Skip to main content

EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Are Video Game Developers Really Helping Combat Addiction?"

Hi Elaine,

I wonder what sort of parameters would make the video games less addictive? Specifically in Nintendo's case? From my experience, Nintendo, as a platform, is probably the least nefarious game producer in the world when it comes to manipulating addiction. They do not exploit loot boxes to the same degree as other developers, their online capacities are minimal, they encourage same-screen multiplayer in many of their games and they are more family oriented. I think parental controls are a good step, but ultimately it is the parents job to filter what content their children are playing and how much screen time is allowed (pertaining to younger children and youth). Like all substances and activities, everything has the capacity to incite addiction, yet the vast majority do not suffer from it. The ethos of Nintendo is not to produce and develop the most addictive games possible, it is to create enjoyable and fun content. This is how most perceive and enjoy their games.

CAMH Logo

This website has been funded by a grant from the Government of Ontario.
The views expressed do not necessarily reflect those of the Government of Ontario.
×
×
×
×