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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Blog on WHO's decision to include gaming disorder in the ICD-11"

I like how you addressed a number of commonly held concerns, as well as your summary of key messages.

One of the points that resonated with me most was when you stated "Adolescence is a time when people are most at risk...If problems go undetected and untreated during this time when youth are laying the foundation for their future, the negative effects can be far-reaching." This reminded me of the importance of early intervention. Hopefully the recognition of video gaming as a disorder will not only highlight the need for expanded services, but also for more services targeted towards prevention and early intervention (as adolescence is a time when people are most vulnerable). And, similar to other disorders, early intervention can likely lead to better recovery outcomes in the long-term. Those are just some of my thoughts.

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