Tagged With "problematic"
Discussion Topic
Childhood Experiences and Problematic Smartphone Use: Potential public health implications?
A recent study by Forster et al. (2021) looked at the impact of adverse childhood experiences (i.e. witnessing domestic violence, parent alcohol and drug use, etc) on problematic smartphone use later on in life. The authors conducted surveys on college students which explored their exposure to adverse childhood experiences and assessed their level of problematic smartphone use. They found that students with increased exposure to adverse childhood events were at greater risk for problematic...
Discussion Topic
Leisure time activities in adolescents predict problematic technology use
The problematic use of technology of children and adolescents is becoming a growing problem. Research has shown that excessive technology use predicts a variety of psychological and physical health problems. The aim of this study was to analyze the role of leisure time activities (structured and unstructured) in adolescents as a predictor of problematic technology use. Participants were 7723 adolescents, of which 55% were girls, from four Spanish-speaking countries (Chile, Spain, Mexico, and...
Reply
Re: Leisure time activities in adolescents predict problematic technology use
Interesting findings. This makes me wonder how adolescent "unstructured leisure time" has changed historically since the internet/computers entered the scene. These days, without structure, adolescents seem drawn to tech use because of how easily accessible it is, and how rewarding it can feel in the moment. I wonder whether there's something to the idea of promoting "unstructured non-tech use time". I know how thinly stretched parents can feel, and how parents can feel the urge to drive...
Reply
Re: Leisure time activities in adolescents predict problematic technology use
Really interesting insights Sharon! I think this might be worth thinking about how society has changed. It used to be unstructured time when technology wasn't as prevalent meant kids would go outside and play with the neighbors or their friends and learn how to socialize/interact in person there. With the rise of technology, it's less effort to just socialize at home on your phone/computer for the same effect and there might be fewer kids out and about to go and socialize in person even if...