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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "mental health service providers"

Discussion Topic

Serious games, mental health apps, and gambling disorder

Registered Member ·
The title of a recently published article, A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study , peaked my interest for a few reasons. First, being part of a group of folks who design and create learning opportunities for mental health and addictions clinicians, we have talked about integrating "serious games" (broadly defined as games with educational or informational aims, vs. purely entertainment) into our course design.
Discussion Topic

The Therapy-App Fantasy

Registered Member ·
https://www.thecut.com/article...867882719.1617151112 With the arrival of a global pandemic, a boom in app-based therapy soon followed as many people struggled to navigate this difficult year. While these apps claim to improve accessibility to therapists and may be a life-line for many, this article looks at how damaging these kinds of apps can be to some clients and also the therapists managing large caseloads whilst being expected to be on demand 24-7. This article is a fascinating read...
Discussion Topic

New gaming / gambling resource for parents & caregivers

Registered Member ·
The Young Gamers and Gamblers Education Trust (YGAM) just launched a new online resource - the Parent Hub - that provides parents/caregivers with information and guidance to help support young people to engage with and enjoy the world of video games while being safe online. Although designed for parents/caregivers, this is also a great resource for teachers, youth workers, mental health clinicians, and anyone who works with young people and their families. (Note: YGAM is a UK-based...
Reply

Re: Funding for Interventions

Registered Member ·
Hi Olive Here in Ontario, Canada, a certain amount of annual gambling revenues is directed towards gambling research, prevention, and treatment. I believe this was based on an agreement that accompanied the opening of casinos in the Province in the 1990s. The money is directed through our Ministry of Health. I think it was 2% of slot machine revenues from the slots at racetracks program. In my view, we were well funded as a result of that original decision and it worked well for many years,...
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Re: Funding for Interventions

Registered Member ·
Hi Stephen It is great to read your post. Can you let me know where I could find a reference for this? Is it in legislation, an annual report or suchlike? It would be wise to add the reference to my report. Olive Olive M. Moase Policy Analyst, Health Policy and Programs Section, Health Policy and Programs Division, PEI Department of Health and Wellness, Sullivan Building, Room #307, 16 Fitzroy Street, P.O. Box 2000, Charlottetown, Prince Edward Island, Canada C1A 7N8 E-Mail:...
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Re: Funding for Interventions

Registered Member ·
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
Event

Problem technology use in adults

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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thanks for asking me to be a part of this event, Marie-Claire. I'm happy to answer questions in order to help others have a good understanding of gaming addiction from mine and my son's experience. Q What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? A The first time Jake detoxed from gaming, after he had time to rest and get back on a regular sleep cycle, he joined me in morning fitness classes in order to...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thank you for participating Tara. Q What are some of the main challenges parents/caregivers face when addressing gaming / video game addiction with their children/kin? What have you found to be effective in addressing these challenges? A The biggest challenge I see is that parents do not follow through with consequences of poor behaviour of their child. They don’t have clear rules in place, and so the child ends up making decisions on what is acceptable behaviour. Restrictions are not made...
Event

Stigma & Gambling - YMCA Webinar

Discussion Topic

Time spent gaming and psychiatric symptoms in childhood

Registered Member ·
Many parents of young children worry about how much time their kids play video games and if that may cause mental health problems later on. However, few longitudinal studies have been done to examine how playing games at a young age impacts psychiatric symptoms later in life. A Norwegian team of researchers looked into this and found the following in a sample of 791 children: More ADHD symptoms at age 8 predicted more gaming at age 10 Gaming did not predict any more psychiatric symptoms The...
Discussion Topic

YGAM report to MPs highlights online abuse of girl gamers

Registered Member ·
Sharing this interesting report from YGAM * about the experiences of girl gamers of a variety of ages. This report summarizes the experiences of harassment and misogyny experienced by gamers who are women in online gaming communities. The report sets out recommendations that will be presented to UK MPs on the All-Party Parliamentary Group for Video Games and E Sports about how to safeguard young women, educate parents and young boys about topics such as rape culture and discrimination. It's...
Discussion Topic

JGI Fall 2021 - Issue 48 - Now Available!

Registered Member ·
The JGI Fall 2021 Issue is now available - all issues are open access. This quarterly issue features work by Canadian researchers, including Michael Wohl and Nassim Tabri, as well as international scholars, Sally Gainsbury, Bowden-Jones, and others. Original research by a Toronto-based team examined the high prevalence of problem gambling - but low rate of treatment participation - among people experiencing poverty and homelessness and showed that social, financial, housing, and health...
Discussion Topic

National Inventory of Mental Health and Substance Use Services and Supports for People Transitioning Out of the Criminal Justice System

Registered Member ·
This week, the Mental Health Commission of Canada launched a directory of community-based mental health and substance use services and supports available in Canada for people who are transitioning from the criminal justice system into the community. This national inventory represents a new step towards reducing the barriers to service access that are often experienced by justice-involved persons, especially those who are re-entering the community from correctional settings. Importantly, this...
Discussion Topic

Technology Use and Bipolar Disorder: a Double-Edged Sword?

Registered Member ·
Research around technology use amongst individuals suffering from bipolar disorder (BPD) is still an emerging area of study. I recently came across a study that looked at how individuals with BPD use technology and how they perceive its impacts on their mental health. Some interesting points around both the positive and negative effects of technology use in this population were brought up. For example the authors found that technology use worsened or even “triggered” symptoms of mania or...
Discussion Topic

User testing survey - Self Management App for Recovery from Gambling

Registered Member ·
Justice and Equity Lab, MAP Centre for Urban Health Solutions, St. Michael's Hospital Our lab is creating a self-management app for problem gambling called SPRinG (Supporting People Recovering from Problem Gambling). The SPRinG app is currently being developed to help, first and foremost, persons experiencing poverty and homelessness self-manage their problem gambling and other complex needs by providing people with constant access to support through their smartphone. The app will also...
Discussion Topic

Childhood Experiences and Problematic Smartphone Use: Potential public health implications?

Registered Member ·
A recent study by Forster et al. (2021) looked at the impact of adverse childhood experiences (i.e. witnessing domestic violence, parent alcohol and drug use, etc) on problematic smartphone use later on in life. The authors conducted surveys on college students which explored their exposure to adverse childhood experiences and assessed their level of problematic smartphone use. They found that students with increased exposure to adverse childhood events were at greater risk for problematic...
Discussion Topic

From Sick to Click! Is William Osler Health System enhancing patient care and experience in their Emergency Departments, via new innovative technology?

Registered Member ·
Emergency Departments have been the hardest hit during the last couple of years with COVID-19 cases being in flux and on the rise. This has raised concerns for non-related visits thus throwing patients into further panic(demic) since accessing care has everyone scrambling. What did the Hospital do to support more efficient patient flow, ensuring they can continue to care for its community? They launched the following digital platforms: An online Emergency Department (ED) pre-registration...
Discussion Topic

New online training available: Fundamentals of Gambling and Gaming

Registered Member ·
This week, CAMH GGTU have launched a new foundational online training: Fundamentals of Gambling and Gaming This short, self-directed online course will provide students and professionals with a foundational understanding of problem gambling and gaming. This training presents current evidence and best practices for recognizing and supporting individuals at risk of, or experiencing, problem gambling and/or problem gaming. This includes information on evidence-based screening tools, assessment,...
Discussion Topic

Online Gaming, Self-stigma and Addiction amongst people with Schizophrenia

Registered Member ·
In their study Chang et al (2021) looked at the mediating effects of online gaming on self-stigma amongst people with schizophrenia. Self-stigma in mental health is when an individual with a mental illness internalizes the stereotypes that society places on their mental illness. It has been shown to cause significant psychological distress such as anxiety and depression. Individuals with schizophrenia are thought to use technology to cope with these symptoms similar to how substances are...
Discussion Topic

Call for Proposals (culturally appropriate problem gambling awareness or counselling)

Registered Member ·
Call for proposals The Provincial System Support Program (PSSP) at the Centre for Addiction and Mental Health (CAMH) is pleased to invite organizations to submit proposals to provide culturally and linguistically appropriate problem gambling awareness and/or counselling programs and services for immigrants, refugees and ethnocultural populations in Ontario. Purpose of funding The objective of this Call for Proposals is to provide funding for problem gambling awareness and/or counselling...
Discussion Topic

[Online workshop opportunity, March 10th 2022] Fundamentals of gambling and gaming: Effective assessment and treatment planning

Registered Member ·
The Gambling, Gaming, and Technology Use team is offering a facilitated workshop: Fundamentals of gambling and gaming: Effective assessment and treatment planning on March 10th from 13:00 to 15:00 hours EST. This training is best suited to newly qualified clinicians as well as students who are currently working directly with clients, however, successful completion of the Fundamentals of Gambling and Gaming (FUN-GG) course is a prerequisite. FUN-GG is a short, self-directed course that...
Discussion Topic

Webinar Replay! ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health among Adults

Registered Member ·
On February 10, 2022, GGTU kicked off part 1 of a new webinar series called The Impacts of Digital Technologies on Mental Health and Addictions . This series will feature 3 standalone yet interconnected webinars, each taking on a different topic in relation to technology use and mental health and/or addiction-related impacts. Part 1 featured Dr. Treena Orchard (Western University) presenting engaging new content called, ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health...
Discussion Topic

Webinar Today - Registration is free! ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview.

Registered Member ·
So much has transpired in mental health and addictions over the last two years during the COVID-19 pandemic and there is much to learn from our colleagues at ConnexOntario. Anne Counter, Director of System Navigation and Information Services will be taking us through the history of ConnexOntario, providing us a refresher of their services, as well as sharing current data in regards to trends specific to gambling and technology use. We will also learn about the impact of COVID-19 on the...
Discussion Topic

Supporting African Caribbean Black (ACB) Women with Gambling Concerns: A Best Practices Guide for Professionals – A wonderful collaborative article and a must read from the team at Jean Tweed and their project partners.

Registered Member ·
As February comes to a close with us celebrating and honoring Black History Month , we are only mindful at GGTU to ensure we send out a tribute to the Jean Tweed article, spearheaded by Angela Allen. This well written guide needs to be shared within our community since it shines a light on their wonderful research and helps us better understand and support African Caribbean Black (ACB) women with gambling concerns. After a thorough literature review and survey being conducted, the results...
Comment

Re: Trauma informed care: Nervous system regulation for problem gambling

Registered Member ·
This looks like a really interesting webinar coming from a mind-body approach to working with clients. It also connects well to the work of Dr Gabor Mate, who speaks of trauma and addiction.
Discussion Topic

Webinar Replay! For everyone who would like to stay “Connex”ted! Do we know what is new in our community and how to stay connected?

Registered Member ·
On February 24, 2022, GGTU hosted Anne Counter who was our star presenter, “ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview” . With COVID-19 changing the world and accessibility platforms being constantly revised to meet new technology advances. Anne’s presentation was really timely with relevant information on new and innovative initiatives being rolled out by ConnexOntario. They still strive to ensure they bridge services for...
Discussion Topic

GGTU Training Needs Assessment

Registered Member ·
The Gambling, Gaming and Technology Use (GGTU) program at the Centre for Addiction and Mental Health creates training products and resources for clinicians working in the area of addictions and mental health. We would love to hear from you about how we can serve your training needs better. Your participation in this survey helps us continue to deliver high-quality products and support. This survey should take approximately 5 minutes and will remain open until Thursday March 24 th at 5 p.m.
Discussion Topic

Extra! Extra! Canadian Gaming Summit folds and gets dealt a new hand!

Registered Member ·
SBC is acquiring the long-running Canadian Gaming Summit , Canada’s premier annual conference and trade show for land-based and igaming professionals, from current joint owners the Canadian Gaming Association and MediaEdge Communications. This will all take place on June 7-9, 2022, Metro Toronto Convention Centre in downtown Toronto. Click here for the full article and how this might change our industry and the Igaming sector. What is the igaming sector you ask? Read Here.
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Re: Extra! Extra! Canadian Gaming Summit folds and gets dealt a new hand!

Registered Member ·
I had attended one of their conferences years ago when GGTU was just starting out and they have so much swag that they gave away.
Comment

Re: Knowledge of random events and chance in people with gambling problems webinar

Registered Member ·
If you think you know something about randomness and chance , then come to this webinar and dispel that myth!
Discussion Topic

Social media companies could be held accountable for their negative impacts on children

Registered Member ·
Photo by Ravi Sharma on Unsplash There is rising concern over the impacts of social media on children and teenagers. Lawmakers in California recently proposed a Bill to target Social Media companies and their role in negatively impacting the mental health of children and teenagers. Bill 2408 the Social Media Platform Duty to Children Act was created to help protect these vulnerable groups. Currently in the United States, Social Media companies cannot legally be held responsible for the...
Discussion Topic

The Common Sense Census: Media Use by Tweens and Teens, 2021-22

Registered Member ·
Common Sense Media have published their annual report from a large-scale, national survey of U.S teens and tweens on their media use habits. The report compares media use by teens and tweens before and during the COVID-19 pandemic. Within the report, the authors present some recommendations for caregivers and parents as well as policymakers about healthy and safe media use for young people. Below are some key findings from the report: Media use in tweens and teens has grown faster since the...
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