is required in order to receive Continuing Education Units (CEUs).

By the end of this course, learners will be able to:

  1. Explain what problem technology use, problem gaming use, and problem social media use are;
  2. Describe the harms associated with technology use focusing on gaming and social media use;
  3. Identify problem technology prevalence rates and trends:
  4. Explain what gaming and social media is, and how it relates to problem technology use;
  5. Select relevant risk and protective factors associated with problem gaming and social media use to inform a treatment plan;
  6. Select screening tools and assessment questions for problem gaming and social media use to inform a treatment plan;
  7. Identify emerging treatment methods and planning strategies for problem gaming and problem social media use; and,
  8. Apply assessment and treatment approaches to PTU clients.



This continuing professional development activity is held under the auspices of Continuing Professional Development, Temerty Faculty of Medicine, University of Toronto and The Centre for Addiction and Mental Health (CAMH).  It has been assessed for up to a maximum of 16 hours.

This course has also been accredited by the Canadian Problem Gambling Certification Board and the Canadian Addiction Counsellors Certification Federation for 16 Continuing Education Units/Hours.

To learn more about the course and to register, please go to the course page:

https://kmb.camh.ca/ggtu/trainings#courses-121

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