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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Three hours a week: Play time’s over for China’s young video gamers

https://www.nbcnews.com/tech/v...ideo-gamers-rcna1816

  • In 2021 China imposed restrictions on video game play for under 18’s, 1 hour of play Fri, Sat, and Sun between 8pm and 9pm. An intervention China said was required to “pull the plug on a growing addiction”, gaming once described as “spiritual opium”. Has this been helpful, should other countries adopt this strategy?


  • In China gaming companies are required to have Real-name verification systems in place, as well as face recognition systems when suspicious game play outside of the 1 hr is suspected (under 18’s using guardian logins to access more game time). Should other countries have stricter safety measures such as this?


  • China has increased frequency and intensity of inspections for online gaming companies to help ensure time limits and anti-addiction systems are in place
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