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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

The Real Canadian Gamer Essential Facts 2020 was created by the Entertainment Software Association of Canada amidst the Covid-19 pandemic and contains a range of statistics regarding who, what, when, where, and why so many Canadians turned to video gaming during the pandemic.

Of particular interest to me was page 28, "Who are Canadians Playing Video Games With?", which stated the following statistics:

  • 72% of adults play with their friends
  • 35% of adults play with their siblings
  • 34% of adults play with their spouses/partners
  • 15% of adults play with their parents

This final statistic lead me to wonder what percentage of children and teens are engaging in video games alongside their parental figures and guardians? Could this be an opportunity for education into healthy gaming-related behaviours?

Other statistics within the resource speak to the level of engagement parents have regarding what games their children play, stating 78% of parents are at least aware of the ESRB rating system to understand age-appropriateness.

However, I am hopeful others within this forum may have more insight into how parents can engage their children in developing healthy habits and practices when gaming.

Original Post

These are interesting stats indeed. Further to this shared information, I'd be curious to know what the percentage of adults engage in play with strangers. I am also wondering about the context of "friends".  Are these people they know outside of gaming, or are these friendships that have developed in the online world.

This is an opportunity for individuals, especially parents, to have conversations with their children about healthy gaming and tech use.  When adults set a healthy example for children, children learn by example and by doing.  As a result, children will learn healthy strategies for safer play. 

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