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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Increases in technology use among Ontario students"

Thanks for sharing, Matt! I just noticed the release announcement earlier this morning too. Some interesting findings include:

  • One-in-five (20%) students spend five hours or more on social media daily, which is significantly higher in 2015 (16%) and 2013 (11%).
  • 30% of secondary school students spend five hours or more per day on electronic devices (smartphones, tablets, laptops, computers, gaming consoles) recreationally.
  • 23% of students play video games daily or almost daily. 9% of students play video games for five hours or more per day. These rates have remained stable over the years.
  • One-third (31%) of students report one or more gambling activities in the
    past year; 2% of students report five or more gambling activities in the
    past year. The percentage of students reporting any gambling activity in the past year has remained stable in recent years, but is significantly lower today compared to 2003 (57%)!

Here is a link to the summary report: https://www.camh.ca/-/media/fi...sduhs-report-pdf.pdf

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