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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "app"

Discussion Topic

Inventory of Gambling Situations mobile app now available

Registered Member ·
We have just released the new Inventory of Gambling Situations (IGS) mobile app. Launched in mid-September, this app provides a mobile-friendly version of the IGS, asking clients with problem gambling or suspected gambling problems about their past-year gambling frequency in 63 different situations that may put them at risk. The app provides an easy-to-use, accessible layout and the option for clinicians to get instant results with their clients in the absence of a computer. You or your...
Discussion Topic

Google’s Play Store starts requiring games with loot boxes to disclose their odds

Registered Member ·
Detailed in an article published last week in The Verge , Google Play Store (Google's app store) will require app developers to disclose the odds of winning a prize through loot boxes in their games by September 1. Loot boxes are virtual items that players can purchase for a chance to win a prize, such as a "skin" (a cosmetic element that doesn't affect the outcome of a game, like a new outfit for your character). This new policy would also include free-to-play games that offer loot boxes,...
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Re: Inventory of Gambling Situations mobile app now available

Registered Member ·
That's good to hear! This is a great tool for identifying situations that can lead to gambling. If you work with people with gambling problems, you should check out the webinar mentioned above.
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Re: Google’s Play Store starts requiring games with loot boxes to disclose their odds

Registered Member ·
As a mother whose 12-year-old just spent $50 of his birthday money on loot boxes in Overwatch, having some idea of the odds of his getting the skin of his dreams would definitely have given me a better argument to dissuade him from doing this. Letting people - usually kids - know the odds would bring into focus the idea that this is gambling, and spark conversations in families that may be less aware. I do think that this kind of gambling is insidious for youth. For this reason, regulation...
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Re: Google’s Play Store starts requiring games with loot boxes to disclose their odds

Registered Member ·
Publishing the odds is very important, however I hope that these odds would be presented in easy to understand terms, instead of just numerically. We have found that just indicating the odds numerically makes it difficult to have a real understanding of what this means (for adults as well as youth). Using descriptors in easy to understand terms that are accessible and not in small print and difficult to locate would be required.
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Re: The Therapy-App Fantasy

Registered Member ·
It's long read, but I highly recommend. Especially if you've ever been curious about what it's like to be on either end of the Better Help/Talkspace interface (as client or as clinician).
Discussion Topic

The Therapy-App Fantasy

Registered Member ·
https://www.thecut.com/article...867882719.1617151112 With the arrival of a global pandemic, a boom in app-based therapy soon followed as many people struggled to navigate this difficult year. While these apps claim to improve accessibility to therapists and may be a life-line for many, this article looks at how damaging these kinds of apps can be to some clients and also the therapists managing large caseloads whilst being expected to be on demand 24-7. This article is a fascinating read...
Discussion Topic

Webinar Replay! ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health among Adults

Registered Member ·
On February 10, 2022, GGTU kicked off part 1 of a new webinar series called The Impacts of Digital Technologies on Mental Health and Addictions . This series will feature 3 standalone yet interconnected webinars, each taking on a different topic in relation to technology use and mental health and/or addiction-related impacts. Part 1 featured Dr. Treena Orchard (Western University) presenting engaging new content called, ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health...
Discussion Topic

**New Evidence-Informed Practice webpage: Using mobile apps to help clients experiencing problematic smartphone use or gambling disorder**

Registered Member ·
Looking to support clients with problematic smartphone use or gambling disorder? Read the latest Evidence-Informed practice page by CAMH GGTU: “ Using mobile apps to help clients experiencing problematic smartphone use (PSU) or gambling disorder (GD) ”. This page presents evidence on how mental health and addictions service providers can use mobile apps to better support these populations. It outlines the evidence around: how mobile apps can supplement the data collected from current...
Comment

Re: Join us for this Webinar - We are SPRinG’g into action to help the gambling community. Launch of the SPRinG App - A digital health solution to support self-management of problem gambling.

Registered Member ·
With the main discussion being on mental health and apps, please register for this webinar to know more about how to self-manage gambling issues and concerns. Join us for the launch of the SPRinG App, see how technology can actually help ease these concerns.
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Re: Reflections on a Webinar Series: The Impacts of Digital Technologies on Mental Health and Addictions

Registered Member ·
Such a thoughtfully planned and executed series, @Registered Member. I thought they all addressed very interesting areas of our work and I particularly liked Part 3 and getting to hear about all the innovative work Foundry are doing out in BC to ensure youth can contribute to and use such an effective platform to connect with services.
Discussion Topic

Reflections on a Webinar Series: The Impacts of Digital Technologies on Mental Health and Addictions

Registered Member ·
In late 2021, I curated a three-part thematic series of webinars for the Gambling, Gaming and Technology Use (GGTU) program to host in 2022. This series was titled, The Impacts of Digital Technologies on Mental Health and Addictions . Each webinar invited different experts to present on a topic that demonstrates key intersections between technology use and well-being. The series was comprised of: Part 1: ‘Swipe sesh’: Exploring the impacts of dating apps on mental health among adults ,...
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Re: Reflections on a Webinar Series: The Impacts of Digital Technologies on Mental Health and Addictions

Registered Member ·
Thank you, Marie-Claire! Especially for your expert technical and planning support throughout. I agree about the presentation that showcased Foundry's innovative approach. New app development benefits greatly from the meaningful inclusion of those who will use such tools in their design and promotion.
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