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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Ontario Ministry of Health and Long-Term"

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Re: Gambling, Gaming, and Technology Use Knowledge Exchange

Registered Member ·
Thank you so much for sharing the article, Elaine. It was very thought provoking. I had some initial responses to his article (in italics). My Responses to “Why Is There a ‘Gaming Disorder’ But NO ‘Smartphone Disorder’ article in The Atlantic by Ian Bogost on June 28, 2018. The ICD has not "decided" that if you play video games a lot, you might suffer from a mental health issue: Gaming disorder.” They have determined based on research and consultations with experts that those that are...
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Re: Research on Parent-Child "Technoference"

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Thanks for sharing the informative video, Elaine, and thanks Rebecca for your insightful questions. I think the current research article is scratching the surface and that more research and clinical evidence is needed on technoference and the long-term consequences on the parent-child relationship, the parent and the youth. As the article and Sarah pointed out (thank you!), it is likely a bi-directional relationship with many complex factors to consider. But this article does provide a great...
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
This story was in the CBC yesterday: https://www.cbc.ca/news/health...g-disorder-1.4746637 In it, CAMH's Dr. Nigel Turner raises the point that its important to proceed with caution when labeling people when the research is still in quite early days. Thoughts?
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
Interesting article and I do agree that caution is always a good thing when it comes to diagnosing people. I think it is important to continue to do research to help us better understand this issue. I am hoping that the inclusion of gaming disorder in the ICD-11 will contribute to further research and clarity around this problem. In response to Nigel's comment, "My caution is that we shouldn't be too quick to label people who play games a lot as having an addiction problem," I would say that...
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Re: Is Screen Time Hurting Your Heart?

Registered Member ·
Thanks for sharing. As a mom with an adult son who is now 14 months detoxed from gaming, I can't say enough about how much exercise played a huge part in getting into recovery and continuing it with success for my son. It not only helps with keeping his heart healthy but also gives him the dopamine high he was addicted to with gaming. He is still working hard at keeping the balance as his work in in a maintenance software company doesn't provide the needed movement and cardio. He uses a...
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Re: Is Screen Time Hurting Your Heart?

Registered Member ·
Thanks for sharing, Howie! I think it's so important to highlight how sedentary behaviour, including screen use, has multiple risks associated with it across different dimensions of wellness. In other discussion threads we've discussed some of the psychosocial risks associated with screen use, and it's also important to highlight some of the physical health risks (as the article you posted suggests). The Canadian Pediatric Society has released a guide for physicians focusing on sedentary...
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Re: OLG Modernization Under Way

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Modernization is continuing. The new Shorelines casino in Peterborough looks like it will open in the next month. I visited the site yesterday.
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Re: WEBINAR! Coping Strategies of Partners of Individuals with Problem Gambling

Registered Member ·
But are these webinars open to caregivers/parents or only health care/social service professionals ?
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Re: WEBINAR! Coping Strategies of Partners of Individuals with Problem Gambling

Registered Member ·
Hi Suzie, Although our webinars are geared towards health care service providers, all are welcome to attend! Best, Tanya
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Re: INQBOARD: Older Adults & Problem Gambling

Registered Member ·
Thank you for this Kim. I love the infographic and was enticed to read the report. It was interesting to note: “Casinos have been shown to use marketing and services targeted specifically at older adults. These services include free transportation from older adult living facilities, low cost food and alcohol, needle disposals for diabetes sufferers and defibrillators, and entertainment options directed towards older adults, including recording artists from the 1960s and 1970s (Bjelde,...
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
I like how you addressed a number of commonly held concerns, as well as your summary of key messages. One of the points that resonated with me most was when you stated "Adolescence is a time when people are most at risk...If problems go undetected and untreated during this time when youth are laying the foundation for their future, the negative effects can be far-reaching." This reminded me of the importance of early intervention. Hopefully the recognition of video gaming as a disorder will...
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Thanks for your question, Sylvia. According to the authors, the term technoference was coined by McDaniel and Coyne (2016) and refers to interruptions in interpersonal interactions or time spent together due to technology. This can include sending texts or emails, checking your phone or social media, and even picking up a phone call or answering a text during a conversation with your child (although this is not limited just to the parent-child relationship but to other relationships in your...
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Welcome to members of the Gambling Issues International list serve.

Registered Member ·
The Gambling Issues International listserve was created in 1999 by Nina Littman-Sharp when she was with the gambling service at CAMH. It brought together clinicians, researchers, educators, public health professionals, community workers, policy makers, and many others in the field of problem gambling. It was hosted using Yahoo Groups which is closing down at the end of today. Members have been invited to join this group and we are pleased to welcome them. Stephen Meredith
Discussion Topic

Welcome to new members and some orientation information

Registered Member ·
A warm welcome to all new members, and a big hello to all those who have been part of the subgroup for a while. To introduce myself, my name is Anita Corsini and I recently joined the Gambling, Gaming, and Technology Use (GGTU) team here at CAMH. Part of this new role will involve facilitating conversation on this online subgroup, as well as organizing other knowledge sharing activities relevant to researchers and practitioners in the field of gambling, gaming, and technology use. Please do...
Discussion Topic

Gambling, Gaming and Technology Use Training Needs Assessment

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The Gambling, Gaming and Technology Use (GGTU) team at CAMH has been delivering quality professional development and support to service providers for over 20 years. To help us continue to deliver high-quality products and support, we would like to better understand the populations we are serving and their training needs. By filling in this needs assessment survey, you will help us develop better training deliveries to you and service providers like you. This survey should take approximately...
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Re: Research/Stats on Professional Gamblers and their income

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Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
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