Skip to main content

EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "cognitive skills"

Discussion Topic

Sports Bettors: Who Are They?

Registered Member ·
Admittedly, I've never considered what skills (if any) exist to successfully bid on both professional and amateur sporting events. What are the distinctions between chance and skill when betting on the outcome of, say, a hockey game? A new systematic review in the Journal of Gambling Issues attempts to address this question, and others, in order to better understand the profile of a sports bettor. It's an interesting read, and one that opens discussions on an important field of research.
Discussion Topic

"Loot Boxes" - gambling or not?

Registered Member ·
We have seen a rise in gaming/skill-based elements in gambling, and an increase in gambling-related elements in online gaming over the years. There are growing concerns surrounding the blurred lines between gambling and gaming, which is likely to become more widespread given the rise and reliance of technology (King et al., 2015). One such technological development is the emergence of "loot boxes" in various video games, which is a type of micro-transaction that players can purchase (with...
Reply

Re: Gaming and gambling

Registered Member ·
Interesting research! The Australian Government is currently conducting a commission into loot-boxes (microtransactions for chance based items). You can read a number of interesting submissions (including my own ) on the topic. The Australian Government has also reached out to the Netherlands to clarify why they regulated lootboxes in games. Their response states: The Senate report is actually due today, but I haven't seen it yet. I've done quite a bit of work in this space. To those...
Reply

Re: The first long-term study on how screen time affects children's brains

Registered Member ·
I was just about to say that Aaron! Content matters! This has been an ongoing debate and I'm afraid I'm on the pro-screen time. I find these studies skewed... "If you give a child an app where they play with virtual Legos, virtual blocks, and stack them, and then put real blocks in front of them, they start all over," Why would you test block-building capacity and say this skill isn't transferable when using real blocks? Seems pretty obvious. I'm sure if you tested for non gross motor skills...
Reply

Re: Gambling for Shoes?

Registered Member ·
Thanks for sharing the article about the lawsuit @Registered Member. It will be interesting to see whether the game has some element of skill, and whether the advertisements about it were truthful. I agree with both @Registered Member and @Registered Member that this is a form of unregulated gambling. I find it interesting how forms of gambling evolve over time and how they are now popping up outside of casinos.
Reply

Re: "Loot Boxes" - gambling or not?

Registered Member ·
I’d like to share some thoughts on the differences between loot boxes and gambling: You always GAIN something from loot boxes. Whereas in gambling, there is also the possibly that you may LOSE as well. You can’t gain financially from loot boxes as you do in gambling. Putting money into a loot box never gives you money in return like gambling does. Even though these two things don’t match the criteria for gambling that you listed in this tread, they are two significant differences. In this...
Reply

Re: Research/Stats on Professional Gamblers and their income

Registered Member ·
Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
Discussion Topic

Mindfulness and problem gambling treatment.

Registered Member ·
A few years ago, problem gambling clinicians in Ontario began introducing mindfulness groups to clients as they felt that they could benefit from cultivating greater awareness of their thoughts and emotions while detaching from and not giving in to them. This practise is particularly relevant to people with gambling problems who tend to hold incorrect or erroneous beliefs about the nature of random chance (Toneatto et al., 1997; Turner, 2006) and engage in automatic thinking before, during...
Discussion Topic

Mindfulness-based relapse prevention for problem gambling manual

Registered Member ·
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
Reply

Re: Movies on problem gambling, gaming & tech use

Registered Member ·
Amazing @Registered Member! Thank you so much, I have already downloaded a copy (and attached here in case others are curious to check it out). Also, I would welcome an updated article.
Discussion Topic

Book recommendation: 'The Shallows: What the internet is doing to our brains' by Nicholas Carr

Registered Member ·
For those of you interested in the ways technology affects our brain and behaviour, I highly recommend ' The Shallows: What the internet is doing to our brains' by Nicholas Carr . A new 2020 edition of this book has been published and it summarizes a lot of the key literature and thinking on how the internet has changed our attention and memory processing. I've been thinking and writing a lot about deep, focused work - which can feel like a lost art some days when we feel like we're being...
Reply

Re: Gacha Games - The merging of gambling and gaming

Registered Member ·
Great video Elaine. It wasn't a main part of the video you linked, but at 3:35 they're discussing a "whale" (i.e., someone who spends a lot of money on gacha games) and the subs indicate he, "did stocks and futures. That sort of thing". With gambling declining in Canada and in general worldwide, I wonder how many people who might have been gambling in slot machines or bingo might be gambling through gacha games instead, and how the profile of getting the same feeling of gambling through...
Discussion Topic

“Addicted” to Social Media? Does Empathy play a role?

Registered Member ·
How does empathy relate to social media addiction? Well a study conducted in 2020 looked at the association of empathy and social media addiction amongst high school students. They also looked at another hypothesis (which is not discussed here). Empathy was defined as “the skill to comprehend and share other’s emotions and feelings ”. The authors acknowledged that empathy has both a cognitive component (i.e. understanding another person’s emotions) and an affective component (i.e. the...
Discussion Topic

Gaming and gambling: What’s the difference?

Registered Member ·
Video games often have elements of gambling, and there are blurred lines between games of skill and games of chance. It’s important to understand the definition of gambling, how the lines are blurred and the signs of a potential problem. The YMCA Youth Gambling Awareness Program (YGAP) defines gambling as “risking something of value when you don’t know if you will win or lose.” “It’s a myth that you can only gamble with money,” says Dua Fatima, Youth Outreach Worker for YMCA in Toronto West.
Discussion Topic

Setting Healthy Boundaries

Registered Member ·
Youth Gambling Although they may not be of legal age to enter a casino, youth may be already engaging in gambling behavior to some degree, even from a young age — whether that’s making a bet with a rare Pokémon card or playing a claw machine game to win a prize. Gambling at any age has risks associated with it and the potential to cause harm. Some video games have elements of betting or gambling, even in skill-based games. Loot boxes are an example which typically offer players a chance to...
Discussion Topic

Course reviewers

Registered Member ·
Hi everyone. GGTU has developed a new course called Cognitive Behavioural Approaches for Problem Gambling Treatment. We are looking for 3 people to review the course and provide feedback on how long it takes to complete each of the modules. Compensation will be provided. Please email stephen.meredith@camh.ca if you are interested. Thanks. Stephen
Discussion Topic

IPTU fall 2023- Problematic Internet Use, Online Racism, and Mental Health Issues Among Racially Minoritized Emerging Adults in the United States

Registered Member ·
Problematic Internet Use, Online Racism, and Mental Health Issues Among Racially Minoritized Emerging Adults in the United States. -This article is clinically relevant as it seeks to identify emerging trends of PIU as a coping skill for external factors. -The intersectionality of racially minoritized youth being subjected to hate crimes and bullying via the internet can be a barrier to using technology as a helpful tool. -If the internet becomes a tool of oppression a systematic intervention...
Discussion Topic

Technology Use to Address Loneliness among Older Adults

Registered Member ·
This research study is about addressing loneliness and social isolation among older adults. It was conducted during the COVID-19 pandemic to measure the impact of technology to address loneliness and social isolation. The results indicate a need for technology-assisted interventions to be designed and delivered with older adult’s values, motivations and capabilities in mind. The main findings of the study indicate: - Addressing loneliness and social isolation among older adults was a key...
Discussion Topic

Problem Technology Use

Registered Member ·
Article: (1) Tech addiction among older adults - Winnipeg | Globalnews.ca "According to 2020 data from Statistics Canada, about 12 per cent of people 65 and older check their smartphone at least every 30 minutes, and more than 22 per cent said it was the first thing they do after waking up. Between 2020 and 2022, the percentage of adults between 65 and 74 who used a smartphone to access the internet rose from 59 to 68 per cent." The following are 3 popular reasons people 65+ have listed to...
CAMH Logo

This website has been funded by a grant from the Government of Ontario.
The views expressed do not necessarily reflect those of the Government of Ontario.
×
×
×
×