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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Leisure time activities in adolescents predict problematic technology use"

Really interesting insights Sharon! I think this might be worth thinking about how society has changed. It used to be unstructured time when technology wasn't as prevalent meant kids would go outside and play with the neighbors or their friends and learn how to socialize/interact in person there. With the rise of technology, it's less effort to just socialize at home on your phone/computer for the same effect and there might be fewer kids out and about to go and socialize in person even if you wanted to build in that unstructured time for activities! This type of thing can impact our decisions of if we create more structured or unstructured time based on what we're able to do and how easy it is to do it. As technology progresses, we might think about how this continues to change and try to steer it in directions we want it to go (as much as we have influence on society that is).

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