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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Health"

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Blog: A Health Communication Campaign to Address Gambling Among College Students

Registered Member ·
A new blog released on Learn.ProblemGambling.ca discusses a research study on the use of health communication posters to raise awareness about gambling among college students. The piece was written by Aaron Diehr, PhD, CHES, Assistant Professor and Program Director for the Bachelor of Science in Public Health at Southern Illinois University and Marilyn Rule, MSW, Problem Gambling Program Director at Zepf Center in Toledo, Ohio. Read the blog here . Read the research article published in the...
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Older Adults & Problem Gambling: Journal of Gambling Issues - Special Issue 39

Registered Member ·
There is a distinct scarcity of research on problem gambling in the older population (+ 55 years of age) despite a steady increase in prevalence rates (see Matheson et al., JGI , 39 , 43-61). In this special issue of the Journal of Gambling Issues ( JGI ), released in September 2018, a work group funded by the Ontario Ministry of Health and Long-Term Care and Gambling Research Exchange Ontario, summarize recent work in this field and identify paths for future study. Contributions include...
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Cashing in on Mental Health?

Registered Member ·
Interesting article from the CBC yesterday on problem gambling in BC. It's sobering to hear about the pitfalls other provinces face with respect to problem gambling prevention, protection and supports. The former Problem Gambling Institute of Ontario is referenced in here along with other Canadian sources, around the evidence supporting problem gambling. Take a read if you have a chance.
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Gambling and Cannabis Use in Youth and Young Adults Survey

Registered Member ·
Hello, we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are working towards creating new content for current educational programs provided to Ontario high schools, colleges and universities about gambling and cannabis use in youth and young adults. Please note this is not a research project. We have created a survey to assist us in how best to incorporate the most current research...
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Parents should worry less about screen time, says UK doctors

Registered Member ·
I was in England over the Christmas break and the topic of screen time for children came up, which caught my attention for both personal and work reasons. The Royal College of Paediatrics and Child Health says parents should take a balanced approach to screen time and that it cannot be prescriptive. This is different from Canadian guidance which recommends no screen time for children under 2 and only one hour a day for children 2-4 years old. You can read the full article here.
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Searching for ways to improve screening problem gambling

Registered Member ·
St. Michael’s and U of T are looking for health-care providers to take part in a research study Are you a health-care provider? If so, please share your thoughts with St. Michael’s and University of Toronto researchers on ways to improve screening for problem gambling. We are looking for a wide range of health-care and service providers. In-person or online sorting and rating sessions will be held at U of T. Those who take part will be eligible to win a gourmet food basket. Contact Amanda...
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The first long-term study on how screen time affects children's brains

Registered Member ·
The National Institutes of Health are currently conducting a study on over 11,000 children to look at the long-term effects of screen time. Preliminary findings show that children who use screens for more than 2 hours a day score lower on language and thinking skills. It will be interesting to see what else is uncovered as this study continues, including whether changes are dependent on what the screen is being used for and/or on the child's developmental stage. Read the full article here .
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Can technology use help with anxiety and depression?

Registered Member ·
In a TED Ideas piece that came out late last year, author Chris Dancy discusses how technology has helped him deal with his depression and anxiety. He uses technology to: log his physical symptoms, mental health symptoms, feelings, thoughts, and behaviours during a panic attack or depressive episode and then reflects on these digital logs as a way to know what to expect and that he can make it through watch videos of others with similar struggles so he doesn't feel alone track his app usage...
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Have you seen our evidence-informed practice content on Learn.ProblemGambling.ca?

Registered Member ·
Have you been to Learn.ProblemGambling.ca/eip lately? We have updated and added new evidence-informed practice content for mental health & addiction service providers on a variety of problem gambling topics, including: Screening & Assessment Mental Status Examination Stages of Change Cognitive-Behavioural Therapy Relapse Prevention Inventory of Gambling Situations Concurrent Disorders Trauma-Informed Care We have also updated and added evidence-informed content on other behavioural...
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The increasingly blurred lines between gambling and gaming

Registered Member ·
Last week, we published an article on camh.ca highlighting how the lines between gambling and gaming are blurring. The article features quotes from @Registered Member speaking about her family's experience with video gambling problems and @Registered Member speaking about how gambling elements are increasingly found within video games. Read the full article here: https://www.camh.ca/en/camh-news-and-stories/the-increasingly-blurred-lines-between-gambling-and-gaming I...
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Fall 2019 Newsletter

Registered Member ·
Just in case you missed it, our Fall 2019 newsletter was released today. Our newsletter recently merged with the EENet newsletter to streamline how you stay informed about trainings, webinars, research, and other news related to mental health and addictions in Ontario. You can find the full Fall 2019 newsletter here . If you haven't done so already, please sign up here to keep up-to-date with the latest gambling, gaming and technology use news.
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Re: Cashing in on Mental Health?

Registered Member ·
This is a good article! Thanks Howie. CAMH has also advocated for closing hours and to not allow casinos to stay open for 24 hours. We have some other policy statements available here: https://learn.problemgambling.ca/policy
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Re: The first long-term study on how screen time affects children's brains

Registered Member ·
It will be interesting to see if they control for things like income and other social determinants of health. I have a sense that it might be more likely for parents with fewer resources to use the phone/TV as a coping strategy, especially if they don't have as much support as other more affluent parents.
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Re: The first long-term study on how screen time affects children's brains

Registered Member ·
Hi Nimira, You make an excellent point. Another thing to consider, on the opposite spectrum, is that many middle class to upper class schools now utilize tablets and laptops as part of the school curriculum. Does the content matter? Or is it just screen time. I wonder if the added family resources outside of school, that may support vacations, hobbies and sports (events away from screen time) and resources that support enhanced learning, is large enough to combat the effects of increased...
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Re: The first long-term study on how screen time affects children's brains

Registered Member ·
I was just about to say that Aaron! Content matters! This has been an ongoing debate and I'm afraid I'm on the pro-screen time. I find these studies skewed... "If you give a child an app where they play with virtual Legos, virtual blocks, and stack them, and then put real blocks in front of them, they start all over," Why would you test block-building capacity and say this skill isn't transferable when using real blocks? Seems pretty obvious. I'm sure if you tested for non gross motor skills...
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Re: Can technology use help with anxiety and depression?

Registered Member ·
Whether it is to temporarily distract from the overwhelming feelings or to learn more about strategies that work, it seems the best use of technology when one tries to find help from available resources in absence of another instantly available professional help. In practice, I often suggest the clients take the help of YouTube videos for guided meditation, positive affirmations, etc.
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Re: Blog: A Health Communication Campaign to Address Gambling Among College Students

Registered Member ·
Thanks Tiffany! Interesting blog. Really hits home the need to: 1. Develop different communications for different needs/audiences (i.e. some featuring slot machines and others sports betting); and 2. The importance of involving the target audience in the design, testing and evaluation of the communication strategy in order to minimize potential unintended negative consequences.
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Re: Parents should worry less about screen time, says UK doctors

Registered Member ·
Interestingly, the majority of their sample was related to watching TV, not playing games / cellphones / computers. I think this is a serious limitation of this research, as there are many significant differences in terms of interactivity, reward expectation, and level of stimulation between watching TV and playing online games, for example. As a psychiatrist, I will point out this limitation to my clients and continue to follow Canadian guidelines.
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Re: Introduction to Problem Gambling: Phase One online course

Registered Member ·
https://www.eenetconnect.ca/g/...g-and-technology-use >>> EENet Connect < alerts@hoop.la > 8/26/2019 4:22 PM >>>
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Podcast recommendation: Digital wellness, tech use and video game addiction

Registered Member ·
Hi folks, I'm hoping to share interesting resources each week on the topic of problem tech use and digital wellness. This week, one of my favourite podcasts tackled this topic along with problem gaming. It's about a 45-50m listen, perfect for a socially distanced walk or to help you get through the weekly chores: https://open.spotify.com/show/3YJVMZhsHlrQq3PKf6p7mo Description: Nadja Streiter, LMSW is a psychotherapist and parent coach, as well as Director of Programs at Game Quitters. She...
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Problem technology use in adults

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YGAM report to MPs highlights online abuse of girl gamers

Registered Member ·
Sharing this interesting report from YGAM * about the experiences of girl gamers of a variety of ages. This report summarizes the experiences of harassment and misogyny experienced by gamers who are women in online gaming communities. The report sets out recommendations that will be presented to UK MPs on the All-Party Parliamentary Group for Video Games and E Sports about how to safeguard young women, educate parents and young boys about topics such as rape culture and discrimination. It's...
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National Inventory of Mental Health and Substance Use Services and Supports for People Transitioning Out of the Criminal Justice System

Registered Member ·
This week, the Mental Health Commission of Canada launched a directory of community-based mental health and substance use services and supports available in Canada for people who are transitioning from the criminal justice system into the community. This national inventory represents a new step towards reducing the barriers to service access that are often experienced by justice-involved persons, especially those who are re-entering the community from correctional settings. Importantly, this...
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Childhood Experiences and Problematic Smartphone Use: Potential public health implications?

Registered Member ·
A recent study by Forster et al. (2021) looked at the impact of adverse childhood experiences (i.e. witnessing domestic violence, parent alcohol and drug use, etc) on problematic smartphone use later on in life. The authors conducted surveys on college students which explored their exposure to adverse childhood experiences and assessed their level of problematic smartphone use. They found that students with increased exposure to adverse childhood events were at greater risk for problematic...
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From Sick to Click! Is William Osler Health System enhancing patient care and experience in their Emergency Departments, via new innovative technology?

Registered Member ·
Emergency Departments have been the hardest hit during the last couple of years with COVID-19 cases being in flux and on the rise. This has raised concerns for non-related visits thus throwing patients into further panic(demic) since accessing care has everyone scrambling. What did the Hospital do to support more efficient patient flow, ensuring they can continue to care for its community? They launched the following digital platforms: An online Emergency Department (ED) pre-registration...
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New online training available: Fundamentals of Gambling and Gaming

Registered Member ·
This week, CAMH GGTU have launched a new foundational online training: Fundamentals of Gambling and Gaming This short, self-directed online course will provide students and professionals with a foundational understanding of problem gambling and gaming. This training presents current evidence and best practices for recognizing and supporting individuals at risk of, or experiencing, problem gambling and/or problem gaming. This includes information on evidence-based screening tools, assessment,...
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Webinar Today - Registration is free! ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview.

Registered Member ·
So much has transpired in mental health and addictions over the last two years during the COVID-19 pandemic and there is much to learn from our colleagues at ConnexOntario. Anne Counter, Director of System Navigation and Information Services will be taking us through the history of ConnexOntario, providing us a refresher of their services, as well as sharing current data in regards to trends specific to gambling and technology use. We will also learn about the impact of COVID-19 on the...
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Re: Trauma informed care: Nervous system regulation for problem gambling

Registered Member ·
This looks like a really interesting webinar coming from a mind-body approach to working with clients. It also connects well to the work of Dr Gabor Mate, who speaks of trauma and addiction.
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Webinar Replay! For everyone who would like to stay “Connex”ted! Do we know what is new in our community and how to stay connected?

Registered Member ·
On February 24, 2022, GGTU hosted Anne Counter who was our star presenter, “ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview” . With COVID-19 changing the world and accessibility platforms being constantly revised to meet new technology advances. Anne’s presentation was really timely with relevant information on new and innovative initiatives being rolled out by ConnexOntario. They still strive to ensure they bridge services for...
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GGTU Training Needs Assessment

Registered Member ·
The Gambling, Gaming and Technology Use (GGTU) program at the Centre for Addiction and Mental Health creates training products and resources for clinicians working in the area of addictions and mental health. We would love to hear from you about how we can serve your training needs better. Your participation in this survey helps us continue to deliver high-quality products and support. This survey should take approximately 5 minutes and will remain open until Thursday March 24 th at 5 p.m.
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Extra! Extra! Canadian Gaming Summit folds and gets dealt a new hand!

Registered Member ·
SBC is acquiring the long-running Canadian Gaming Summit , Canada’s premier annual conference and trade show for land-based and igaming professionals, from current joint owners the Canadian Gaming Association and MediaEdge Communications. This will all take place on June 7-9, 2022, Metro Toronto Convention Centre in downtown Toronto. Click here for the full article and how this might change our industry and the Igaming sector. What is the igaming sector you ask? Read Here.
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Re: Extra! Extra! Canadian Gaming Summit folds and gets dealt a new hand!

Registered Member ·
I had attended one of their conferences years ago when GGTU was just starting out and they have so much swag that they gave away.
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Re: Knowledge of random events and chance in people with gambling problems webinar

Registered Member ·
If you think you know something about randomness and chance , then come to this webinar and dispel that myth!
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Therapist Survey on covid impact training needs

Registered Member ·
Research and knowledge exchange opportunity Dear EENET members: We are still conducting our survey of the impact of Covid on treatment services and service providors. Please click on the link below to participate in this anonymous survey. I've also attached a summary of the results from the first round of this survey as feedback to the EENet community. Original post. Dr. Nigel Turner at CAMH is conducting a short survey aimed towards at clinicians who help people with addictions and mental...
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Webinar Replay! Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling During COVID-19

Registered Member ·
In case you missed it or wish to watch again, please check out GGTU's latest recorded webinar from May 25th, 2022 - 'Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling During COVID-19'. This webinar represents part 2 of 3 in GGTU's 2022 series of standalone yet interconnected webinars titled, ‘The Impacts of Digital Technologies on Mental Health and Addictions’. In this webinar, Dr. Alex Price (Responsible Gambling Council) presented new...
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