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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

** New upcoming webinar: The relationship between video game micro-transactions and problem gaming and gambling

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** New upcoming webinar: The relationship between video game micro-transactions and problem gaming and gambling

GGTU is happy to announce a new webinar offering called: The relationship between video game micro-transactions and problem gaming and gambling that will take place on Thursday, November 30th from 12PM – 1PM (EST).

The video game micro-transaction market is estimated to reach over $117 billion by 2027.1 Because micro-transactions have potentially similar features to gambling activities and the video gaming industry is less regulated compared to gambling, it has been questioned whether the use of video game micro-transactions can lead to problem gambling or excessive gaming-related harms. In this webinar, we will explore what video game micro-transactions are and the various forms that exist. The relationships between the different types of micro-transactions and problem gambling and gaming will be outlined as well as the risk factors associated with buying video game micro-transactions. Audience members will have an opportunity to engage in a question and answer period at the end of the presentation. This webinar is best suited for mental health and addictions service providers as practice recommendations will be highlighted.

1. The Business Research Company. (2023). Online Microtransaction Global Market Report 2023 (6246501). The Business Research Company.



By the end of the webinar, learners will be able to:

  1. Briefly describe what video game micro-transactions are and the various forms of micro-transactions that exist;
  2. Discuss the respective relationships between different forms of video game micro-transactions and problem gambling and gaming;
  3. Identify potential at-risk demographics as well as risk factors associated with the purchasing of video game micro-transactions; and,
  4. Describe how clinicians and mental health and addictions professionals can support individuals who are experiencing problematic gambling and gaming related to video game micro-transactions.


Accreditation: Applications for accreditation will be submitted to the Canadian Problem Gambling Certification Board and to the Canadian Addiction Counsellors Certification Federation for 1 Continuing Education Unit (CEU).

Presenter bio: Erin Gibson (BA, MSc) obtained her master’s degree in Cyberpsychology from Nottingham Trent University in the United Kingdom in 2020. She is currently in the third year of her PhD studies with Nottingham Trent University. Her research and publications explore video game micro-transactions and their relationship to problematic gaming and gambling behaviours. Erin utilizes both quantitative and qualitative methods in her research, with the aim of developing knowledge and theory surrounding the use of micro-transactions in video games. Her study of self-determined motivations looks to generate research outcomes that contribute to harm prevention measures for cross-sector implementation. Outside of her studies, Erin is involved with several research projects, covering a wide range of topics.



Register for the webinar here: https://kmb.camh.ca/ggtu/trainings#webinars-118

To view and register for other upcoming webinar and courses offered through GGTU, please visit our website: https://kmb.camh.ca/ggtu/trainings



Very much looking forward to seeing everyone!

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