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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Teens and social media use: What's the impact?

https://www.mayoclinic.org/hea...dia-use/art-20474437

3 points on Clinical Relevance:

  • SM use can be adaptive when teens are lonely, part of a marginalized population, or isolated due to chronic illness
  • SM use can be harmful/maladaptive when used for bullying, to spread misinformation, or expose teens to predators
  • SM use can be managed by setting and maintaining rules and limits, by demonstrating healthy SM use, monitoring the accounts regularly
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