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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Leisure time activities in adolescents predict problematic technology use"

Interesting findings. This makes me wonder how adolescent "unstructured leisure time" has changed historically since the internet/computers entered the scene. These days, without structure, adolescents seem drawn to tech use because of how easily accessible it is, and how rewarding it can feel in the moment.

I wonder whether there's something to the idea of promoting "unstructured non-tech use time". I know how thinly stretched parents can feel, and how parents can feel the urge to drive kids/teens to all these structured activities. It makes me wonder how helpful it is for parents to make sure teens are always have enough structured "activities" to engage in. I suppose I'm wondering what amount of structure is needed - whether it needs to be specific activities like soccer leagues or chess club, or if it could be more informal. I suppose another research article could examine this!

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