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EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

  • reducing social media use by 50% improves body image (perceptions of appearance, weight and body sensations) compared to the control group, regardless of gender
  • this was achieved using a brief intervention (4 weeks), and by reducing social media use to 78 minutes per day compared to the control group who averaged 188 minutes per day
  • this is a particularly important study as the intervention is simple, and accessible to vulnerable populations
Original Post

I see in my work so often that individuals will be on social media more in an attempt to control the narrative and have the belief that they are making a difference by doing this. When I discuss with my clients that focusing on all the narratives on social media can have a negative impact they acknowledge that there can be a difference for there mental health, however when push comes to shove they are unable to remove themselves from the platforms as they are fully enveloped in trying to change the narrative about themselves online. I see this decreasing mental health overall. 

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