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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Effects of Video Gaming on Youth's behaviour and Mental Health"

I have always been a fan of using social learning theory when working with my substance use clients, and I can totally see this with how my kids act. We went out as a Mario Cart family for Halloween last year - my son was Mario, daughter was princess peach, I was Luigi and my husband was the actual car.

My 4 year old had never heard of mario - she just wanted to be the princess. After actually playing Mario Cart and some other Mario game we have, I have noticed that when she "plays princess" she now acts less like Elsa and Anna from Frozen, and now tries to win.

Thanks for sharing


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