Skip to main content

EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Reply to "Sit less, play more: WHO wades in on screen time use for children"

Since we are just starting to understand the impacts of screen time on youth, it is likely difficult to come up with evidence-based universal recommendations for screen time. However, in addition to the time spent using screens, I think it is also important to consider what the screen is being used for (e.g., social media, educational games, video gaming, etc.) and like you mentioned, ensure youth balance screen time with physical activity.

CAMH Logo

This website has been funded by a grant from the Government of Ontario.
The views expressed do not necessarily reflect those of the Government of Ontario.
×
×
×
×