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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

https://mediasmarts.ca/video-g...ns-about-video-games


Relates To Problem Use


- Spoke to how adults/ parents can try any differentiate between problematic use by such questions, becoming excessive, less socializing, grades and or health declining.
Clinically Relevant


- I liked how this article spoke about age-appropriate games. I suppose I forgot that there may be a fair amount of children/ teens out there playing games that are rated for only adults. This may be a good question to ask if working with youth, if it’s a “M” rated game.


- If using games that are higher level for age appropriate this article speaks to perhaps they may become more aggressive or fearful is exposed to high levels of violence in gaming.

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