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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

https://www.health.harvard.edu...gaming-2020122221645

This article highlights some benefits as well as negative effects of gaming:

They highlight that gaming can enhance feeling connected as well as helping adolescents with ADHD improve their thinking skills.

They highlight the possible negative effects of gaming as repetitive stress or overuse injuries in hands or arms, obesity, vision problems, sleep deprivation, circadian rhythm disorders, anxiety, depression and aggression.

The article reports that an estimated 0.3 to 1% of Americans may have Internet Gaming Disorder.

This article is relevant to our work in that it highlights some of the benefits someone might get from gaming therefore giving insight into motivation as well as highlighting the potential negative impact on their physical and mental health. It is always important to understand the motivation behind the behaviour and perceived benefit that the individual is getting from engaging it.

I think that the physical effects of behavioural addictions are often minimized or overlooked because they are not always as obvious as with substance abuse.

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You mentioned something that is key in all conversations we have with individuals.  Listening to learn about the individual's motivation which in turn leads to varied behaviours.  When we gain insight to a person's motivation, whether it is for behaviour modification or otherwise, it helps us as professionals to provide person specific care. 

Curious, what are your thoughts about the percentage of Americans affected by internet disorder? How do you think Canadians compare?

This article has fairly recent (2021) stats on prevalence around the world but doesn't separate Canada out from a larger study that included the US, UK, Canada and Germany which showed the same percentage as the above article. Iran apparently has the highest rate and in Korea it is considered a public health crisis.

Video Game Addiction Statistics 2021: Is the World Addicted to Video Games? | Healthy Gamer

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