Tagged With "Gaming"
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Re: Client Video on Confidence with Gaming vs Offline World
This is an especially important video for gamers who had dreams of being the next e-sport rock star, became addicted, didn't succeed, and now believe they have no other skills to move forward with their lives.
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Autism, Problematic Internet Use and Gaming Disorder: A Systematic Review
Link to article: https://link.springer.com/article/10.1007/s40489-021-00243-0 The present study investigated the association between autism and problematic internet use (PIU) and gaming disorder (GD). A systematic literature search was conducted in accordance with PRISMA guidelines. A total of 2286 publications were screened, and 21 were deemed eligible for inclusion in the review. The majority of the studies found positive associations between PIU and subclinical autistic-like traits with...
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Re: Join us for this Webinar - We are SPRinG’g into action to help the gambling community. Launch of the SPRinG App - A digital health solution to support self-management of problem gambling.
With the main discussion being on mental health and apps, please register for this webinar to know more about how to self-manage gambling issues and concerns. Join us for the launch of the SPRinG App, see how technology can actually help ease these concerns.
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Re: Autism, Problematic Internet Use and Gaming Disorder: A Systematic Review
So true Peter. I am finding this also with the population I am working with. Great article that was posted of the research review.
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Re: Autism, Problematic Internet Use and Gaming Disorder: A Systematic Review
I recall when I worked in the problem gambling and technology use service at CAMH, many of the problem gaming clients would present with signs of ASD. So this was the research playing out in real life.
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GGTU launches new digital newsletter
Gambling, Gaming and Technology Use has launched a new digital newsletter on our new GGTU website . We also have an online digital assessment survey . We want to hear from you about the topics we should be focusing on, and the types of resources and digital products we should be offering in the year ahead.
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Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
The YMCA-YGAP is seeking 600 youth ages 16-24 years old for a survey on gaming and gambling. Participation in the survey takes approximately 10 minutes and participants will receive a $15 Amazon.ca e-gift certificate for their time. The data from this survey will contribute to our understanding of gaming and gambling amongst youth and will help improve future educational and prevention initiatives. We hope you might consider sharing the below recruitment flyer with any youth who you think...
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Re: Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
I can't get the attachment to open to be able to print/share with colleagues.
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Re: Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
Re: Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
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State of the Research: Gaming Disorder (YouTube)
This 12-minute video (Youtube) is a great, accessible summary of the research into Internet Gaming Disorder (IGD). The presenter discusses the current debate surrounding the diagnosis criteria of IGD, concerns from some researchers and clinicians, along with the corresponding research papers. This is a visual, interactive way of accessing this information that can often feel quite technical and dry. We cover similar topics and discussions in our Introduction to Problem Technology Use...
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GGTU digital newsletter: September Issue
Check out our new digital newsletter for September 2022. It features recent news articles, statistics/research, conferences, education and training, all happening in our sector. We also have our online survey for digital products we plan to launch in the upcoming months, so your feedback is so appreciated. Check out our "Meet the Team" section too, where we showcase work done by our team. In our second instalment of Meet the Team, we introduce you to Marie-Claire Conlin, Education...
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Upcoming youth gambling and gaming workshop (GGTU and MNO - Nov 23, 2022)
On behalf of GGTU, I will be hosting a webinar on youth gambling and gaming with the Metis Nation of Ontario. This is a free event that anyone can attend and a recording will be available on MNO's website after the event. Looking forward to seeing some of you there! Link to register: https://www.metisnation.org/news/teens-and-tech-workshops/
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FREE Virtual YMCA Youth Gambling Awareness Program Webinar
I wanted to let you know about our upcoming Game-bling webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Game-Bling is an interactive webinar designed for service providers and parents of youth, during which we will explore the dangers of the blurred lines between gaming and gambling and provide tools to understand and support youth. The webinar is FREE to attend and is being offered on: Friday, February 10 th at 1:00pm EST - 2:00pm EST. If...
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What are your training needs related to Gambling, Gaming and Technology use?
The Gambling, Gaming, and Technology Use (GGTU) team creates training products and resources for clinicians working in the area of addictions and mental health. We would love to hear from you through our survey about how we can better serve your training needs. Your participation in our survey allows us to continue to deliver high-quality knowledge mobilization, learning enrichment resources, and programs. The survey should take approximately 10-15 minutes. All survey participants will be...
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Gaming and gambling: What’s the difference?
Video games often have elements of gambling, and there are blurred lines between games of skill and games of chance. It’s important to understand the definition of gambling, how the lines are blurred and the signs of a potential problem. The YMCA Youth Gambling Awareness Program (YGAP) defines gambling as “risking something of value when you don’t know if you will win or lose.” “It’s a myth that you can only gamble with money,” says Dua Fatima, Youth Outreach Worker for YMCA in Toronto West.
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Setting Healthy Boundaries
Youth Gambling Although they may not be of legal age to enter a casino, youth may be already engaging in gambling behavior to some degree, even from a young age — whether that’s making a bet with a rare Pokémon card or playing a claw machine game to win a prize. Gambling at any age has risks associated with it and the potential to cause harm. Some video games have elements of betting or gambling, even in skill-based games. Loot boxes are an example which typically offer players a chance to...