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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

This article discusses the increase of video game use in the UK.

Three main points related to problem gaming:

  • video game addiction increased during the pandemic, similar to other mental health issues
  • data suggests that more people are gaming excessively to cope with anxiety, depression and other stressors brought about by the pandemic. Mental health clinics, both general and specialized like the UK’s National Centre for Gaming Disorders, have seen spikes in patient referrals
  • Video game addiction is a contentious subject. Once the source of scaremongering tales, there’s now some denial that it’s a problem at all. When the World Health Organization added gaming disorder to its international disease classification in 2018, disputers argued that excessive gaming to be merely a symptom of larger issues

Video Game Addiction Is on the Rise. Here’s What It Looks Like | Discover Magazine

Last edited by Registered Member
Original Post

Great article.  I find, working with families and children, that it is one extreme or the other.  It was stated, “Taking them away can be harmful to a person’s social life, self-esteem or ability to cope with the outside world. The goal is to enjoy gaming in addition to the rest of your life, not for gaming to replace it.”  - I find parents either try to take it away completely, or do nothing at all to support the gaming from replacing different aspects of the child's life.  Understanding the benefits of the gaming is important to for the parents (or caregivers) to move forward with the proper supports.

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