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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "evidence-informed content"

Discussion Topic

Subscribe to lottery tickets???

Registered Member ·
I am not sure when this came out, but I just learned that you can purchase an ongoing subscription to lotto max and/or lotto 649... The tag line reads "never miss a draw." This is problematic on so many levels!! What do others think? To read more, visit: https://www.playolg.ca/content/olg/en/lottery/lottery-subscriptions.html
Discussion Topic

Can researchers tell how general populations feel by monitoring twitter?

Registered Member ·
A Wired.com article explored some research that British researchers did over a 4 year period on 800 million tweets to analyze mood/content of tweet and time of tweet. As the title states, they found patterns of being analytical in the morning and angsty at night. Could this have clinical implications? Will a harm reduction approach to social media be to go on in the morning but not later as the day progresses? If clients are struggling with their mood and tend to feel worse after viewing...
Discussion Topic

Adolescent Problem Gambling

Registered Member ·
Our newly released evidence-informed practice web page on adolescent problem gambling discusses the key concepts, latest research and clinical best practices for clients with gambling problems between the ages of 12 to 24 years of age. It also includes handouts tailored for your clients that you can use in your practice. In your experience, what are the specific challenges when treating an adolescent with problem gambling? What resources would help you in providing the best possible care?
Discussion Topic

Do you use the Mental Status Examination in your practice?

Registered Member ·
Do you use the Mental Status Examination (MSE) in your practice? If so, you'll want to head to our newly released evidence-informed practice web section on the MSE . There, you will find refreshers on what the MSE entails, the latest research on its use and how to apply it to your work with people with gambling problems. You can also find our other evidence-informed practice web sections at https://learn.problemgambling.ca/eip . We also recently offered a webinar on Concurrent Disorders and...
Discussion Topic

RCMP Youth Trends Report Fall 2018

Registered Member ·
This was forwarded to me, via email, and i am passing it along. There is a lot of great information to help us understand our youth and technology better.
Discussion Topic

YouTube stars talk about experiencing burnout

Registered Member ·
YouTube stars talk about their mental health In this short CBC video piece, several YouTube stars are interviewed about their self-professed stress, anxiety and burnout they experience as they try to keep up with the demands of creating and posting new content frequently, if not daily. It's an interesting viewpoint to think about, as we are often talking, instead about the mental health concerns that their viewers may experience. If a viewer begins to feel depressed as they feel their life...
Discussion Topic

GGTU Fall 2018 Newsletter

Registered Member ·
We released the fall 2018 edition of our newsletter earlier this week. The newsletter features the newly released issue no. 39 of the Journal of Gambling Issues where the latest research on older adults and gambling is discussed, along with highlights from our Provinicial Forum, an agency spotlight on Amethyst Women's Addiction Centre, announcements, research updates, upcoming trainings and webinars, and what's in the news. In case you missed it, you can find the latest newsletter content on...
Discussion Topic

Gambling and Cannabis Use in Youth and Young Adults Survey

Registered Member ·
Hello, we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are working towards creating new content for current educational programs provided to Ontario high schools, colleges and universities about gambling and cannabis use in youth and young adults. Please note this is not a research project. We have created a survey to assist us in how best to incorporate the most current research...
Discussion Topic

Gambling and Cannabis Use in Youth and Young Adults Survey

Registered Member ·
Thank you to everyone who participated in our Gambling and Cannabis Use in Youth and Young Adults survey. Your feedback has been invaluable! For those who are interested and would like to participate in our short online survey, you can do so until December 31, 2018 -5:00pm (EST). https://edc.camhx.ca/redcap/surveys/?s=CKXRA4L7HA we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are...
Discussion Topic

Have you seen our evidence-informed practice content on Learn.ProblemGambling.ca?

Registered Member ·
Have you been to Learn.ProblemGambling.ca/eip lately? We have updated and added new evidence-informed practice content for mental health & addiction service providers on a variety of problem gambling topics, including: Screening & Assessment Mental Status Examination Stages of Change Cognitive-Behavioural Therapy Relapse Prevention Inventory of Gambling Situations Concurrent Disorders Trauma-Informed Care We have also updated and added evidence-informed content on other behavioural...
Discussion Topic

Patterns of compulsive smartphone use suggest how to kick the habit

Registered Member ·
Researchers at the University of Washington conducted in-depth interviews to learn why we compulsively check our phones. They found a series of triggers, common across age groups, that start and end habitual smartphone use. In general, interviewees (n=39) had four common triggers for starting to compulsively use their phones: During unoccupied moments, like waiting for a friend to show up, Before or during tedious and repetitive tasks When in socially awkward situations When they anticipated...
Discussion Topic

Adult Problem Gambling Evidence-informed Web Content

Registered Member ·
Just in case you haven't heard, we recently posted a new evidence-informed web section on adult problem gambling . Learn about problem gambling in adults aged 18 years of age and older, the latest research evidence and tips for applying the evidence in your clinical practice. This is part of our evidence-informed practice web content on a variety of topics related to problem gambling and technology use. To read more, visit: https://learn.problemgambling.ca/eip
Reply

Re: The first long-term study on how screen time affects children's brains

Registered Member ·
Hi Nimira, You make an excellent point. Another thing to consider, on the opposite spectrum, is that many middle class to upper class schools now utilize tablets and laptops as part of the school curriculum. Does the content matter? Or is it just screen time. I wonder if the added family resources outside of school, that may support vacations, hobbies and sports (events away from screen time) and resources that support enhanced learning, is large enough to combat the effects of increased...
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Re: The first long-term study on how screen time affects children's brains

Registered Member ·
I was just about to say that Aaron! Content matters! This has been an ongoing debate and I'm afraid I'm on the pro-screen time. I find these studies skewed... "If you give a child an app where they play with virtual Legos, virtual blocks, and stack them, and then put real blocks in front of them, they start all over," Why would you test block-building capacity and say this skill isn't transferable when using real blocks? Seems pretty obvious. I'm sure if you tested for non gross motor skills...
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Re: Bell Let's Talk - part of the problem?

Registered Member ·
I really don't think there is much substance to this article. Screen time, social media and all-the-time internet access is the reality of today. Not everyone abuses or is negatively affected by these mediums just as not every person who drinks is addicted to alcohol. I agree that there does seem to be some sort of shallowness to the campaign but it does get people talking. Moreover, I agree with the possible negative effects of these new communication mediums. However, it is not as if this...
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Re: Bell Let's Talk - part of the problem?

Registered Member ·
I completely agree Aaron! Bell is not to blame for mental health prevalence, stigma, and or self-esteem issues. It is merely a medium, as you put, a vessel by which content is delivered. People like to make the argument that perhaps Bell is enabling mental health issues but perhaps it is also enabling change - which is exactly the purpose of the BellLetsTalk campaign. For a campaign that brought in $7.2M in grants (800k being put towards Indigenous communities), not to mention the level of...
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Re: Can anyone suggest an gambling clinical practice guide, that incorporates "cultural competency" on the idea of "lucky?"

Registered Member ·
Hello Bill, Please find the attached document, "A Guide for Counsellors Working with Problem Gambling Clients from Ethno-cultural Communities." On page 16 there is content related to your question. Best, Lisa
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Re: Adolescent Problem Gambling

Registered Member ·
One more thing I forgot to mention - we also have our latest handbook entitled Adolescent Problem Gambling: A Prevention Guide for Parents now available on our website in both English and French .
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Re: RCMP Youth Trends Report Fall 2018

Registered Member ·
This is great, thanks for sharing. I'll be sharing with my networks.
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Re: Are Video Game Developers Really Helping Combat Addiction?

Registered Member ·
Hi Elaine, I wonder what sort of parameters would make the video games less addictive? Specifically in Nintendo's case? From my experience, Nintendo, as a platform, is probably the least nefarious game producer in the world when it comes to manipulating addiction. They do not exploit loot boxes to the same degree as other developers, their online capacities are minimal, they encourage same-screen multiplayer in many of their games and they are more family oriented. I think parental controls...
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
Discussion Topic

Mindfulness and problem gambling treatment.

Registered Member ·
A few years ago, problem gambling clinicians in Ontario began introducing mindfulness groups to clients as they felt that they could benefit from cultivating greater awareness of their thoughts and emotions while detaching from and not giving in to them. This practise is particularly relevant to people with gambling problems who tend to hold incorrect or erroneous beliefs about the nature of random chance (Toneatto et al., 1997; Turner, 2006) and engage in automatic thinking before, during...
Discussion Topic

Mindfulness-based relapse prevention for problem gambling manual

Registered Member ·
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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Re: Movies on problem gambling, gaming & tech use

Registered Member ·
Amazing @Registered Member! Thank you so much, I have already downloaded a copy (and attached here in case others are curious to check it out). Also, I would welcome an updated article.
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Re: Movies on problem gambling, gaming & tech use

Registered Member ·
I wrote a couple of papers on the topic. I've posted below the reference to the most comprehensive. its a few years out of date, but has a wealth of information of different films and their content. The paper is probably due for an update. Turner, N.E., Fritz, B., Zangeneh, M., (2007). Images Of Gambling In Film. Journal of Gambling Issues . 20 ,117-144.
Discussion Topic

Webinar Recording (+ answers to your questions) - Teens and Smartphones

Registered Member ·
Thank you to all of you who came to this weeks' webinar: Teens and Smartphones: Exploring young peoples’ views of smartphone etiquette, ‘addiction’ and healthy tech use habits. You can watch a recording and download the slides here by toggling to the 'Archive' tab on this page (the recording begins around the five-minute mark). I answered several of your questions during the session but wasn't able to answer all questions so have tried to do so below. Thanks again to everyone who came, it...
Event

Betting Sense webinar

Discussion Topic

Serious games, mental health apps, and gambling disorder

Registered Member ·
The title of a recently published article, A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study , peaked my interest for a few reasons. First, being part of a group of folks who design and create learning opportunities for mental health and addictions clinicians, we have talked about integrating "serious games" (broadly defined as games with educational or informational aims, vs. purely entertainment) into our course design.
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Re: Funding for Interventions

Registered Member ·
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
Comment

Re: The role of online apps and interventions in gambling treatment and support

Registered Member ·
HI, Sorry for the delay. Here is some additional information on the app. “The SPRinG app (Support for People Recovering from Gambling) is currently being developed to help, first and foremost, persons experiencing poverty and homelessness self-manage their problem gambling and other complex needs by providing constant access to support through their smartphone. The app will also function as a tool for anyone experiencing gambling concerns to manage the harms associated with excessive...
Discussion Topic

Webinar reminder: Problem technology use in adults on June 17th!

Registered Member ·
For those interested in how problem technology use affects adults, GGTU is hosting a webinar next Thursday June 17, 2021 from 1:00 PM - 2:00 PM EDT! Dr. Mark van der Maas, Rutgers University, will be presenting new research during this webinar titled, 'Problem technology use in adults.' For more information about the webinar, please visit the event page in this COI's content stream and register here . This webinar is accredited by the Canadian Problem Gambling Certification Board and the...
Event

Media Impact - YMCA Webinar

Discussion Topic

Evidence Brief: Online Gambling!

Registered Member ·
Please check out a new Evidence Brief on Online Gambling! This brief will be of interest to those looking for an evidence-informed snapshot of online gambling content and availability, popularity, and associated problems. For those who work with people who may be experiencing problems with online gambling, this resource also has a short summary about evidence-based interventions. Here's a quick sneak peek! What you need to know • Online gambling (also commonly known as “Internet gambling”)...
Discussion Topic

'Ten Arguments for Deleting Your Social Media Accounts Right Now'

Registered Member ·
The Netflix documentary The Social Dilemma argues that the social media platforms we use to stay connected are making us miserable, disconnected, and potentially having a much wider impact on the socio-political landscape. The documentary received both praise for its engaging content but also received its fair share of criticism for perhaps being, at times, unbalanced in its views (and for not including individuals who have been campaigning for humane and ethical technology long before the...
Discussion Topic

Facebook Whistleblower

Registered Member ·
A former Facebook product manager and whistleblower has indicated that the company is, "optimizing for content that gets engagement or reaction, but its own research is showing that content that is hateful, that is divisive, that is polarizing, it’s easier to inspire people to anger than it is other emotions." Facebook denies these claims, however some leaked documents from the whistleblower support these claims. You can read more about it here . In Canada and many first world countries,...
Event

Media Impact - YMCA Webinar

Discussion Topic

User testing survey - Self Management App for Recovery from Gambling

Registered Member ·
Justice and Equity Lab, MAP Centre for Urban Health Solutions, St. Michael's Hospital Our lab is creating a self-management app for problem gambling called SPRinG (Supporting People Recovering from Problem Gambling). The SPRinG app is currently being developed to help, first and foremost, persons experiencing poverty and homelessness self-manage their problem gambling and other complex needs by providing people with constant access to support through their smartphone. The app will also...
Discussion Topic

Webinar Replay! ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health among Adults

Registered Member ·
On February 10, 2022, GGTU kicked off part 1 of a new webinar series called The Impacts of Digital Technologies on Mental Health and Addictions . This series will feature 3 standalone yet interconnected webinars, each taking on a different topic in relation to technology use and mental health and/or addiction-related impacts. Part 1 featured Dr. Treena Orchard (Western University) presenting engaging new content called, ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health...
Discussion Topic

Webinar Today - Registration is free! ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview.

Registered Member ·
So much has transpired in mental health and addictions over the last two years during the COVID-19 pandemic and there is much to learn from our colleagues at ConnexOntario. Anne Counter, Director of System Navigation and Information Services will be taking us through the history of ConnexOntario, providing us a refresher of their services, as well as sharing current data in regards to trends specific to gambling and technology use. We will also learn about the impact of COVID-19 on the...
Discussion Topic

Supporting African Caribbean Black (ACB) Women with Gambling Concerns: A Best Practices Guide for Professionals – A wonderful collaborative article and a must read from the team at Jean Tweed and their project partners.

Registered Member ·
As February comes to a close with us celebrating and honoring Black History Month , we are only mindful at GGTU to ensure we send out a tribute to the Jean Tweed article, spearheaded by Angela Allen. This well written guide needs to be shared within our community since it shines a light on their wonderful research and helps us better understand and support African Caribbean Black (ACB) women with gambling concerns. After a thorough literature review and survey being conducted, the results...
Comment

Re: Trauma informed care: Nervous system regulation for problem gambling

Registered Member ·
This looks like a really interesting webinar coming from a mind-body approach to working with clients. It also connects well to the work of Dr Gabor Mate, who speaks of trauma and addiction.
Discussion Topic

Social media companies could be held accountable for their negative impacts on children

Registered Member ·
Photo by Ravi Sharma on Unsplash There is rising concern over the impacts of social media on children and teenagers. Lawmakers in California recently proposed a Bill to target Social Media companies and their role in negatively impacting the mental health of children and teenagers. Bill 2408 the Social Media Platform Duty to Children Act was created to help protect these vulnerable groups. Currently in the United States, Social Media companies cannot legally be held responsible for the...
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Re: Social media companies could be held accountable for their negative impacts on children

Registered Member ·
Curiously following what is going on in the States with social media apps aimed at children and teens... it's a rare issue that seems to get bi-partisan support and traction! The UK is rolling out similar legislation too. This was an interesting article where TikTok and Snapchat in particular were being targeted in the US: https://www.nytimes.com/2022/0...arental-control.html . I think that companies putting the onus on parents with parental controls is a partial solution but also they need...
Discussion Topic

Is Social Media Hurting Your Mental Health?

Registered Member ·
Is Social Media Hurting Your Mental Health? | Bailey Parnell | TEDxRyersonU - YouTube This video focuses on how social media can have long term impacts on our mental health when our usage of it goes unchecked. Bailey Parnell talks about how the content that we consume on social media can cause us to compare our day to day lives to others "highlight reels" on social media, even when other people are individuals that we know. Understanding how these experiences of comparison affect individuals...
 
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