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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "classroom"

Discussion Topic

Class management software used in 70% of elementary schools raises concerns about children’s rights

Registered Member ·
ClassDojo is a system for smartphone and desktop that allows teachers and parents to quickly share information, including homework assignments and pictures and video from school. ClassDojo is used in 70 per cent of Canadian elementary schools, according to numbers obtained from the California-based company. “ClassDojo has helped demystify what we do in class,” said Alexandra Blais, a Grade 1 teacher at École Jules-Verne in Montreal North. Blais uses ClassDojo’s “class story” feature to open...
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