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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Article posted for COI was:

Rozgonjuk, Dmitri & Schivinski, Bruno & Pontes, Halley & Montag, Christian. (2022). Correction to: Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking. International Journal of Mental Health and Addiction. Accessed May 16, 2022 at

Three Bullet Points – How Article Relates to Gaming

  • Behaviors listed in the article are known to overlap (i.e., gaming, gambling, shopping, pornography, social networking).
  • Results of study suggested that some underlying factor may have caused individual participants to engage in excessive behaviours including gaming.
  • The article suggests that health practitioners apply the findings when treating disordered gaming, that is, examine unmet needs, where PTU Module #1 suggests the three Self-Determination Theory (SDT) domains include 1) competence, 2) autonomy, and 3) relatedness.

Comment Regarding All Class Posts:

  • It is very valuable to hear the lived experience of clients and providers as described in the posts.
  • An anecdotal report of a real life shopping addiction involved embezzlement. The theft helped to support the shopping addiction. As a result, the case history became very complex.


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