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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

As post secondary students are gearing up to return to school next Tuesday, this article highlights some ways that different post secondary institutions are dealing with their students mental health concerns.

The article states that a  recent study found   that "in 2016, about 44,000 Canadian students across 41 post-secondary schools responded to a survey that found about a fifth were dealing with immense anxiety, depression, and other mental-health illnesses, according to the National College Health Assessment"

As an example, McGill is offering an online therapist, so that students can have easier access.  University of Waterloo is giving out over 7000 kits that include a stress ball, flash cards with anti anxiety strategies, ear plugs, an eye mask and gum as part of a kit to help reduce anxiety and support students sleep.

 Many of our tech use clients have experienced struggles in their first year of post-secondary school.  

These are great tools and strategies, I hope that those that are struggling see the supports offered at their schools as something that they can access and receive support from.  

 

Student-led mental health initiatives

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