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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8871851/

1. This article discuss about the problem technology use and the related effects on academic performance and student life. This article was prepared based on data collected from students.

2. The article clearly picturizes that females are more affected by excessive technology use and the resulted academic complications than male. The study also points to the fact that the connection between problem technology use and academic performance is more among adolescents.

3. The article provides details how the technology use is interfering with academic performance. It discuss about the mechanisms through which technology use waste the time for academic activities.

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