https://medium.com/invisible-i...-health-f6891ed4d952
This article makes a good connection between social learning theory and how video games can impact young peoples behavior. The article points out that through observational learning, youth may copy the behaviors of same sex model characters they see in video games.
The article also references a study done by the Research Institute of Moral Education that suggested that youth (12-19) who came from poor family environments and played violent video games showed increased aggression as a result of the video games, their family environments and their own beliefs about aggression. This can become clinically relevant when working with many clients in the field who display aggressive behavior while also having issues with problem gaming.
The article also included information about the positive affects that gaming can have on youth. An example the article gave was how strategy games can support young peoples intellectual development by increasing problem solving and intuition skills. This can be clinically relevant when working with youth that can benefit from increasing these skills.