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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Google’s Play Store starts requiring games with loot boxes to disclose their odds

Detailed in an article published last week in The Verge, Google Play Store (Google's app store) will require app developers to disclose the odds of winning a prize through loot boxes in their games by September 1. 

Loot boxes are virtual items that players can purchase for a chance to win a prize, such as a "skin" (a cosmetic element that doesn't affect the outcome of a game, like a new outfit for your character). This new policy would also include free-to-play games that offer loot boxes, so players know the odds of winning before they purchase a loot box. 

According to the article, Apple's App Store has required developers to include the odds of loot boxes since late 2017.

What are your thoughts on this move? Do you think this will bring greater awareness about these gambling-like elements within the games or more needs to be done to regulate loot boxes? 

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