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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "tech use"

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Internet and gaming addiction – New research

Registered Member ·
The link below provides a brief summary and overview of some of the latest research on internet gaming disorder and other internet-related addiction problems as well as links to the publications. It poses the question: " Should we be worried about the fact that most of us are constantly connected? " How we work, meet friends, shop, buy groceries, pay bills and even how we seek medical help can be done from the comfort of our couch. What do you think, are you worried about this? Internet and...
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CBC News Article: Tech companies encourage us to be smart about phones

Registered Member ·
This newly released CBC News article discusses new Smartphone management tools that enable users to get daily and weekly activity reports about the total time they spend in each app, their usage and notifications as well as the ability for parents to put controls on usage. Featured in the article, @Registered Member points out that this may be one avenue to help reduce or minimize Smartphone use but that there are also other options such as turning off notifications and scheduling...
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[Anonymous, Online Academic Study] Testing a web-based application for Depression and concerning gambling! (Canada,14-40 years)

Registered Member ·
Researchers at the IWK Health Centre have built a web-based app to help people change their behaviors to help improve their mood. We are looking for participants all around Canada to use it and tell us what they think about it. If you are, or know someone: Who is 14-40 years old? Who sometimes feels sad, down, or depressed and/or has little interest in doing things? Who often feels like gambling? This is a Canada wide study and there is no need to travel, as all study activities take place...
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is the news the new FOMO?

Registered Member ·
https://www.wired.com/2017/08/fomo/ This article from WIRED magazine asks us to think about how FOMO (Fear Of Missing Out) of breaking news impacts on our lives. With recent tragic events, weather related disasters and "notable people" posting on social media, do you find yourself revisiting your social media and news platforms again and again for newer and more information? We often talk with our clients about taking breaks from technology, and from social media especially for those who are...
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Webinar: Mental Health and Well-Being Among Ontario Students

Registered Member ·
The Centre for Addiction and Mental Health’s Ontario Student Drug Use and Health Survey (OSDUHS) recently released it's 2017 survey results. The report describes physical health indicators, mental health indicators, bullying, gambling and related problems, video gaming and related problems, and other risk behaviours among Ontario students in 2017 and changes since 1991, where available. A few survey highlights on gambling, gaming and technology use: About 7% of secondary school students...
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RCMP Youth Trends Report Fall 2018

Registered Member ·
This was forwarded to me, via email, and i am passing it along. There is a lot of great information to help us understand our youth and technology better.
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How to Improve Screening for Problem Gambling - Recruiting for Concept Mapping Study

Registered Member ·
Are you a health care or service provider? If so, please share your thoughts with St. Michael’s Hospital and U of T researchers on ways to improve screening for problem gambling. We are looking for a wide range of health care and service providers. You can participate in-person at group brainstorming sessions held at the University of Toronto, or online on your own time. Those who take part will be eligible to win a food basket and/ or an iPad. Please contact our research team at...
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Fortnite, Minecraft chat part of an online sting

Registered Member ·
Fortnite, Minecraft used as a means to lure youth New Jersey police conducted a sting of adults talking to youth gamers and arrested 24 men. The men were arreseted after contacting what they thought were 14 and 15 year old youths, chatting with them and then arranging to meet them in real life for sex. To me, this really speaks to the need for education and awareness on the part of both the youth gaming, as well as the parents. Some much younger kids than 14 also play these games, especially...
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Gambling and Cannabis Use in Youth and Young Adults Survey

Registered Member ·
Hello, we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are working towards creating new content for current educational programs provided to Ontario high schools, colleges and universities about gambling and cannabis use in youth and young adults. Please note this is not a research project. We have created a survey to assist us in how best to incorporate the most current research...
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An interesting read

Registered Member ·
Wait until 8th This blog post is from an 8th grade teacher comparing an 8th graders experience in 2008 vs 2018 in an embarrassing situation. This American organization waituntil8th.org is an organization that is working to get parents and children to wait until children are in 8th grade (or grade 8 as we say in Canada) before they get their first smartphone. And while I'm not advocating for the pledge on their website, their blog posts do have interesting and thought provoking entries and...
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Gambling and Cannabis Use in Youth and Young Adults Survey

Registered Member ·
Thank you to everyone who participated in our Gambling and Cannabis Use in Youth and Young Adults survey. Your feedback has been invaluable! For those who are interested and would like to participate in our short online survey, you can do so until December 31, 2018 -5:00pm (EST). https://edc.camhx.ca/redcap/surveys/?s=CKXRA4L7HA we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are...
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Short Survey for our Community of Interest

Registered Member ·
Hello all, Please take a moment to help us plan for the future by answering this short survey about your experience participating in our EENet Connect "Gambling, Gaming & Technology Use" Community of Interest. The information from this survey will help us to: understand the extent to which EENet Connect communities increase participant knowledge and create connections among stakeholders improve online communities already on EENet Connect inform the development of future EENet Connect...
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Gambling and Gaming Harms: Ontario Professional Development Forum

Registered Member ·
On May 9 th and 10 th , the Gambling, Gaming & Technology Use team under the Provincial System Support Program at CAMH and Gambling Research Exchange Ontario co-hosted the Gambling and Gaming Harms: Ontario Professional Development Forum. The forum brought together over 100 clinicians and community partners, providing an opportunity to interact and learn from each other’s experiences, broadening their outlook beyond their own practice. Dr. Carlo C. DiClemente, one of the founders of the...
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Re: How mental illness is discussed on the internet

Registered Member ·
There are so many horrible things and misinformation on the internet regarding mental health and addictions. In a sea of confusion, it's hard to find the truth. I think it's critical for those of us working in this field to stop using jargon and psychobabble to reach the general population. People are looking for credible information that they can understand and share on social media. I saw a "problem solving" cartoon the other day that showed someone who hung himself and the other person...
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Re: ADHD study links teens' symptoms with digital media use

Registered Member ·
I'm happy to share my experience, Suzie. It's a long story (I actually wrote a book about it). I did see my son exhibit ADHD symptoms during his worst crisis period with video gaming addiction and we can talk about that. How about we speak over the phone rather than on this forum. Please email me ar ElaineUskoski@gmail.com and we'll set up a time to talk that works for both of us.
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Re: 60 minutes interview

Registered Member ·
This is so critical to learn. Technology has been moving at a rate that has left us far behind in our understanding of its impact on our children's brains.
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Re: Bell Let's Talk - part of the problem?

Registered Member ·
I echo a lot of what has been said by Aaron and Michelle above. Pointing the finger at a company like Bell without looking at the wider social structures (hyper-capitalism, an increasingly digital world, the shift towards the singularity of human/tech interaction) does miss the mark in my opinion. I actually studied smartphone dependency/addiction for my MSc thesis and do very much think that we're still figuring out that 'sweet spot' between tech being beneficial or detrimental to our...
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Re: Article: Ways Casinos can Attract Younger Generations of Slot Players

Registered Member ·
I'm not surprised -- those of us trying to help people with gambling problems face an uphill battle in terms of public buy-in (for lack of a better term). At this point in history, problem gambling isn't perceived as being as problematic as substance addiction. Also, as far as I know, for-profit businesses or government agencies (like the OLG) have a lot more money and regulatory leeway to advertise their products (i.e., casinos), compared to non-profits which are staffed by regulated...
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Re: Gambling and Gaming Harms: Ontario Professional Development Forum

Registered Member ·
@Alison Benedict and @Elaine Uskoski - I enjoyed both the Current Trends in Youth Gambling, Gaming, Technology Use and Cannabis panel as well as the Working Across Sectors to Improve Access to Gambling Treatment for Diverse Populations breakout session. I honestly learned so much from both of your talks and want to thank you for sharing your personal experience with us. Another part of the forum that I enjoyed was meeting everyone at our booth during the first day. It is always nice to hear...
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Re: Internet and gaming addiction – New research

Registered Member ·
"In their article in Addictive Behaviors , a team from the University of California in the US looked at 27 studies on IGD published between 1998 and 2016, to determine whether the disorder is indeed becoming more prevalent. The average across all years was 4.7%, and the results showed it has not increased significantly in the last two decades." I have not read the article in Addictive Behaviors yet but that is a surprising finding. It makes me wonder about the screening...
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Re: is the news the new FOMO?

Registered Member ·
I was a bit taken back as well Rebecca, given the amlount of trolling that people do. I have never commented on an online story before, preferring to talk about what I have read in person, with family and friends. i have though, in my life a few people who have engaged in "twitter wars" with others over heated topics. There was most definitely an energy that came from that. Can't say that they were happier though.... Keep us posted about your commenting!
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Re: Screen time and ADHD

Registered Member ·
Thank you for sharing this link, Lisa. I read Leonard Sax's work as a young mom and he helped me to understand what raising healthy boys would look like. My son, Jake was diagnosed with ADHD at age 19 while in mid crisis with a gaming addiction. At the time, I really questioned the diagnosis, as I had him tested when he was much younger and this was not found. As I read Gabor Mate's work in his book, Scattered Minds, I did see that Jake was exhibiting symptoms of ADHD. He was put on a...
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Re: Gambling, Gaming, and Technology Use Knowledge Exchange

Registered Member ·
This is truly insightful, Lisa! Although the backlash exists, it's important in that it forces us to have conversations, debunk myths and stigma, as well as ensure the right evidence is getting out there. What I liked most were the ways in which Bogost negotiated the "pathology" of gaming, to demonstrate how it is received and/or accepted in the medical profession.
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
Interesting article and I do agree that caution is always a good thing when it comes to diagnosing people. I think it is important to continue to do research to help us better understand this issue. I am hoping that the inclusion of gaming disorder in the ICD-11 will contribute to further research and clarity around this problem. In response to Nigel's comment, "My caution is that we shouldn't be too quick to label people who play games a lot as having an addiction problem," I would say that...
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Re: CBC News Article: Tech companies encourage us to be smart about phones

Registered Member ·
Thanks for sharing, Matt! Just to add to this discussion - an article published yesterday in TechCrunch announces that Facebook and Instragram's new "digital well-being screen-time management dashboards" have been launched in the US. This dashboard shows how many minutes people use each of these apps per day and their average use in a week. It also allows users to mute notifications and set daily usage limits, after which a notification will come up to say they have surpassed the limit. What...
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Re: Is Screen Time Hurting Your Heart?

Registered Member ·
Thanks for sharing Howie! I remember when the articles starting coming out a few years ago claiming "sitting is the new smoking" I was very, very scared. Those of us who work behind a computer know how much time we spend sitting in front of a screen. I can imagine that for young people, it will be even more true when they reach the working world, as they are accustomed to being on their phones/computers in their personal time. Let's hope the future brings some sort of technological advances...
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Re: Interview for CBC Kids

Registered Member ·
Lisa, can you let us know when it will air? I'd love to listen and then download the segment afterwards, if possible. Thanks!
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Re: Interview for CBC Kids

Registered Member ·
Hi Emily, They mentioned early September and we asked that they let us know so we can tune in. If I hear from them, I will certainly pass the information along. Lisa
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Re: YouTube stars talk about experiencing burnout

Registered Member ·
Technology seems to be coming faster, with growing demand. I hope we eventually find a more meaningful and balanced approach, while still appreciating all that it offers us. These kinds of stories are a good start.
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
Discussion Topic

Gambling, Gaming and Technology Use Training Needs Assessment

Registered Member ·
The Gambling, Gaming and Technology Use (GGTU) team at CAMH has been delivering quality professional development and support to service providers for over 20 years. To help us continue to deliver high-quality products and support, we would like to better understand the populations we are serving and their training needs. By filling in this needs assessment survey, you will help us develop better training deliveries to you and service providers like you. This survey should take approximately...
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What will you takeaway from the GGTU Virtual Forum?

Registered Member ·
Welcome to any new Community of Interest members who joined us recently! Our first ever online Gambling, Gaming, & Technology Use (GGTU) Forum - GGTU in a Virtual Landscape: Prevention, Effectiveness, and Adaptations - ended yesterday. We were incredible fortunate to have such an incredible line-up of speakers and thought-provoking presentations. Our Closing Keynote speaker, Dr. Sally Gainsbury, asked us all to consider, " What are your organizational and personal goals for 2021 and...
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Re: Research/Stats on Professional Gamblers and their income

Registered Member ·
Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
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Podcast recommendation: Digital wellness, tech use and video game addiction

Registered Member ·
Hi folks, I'm hoping to share interesting resources each week on the topic of problem tech use and digital wellness. This week, one of my favourite podcasts tackled this topic along with problem gaming. It's about a 45-50m listen, perfect for a socially distanced walk or to help you get through the weekly chores: https://open.spotify.com/show/3YJVMZhsHlrQq3PKf6p7mo Description: Nadja Streiter, LMSW is a psychotherapist and parent coach, as well as Director of Programs at Game Quitters. She...
Discussion Topic

Assessing gaming disorder: Expert opinions

Registered Member ·
Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
Discussion Topic

Getting started on our online community

Registered Member ·
For those of you who have just joined our online community, welcome! I wanted to first share some EENet Connect Tips just in case you are not familiar with the platform (or need a refresher) and then get to know a little bit more about each of you!! EENet Connect Tips To start a conversation, click the green "Post" button and select "Topic." On the new page that appears, fill in the subject and body of your discussion topic and hit "Publish" You can respond to someone else's topic by...
Discussion Topic

Mindfulness-based relapse prevention for problem gambling manual

Registered Member ·
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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Re: Movies on problem gambling, gaming & tech use

Registered Member ·
Amazing @Registered Member! Thank you so much, I have already downloaded a copy (and attached here in case others are curious to check it out). Also, I would welcome an updated article.
Discussion Topic

Webinar Recording (+ answers to your questions) - Teens and Smartphones

Registered Member ·
Thank you to all of you who came to this weeks' webinar: Teens and Smartphones: Exploring young peoples’ views of smartphone etiquette, ‘addiction’ and healthy tech use habits. You can watch a recording and download the slides here by toggling to the 'Archive' tab on this page (the recording begins around the five-minute mark). I answered several of your questions during the session but wasn't able to answer all questions so have tried to do so below. Thanks again to everyone who came, it...
Discussion Topic

Serious games, mental health apps, and gambling disorder

Registered Member ·
The title of a recently published article, A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study , peaked my interest for a few reasons. First, being part of a group of folks who design and create learning opportunities for mental health and addictions clinicians, we have talked about integrating "serious games" (broadly defined as games with educational or informational aims, vs. purely entertainment) into our course design.
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Re: Funding for Interventions

Registered Member ·
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thank you again for joining us on the forum, Elaine and for offering your time and sharing your story. Watching the documentary sparked a number of initial questions and further reflections: What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? How is Jake doing now? It appears that Jake felt like an “abstinence” approach was what worked best for him. At any point, did you ever try a “harm reduction” approach...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Hi Elaine! It's so great to have you join us in this space and share your knowledge and experience with us. I have a few questions for you too: Hindsight is 20/20. It always seems easier to reflect on what you might have done differently in the past when you have the lived experience of the present. Looking back, were there warning signs that you are more aware of now that you can share with other parents/caregivers? What have you found helpful when coaching parents/caregivers in relation to...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Very informative. Thanks for sharing your knowledge with us!
 
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