Skip to main content

EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Canucks players put in video game ban on the road"

Interesting that the team managment must have been seeing a negative impact on the players from their tech use.  I am so curious as to what was happening that brought them to this place.  Wouldn't that be a great study?  The impact of video gaming on professional athletes?

I wonder though, if this will merely force their playing to be covert? 

Also, they have restrictions on their movements ie curfews so I wonder if they are being offered alternatives on how to use their down time while in hotel rooms and travelling?

The person quoted in the article said that there was better things to do when travelling to cool cities, such as getting out and seeing the cities instead of being "cooped up in the room" and I'm curious how such all or nothing language and rule will be thought of or adhered to?

This has the potential to be a really great educational moment if they would share their concerns and look at how to support the various needs of the players without making such strong decrees, or at least share why and how they came up with the no gaming rule.

Thoughts?

 

CAMH Logo

This website has been funded by a grant from the Government of Ontario.
The views expressed do not necessarily reflect those of the Government of Ontario.
×
×
×
×