Skip to main content

EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to ""Loot Boxes" - gambling or not?"

Interesting. The Skinner method used in video gaming creates the pull for longer play. Winning at random intervals has been proven to keep a player engaged long after they are even interested in the game, compared to winning each and every time time. In terms of Loot Boxes, offering a biological need like food, water, or sex always has a satiation point where one becomes full and loses interest. However, offering non-biological needs like gold coins and ammunition that will take a player to the next level encourages play long after the player is bored or even uninterested in the game, much like the Skinner theory. Studies I have read show that this does in fact keep a player attached to a game for much longer periods of time.

 

CAMH Logo

This website has been funded by a grant from the Government of Ontario.
The views expressed do not necessarily reflect those of the Government of Ontario.
×
×
×
×