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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

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Gaming 33
Technology Use 15
technology 12
Mental Health 11
youth 11
mindfulness 9
adults 7
children 6
Parenting 6
Awareness 5
Problem Video Gaming 5
evidence-informed 4
Journal of Gambling Issues 4
Ontario 4
problem gaming 4
Training 4
YMCA 4
adolescent 3
Canada 3
documentary 3
ESports 3
Grant 3
Indigenous 3
meditate 3
Screen time 3
Social 3
app 2
Canadian 2
Case studies 2
Centre for Addiction and Mental Health 2
Clinical Practice 2
Communication 2
COVID 2
EENet 2
electronic device use 2
Gambling Expansion 2
Gaming and Technology 2
harms 2
internet 2
Introduction to Problem Gambling 2
Lived experience 2
mental health service providers 2
Metis nation of Ontario 2
Mindfulness-based Relapse Prevention 2
Online 2
Podcast 2
Recruitment 2
social media 2
Study 2
therapy 2
Twitch 2
workshop 2
2018 1
Adolescent Problem Gambling 1
advertising 1
AGCO 1
Amethyst Women's Addiction Centre 1
anxiety 1
articles 1
attention 1
behaviour analysis 1
behavioural science 1
Bettors 1
BlogTO 1
Book 1
Brian Hatch 1
Camh.ca 1
cardiovascular 1
cashless technology 1
CBT 1
CEUs 1
CICMH 1
classroom 1
clinical 1
cognitive skills 1
College 1
compulsive 1
Conference 1
CoP 1
Counsellors 1
Course 1
cultural awareness 1
Dalla Lana School of Public Health 1
Demographics 1
digital wellness 1
disease 1
Drug Policy Alliance 1
Ethnocultural 1
evidence-based 1
evidence-based practice 1
Expansion 1
Extends Hours for Sale of Alcohol 1
family systems 1
Fortnite 1
friends 1
gamblification of gaming 1
Gambling Guidelines 1
gambling policy 1
gamers 1
gamification of gambling 1
Gambling 57
Gaming 33
Problem Gambling 21
Technology Use 15
Webinar 14
technology 12
video games 12
Mental Health 11
Research 11
youth 11
Addiction 10
mindfulness 9
problem technology use 9
adults 7
CAMH 6
children 6
GGTU 6
Parenting 6
Screen 6
Awareness 5
Depression 5
Problem Video Gaming 5
Survey 5
evidence-informed 4
Health 4
Journal of Gambling Issues 4
media 4
Ontario 4
problem 4
problem gaming 4
time 4
Training 4
Video Gaming Addiction 4
YMCA 4
ADHD 3
adolescent 3
behavioural 3
Canada 3
Counseling 3
documentary 3
education 3
ESports 3
evidence-informed practice 3
Grant 3
Harm Reduction 3
Indigenous 3
loot boxes 3
meditate 3
Policy 3
Screen time 3
Smartphone 3
Social 3
addiction service providers 2
app 2
assessment 2
Canadian 2
Cannabis 2
Case studies 2
CBC 2
Centre for Addiction and Mental Health 2
child 2
Clinical Practice 2
clinicians 2
Communication 2
Community of Interest 2
COVID 2
digital 2
EENet 2
EENet Connect 2
electronic device use 2
families 2
Gambling Expansion 2
Game Quitters 2
Gaming and Technology 2
gaming disorder 2
harms 2
IGD 2
internet 2
internet gaming disorder 2
Introduction to Problem Gambling 2
Learn.ProblemGambling.ca 2
Lived experience 2
Longitudinal 2
mental health service providers 2
Metis 2
Metis nation of Ontario 2
mindfulness meditation 2
Mindfulness-based Relapse Prevention 2
newsletter 2
Online 2
phones 2
Podcast 2
Public Policy 2
Recruitment 2
Service Provider 2
social media 2
sports betting 2
Study 2
Teens and Smartphones 2
therapy 2
Toronto 2
Twitch 2
urban 2
workshop 2
Youth Gambling Awareness Program 2
2018 1
2019 1
Adolescent Problem Gambling 1
Adult Problem Gambling 1
advertising 1
Africa 1
AGCO 1
alcohol 1
Amethyst Women's Addiction Centre 1
Anonymous 1
anxiety 1
Apple App Store 1
articles 1
arts 1
attention 1
BCTs 1
behaviour analysis 1
behaviour change techniques 1
behavioural science 1
Betting Sense 1
Bettors 1
Blog 1
BlogTO 1
blurred lines 1
Book 1
boxes 1
Brian Hatch 1
Cam Adair 1
Camh.ca 1
Cannabis Knowledge Exchange Hub 1
cardiovascular 1
caregivers 1
cashless technology 1
casino 1
CBT 1
cell phones 1
CEUs 1
childhood 1
CICMH 1
ClassDojo 1
classroom 1
clients 1
clinical 1
clinical best practices 1
cognitive skills 1
CoI 1
College 1
College students 1
compulsive 1
Concept Mapping 1
Conference 1
Congruence 1
CoP 1
Coping 1
Counsellors 1
Couples 1
Course 1
COVID-19 1
cultural awareness 1
cyberbullying 1
Dalla Lana School of Public Health 1
Defiance 1
Demographics 1
Digital Payment 1
digital wellness 1
discussion 1
disease 1
Dissemination 1
Drug Policy Alliance 1
Elaine Uskoski 1
Ethnocultural 1
Evidence 1
evidence-based 1
evidence-based content 1
evidence-based practice 1
evidence-informed content 1
Expansion 1
expert 1
Extends Hours for Sale of Alcohol 1
Fall 1
family systems 1
Flow 1
Fortnite 1
Free 1
friends 1
Fundamentals of Gambling and Gaming 1
gamblification of gaming 1
Gambling Awareness 1
Gambling Guidelines 1
Gambling Issues International 1
gambling policy 1
Gambling Research Exchange Ontario 1
gamers 1
GameStop 1
gamification of gambling 1
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The views expressed do not necessarily reflect those of the Government of Ontario.
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