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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Blog on WHO's decision to include gaming disorder in the ICD-11"

I completely agree Lisa. My eldest son plays video games a lot and still has a full life outside of gaming. My youngest's son's gaming habits were do severe he stopped thriving. As a result, one son can still enjoy a lifestyle that includes gaming, while the other now chooses to abstain. There is an enormous difference, and we have to be really clear in stating just what those differences are. Although our family has to deal with a son with Gaming Disorder, we have not jumped on the anti-gaming band wagon, nor do we judge harshly those who still enjoy video games. Those who are on the side of the backlash of the WHO's decision require more education. And in providing that awareness, we run the risk of being seen as an opponent of gaming. It will take more research, time, and diligence for others to truly understand what this disorder and its repercussions entail.

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