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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

https://ct.counseling.org/2021...ts-and-young-adults/

  • This article describes the pros and cons of playing video games and how it becomes an addiction. Video games can be a source of entertainment and relaxation, provide opportunities for social connection, and improve a person’s cognitive and communication skills. The potential negative impacts of video game addiction are insomnia, obesity, isolation, unhealthy lifestyles, depression, and suicidal ideation.
  • The constant feeling of reward, control of the playing environment, and endless opportunities contribute to addictive behaviors.
  • The author talked about the three stages of gaming addiction. It starts from a feeling of fun, then relief from negative emotions, and finally, biological addiction occurs in stage three due to dopamine exhaustion.
  • This article mentions taking three weeks to two months of break from playing video games to establish normal life functioning and resetting dopamine levels. Recovery can focus on learning to control time spent playing video games. The use of narrative therapy as the treatment approach is discussed in this article.
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This article was certainly interesting and thought provoking.  I wasn't aware of the 'stages' in the process of gaming addiction development!

As a single parent mom of a historically 'gaming' son (within perceived normal time limits who is now 20 and no longer games AT ALL!!) who had/has more of a natural understanding of technology overall - even parental controls could be circumvented to gain access beyond the control hours due to his level of knowledge of technology.  In my mind, as a single mom of a biracial son, internet and gaming use was the 'lesser of the many evils' when it comes to addiction or maladaptive behavioural activities a teenage could potentially partake in.  This course is definitely broadening my understanding of just how significant this type of problem could potentially be! 

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