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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Great video. Thanks for sharing.

Also, to note is that gamers are purchasing Skins (virtual goods) within a game, believing they enhance their online social status (they believe those who have attained many of these Skins must be better players) when they have no direct influence on the outcome of their game play. 

In terms of reducing or avoiding financial disaster, besides never giving a child their credit card, parents can help a child create a budget and use the child's earned or gifted funds to purchase Google Play, X-Box, Playstation, Visa or Mastercard gift cards so that they can control their spending and remove the risk of the child stealing from others to play.

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