Tagged With "gaming time"
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OLG Modernization Under Way
The below release came out May 1, but I thought I'd get the thread for this new COI going by re-stating it! Ontario Lottery and Gaming Corporation (OLG) has signed a 20-year Casino Operating and Services Agreement (COSA) with Ontario Gaming West GTA LP (OGWGLP) for the West GTA Gaming Bundle. The West GTA Gaming Bundle is the sixth Gaming Bundle to transition to a service provider in Ontario. It is the latest step in OLG’s land-based gaming modernization. To learn more about this transition...
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CTV interview Should addiction to video games be considered a disease?
Hello, Yesterday morning, fresh off the heels of his attendance at the Royal Wedding, Ben Mulroney interviewed me about the inclusion of video game disorder into the ICD-11. Have a look: What do you think? Should it be classified as a disease?
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CBC News Article: Tech companies encourage us to be smart about phones
This newly released CBC News article discusses new Smartphone management tools that enable users to get daily and weekly activity reports about the total time they spend in each app, their usage and notifications as well as the ability for parents to put controls on usage. Featured in the article, @Registered Member points out that this may be one avenue to help reduce or minimize Smartphone use but that there are also other options such as turning off notifications and scheduling...
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Blog: Parenting Through Video Game Disorder
A newly released blog on Learn.ProblemGambling.ca highlights some of the challenges of parenting a child with problem video gaming. The blog was contributed by Elaine Uskoski, a holistic health social service worker and author of the book Seeing Through the Cracks . She discusses the experience of finding out her 19-year old son has a video game disorder and how they worked together to get him to where he is today. Read her blog here .
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Research on Parent-Child "Technoference"
A recent research article published in the journal Pediatric Research looks at the effects of "technoference" (defined as digital/mobile technology use that interrupts interpersonal relationships) in a parent-child relationship. Here are some interesting findings from the study that looked at technoference in 183 couples & their children over a 6-month period: 55.5% of mothers and 43.0% of fathers reported having two or more technology devices that interrupt activities with their child...
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Gambling, Gaming, and Technology Use Knowledge Exchange
An interesting look at writer, Ian Bogost's thoughts on Gaming Disorder. Clearly, he has not had first hand experience with a gaming addict when he argues that "games don't provoke physical reactions like tolerance and withdrawal the way narcotics do." I would suggest that he spend time in a room with a child who has visible tremors, brain exhaustion, and erratic and sometimes violent reactive behavior when withdrawing from gaming. What are your thoughts on his idea that a "Behavioral...
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Problem Tech Use - Resource for parents
Following our webinar from earlier today, Problem Technology Use and Mental Health , I thought it would be a great time to share a resource we created in 2017 for parents! A number of webinar attendees asked if we had any resources available for parents who suspect their children are engaging in problematic technology use, how parents can start that conversation with their children, and how they can get help if needed. To access this fantastic resource, please visit our website at:...
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Can researchers tell how general populations feel by monitoring twitter?
A Wired.com article explored some research that British researchers did over a 4 year period on 800 million tweets to analyze mood/content of tweet and time of tweet. As the title states, they found patterns of being analytical in the morning and angsty at night. Could this have clinical implications? Will a harm reduction approach to social media be to go on in the morning but not later as the day progresses? If clients are struggling with their mood and tend to feel worse after viewing...
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Increases in technology use among Ontario students
According to the 2017 Ontario Student Drug Use and Health Survey (OSDUHS), there have been increases in social media and technology use among Ontario students. Further, this article (released today) states that: "Five per cent of secondary school students reported symptoms suggesting they had a serious problem with use of technology". This is the first time that the survey included items related to symptoms of problem technology use. Hopefully this sets a precedent for further research in...
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Gambling, Gaming, and Technology Use Knowledge Exchange
I want to share a blog I wrote not long before the WHO made their announcement about Video Gaming Disorder being recognized as an official disorder. I first wrote and published a book about the transition between parenting your child and your adult child, as I found those years more challenging. Included in my story was part of the journey of my adult son's crisis through video gaming addiction. An organizer of Mindfest read the book and asked me to speak about Video Gaming Addiction. I...
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[Anonymous, Online Academic Study] Testing a web-based application for Depression and concerning gambling! (Canada,14-40 years)
Researchers at the IWK Health Centre have built a web-based app to help people change their behaviors to help improve their mood. We are looking for participants all around Canada to use it and tell us what they think about it. If you are, or know someone: Who is 14-40 years old? Who sometimes feels sad, down, or depressed and/or has little interest in doing things? Who often feels like gambling? This is a Canada wide study and there is no need to travel, as all study activities take place...
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Gambling, Gaming, and Technology Use Knowledge Exchange
This article just came across in my emails today and I thought I'd share it. Dr Dunkerley has done some great work in her study of screen addiction. http://www.lovewhatmatters.com...oody-crazy-and-lazy/ Elaine Uskoski Author – Speaker – Holistic Practitioner ElaineUskoski.com 226-337-2070 Is video gaming controlling your child? 2017 Watty’s Award Winning Author of Seeing Through the Cracks
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Is Screen Time Hurting Your Heart?
A recent publication from the American Hearth Association (AHA) has reiterated a commonly understood link between sedentary behaviour and heart disease. What's interesting is that they link it to the amount of time we spend in front of our screens. Longitudinal studies among adults show that increases in key indicators of sedentary behavior, including screen time and sitting time, are associated with an increased risk of fatal and nonfatal cardiovascular disease. As our screen time continues...
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Young people think they spend too much time on their cellphones
Pew research released an interesting study about screen time that finds that roughly half of U.S. teens say they spend too much time on their cellphones and about the same proportion say they have tried to cut down. Similarly, 57% had tried to cut down on social media and 58% tried to cut down on video gaming. The report also includes information about parents own use of technology and how they feel about screen time for their children. This is timely given the recent announcement from Apple...
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Cell Phones in Classrooms
Well, it's back to school time so it got me thinking about the ongoing challenge educators have with how to deal with cell phone use in classrooms. Maclean's magazine featured an article, "Should schools welcome cell phones in class?" by Michelle McQuigge. She wrote that research indicates that incorporating cell phones into class with guidelines and teaching students when and how to use the technology appropriately is more effective than banning the cell phones from class altogether. What...
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YouTube - a step in the right direction?
This week, YouTube announced new features that can help users track their usage to help manage their "digital well-being." Features: track time spent watching videos set auto-reminders to take a break set notifications to only once a week Is this a step in the right direction for YouTube? https://youtube.googleblog.com/2018/08/tools-to-take-charge-of-your-digital.html
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Screen time and ADHD
ADHD is a risk factor for developing problem technology use. There has also been some discussion in the popular media about whether screen time causes ADHD. Leonard Sax, a psychologist and author (Boys Adrift) who spoke at our forum in 2017 was featured in an article in Psychology Today titled, "Does Too Much Screen Time Really Cause ADHD?". In the article, he refers to a study, the first of its kind on the topic. Take a look at the article and see what you think.
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Webinar: Mental Health and Well-Being Among Ontario Students
The Centre for Addiction and Mental Health’s Ontario Student Drug Use and Health Survey (OSDUHS) recently released it's 2017 survey results. The report describes physical health indicators, mental health indicators, bullying, gambling and related problems, video gaming and related problems, and other risk behaviours among Ontario students in 2017 and changes since 1991, where available. A few survey highlights on gambling, gaming and technology use: About 7% of secondary school students...
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Teens in urban regions are more likely to experience problem video gaming
Check out this post on the main EENet Connect site: https://www.eenetconnect.ca/topic/teens-in-urban-regions-are-more-likely-to-experience-problem-video-gaming?reply=366389314722069684#366389314722069684
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RCMP Youth Trends Report Fall 2018
This was forwarded to me, via email, and i am passing it along. There is a lot of great information to help us understand our youth and technology better.
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Teens and Social Media, suprising results?
Common Sense Media did a survey about teens and social media. The results indicated that teens felt social media made them feel better about themselves. Interestingly, they also noted that for youth who were already having a difficulty time, social media made them feel worse. Check out the infographic for information about teens and distracted driving and other aspects of their social media use.
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Screen time, social media and tech use among Ontario high school students: Webinar this Thursday!
Why are 20% of Ontario high school students spending 5 hours or more everyday on electronic devices in their spare time? To hear more about screen time, social media use and other findings from the 2017 Ontario Student Drug Use and Health Survey (OSDUHS) register for this webinar this Thursday September 27 th from 1-2:30pm (EDT). Target audience: Public health, teachers, policy-makers , mental health leads, counsellors, and service providers. REGISTER HERE: https://OSDUHS-2017.eventbrite.com
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How to Improve Screening for Problem Gambling - Recruiting for Concept Mapping Study
Are you a health care or service provider? If so, please share your thoughts with St. Michael’s Hospital and U of T researchers on ways to improve screening for problem gambling. We are looking for a wide range of health care and service providers. You can participate in-person at group brainstorming sessions held at the University of Toronto, or online on your own time. Those who take part will be eligible to win a food basket and/ or an iPad. Please contact our research team at...
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Gambling, Gaming, and Technology Use Knowledge Exchange
This link just came across my emails this morning. It is a Family Media Plan and Media Time Calculator. This helps families set personalized goals and rules around tech time. https://www.healthychildren.org/English/media/Pages/default.aspx
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Teens in Urban Regions Are More Likely To Experience Problem Video Gaming
Our colleagues at EENet have just released a research snapshot on their website based on research of Shi and colleagues published in the International Journal of Mental health and Addiction . The study found higher levels of problem video gaming in teens living in urban areas than in teens living in rural areas. Interestingly, they also found that teens in urban regions with a gambling problem were more likely to have a problem with video gaming when compared to teens who did not gamble.
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Canucks players put in video game ban on the road
I heard this on the news while driving into work this morning. The news article states that the Vancouver Canucks have decided that: “ No more Fortnite. No more bringing video games on the road. It’s strictly team meals, team dinners and hanging out with the guys. So we put an end to that. ” Canucks players put in video game ban on the road I liked that the article specifically talks about the importance of spending face to face time together. Working in this field, we constantly see the...
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Lots of video gaming online: problem ?
hi there - my 20 year old son is playing a lot of video games online. It is a social thing as he is almost always talking to people around the world that are his friends on the different games. He can play in the night, wake up, have breakfast, sleep for a while, and not be on til the next night. He is in college and has been working part time too, but not so much as school is back. He has friends in our home location he sees in person very often during the week. But when he is not online on...
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CBC News for Kids
CBC Kids News CBC has recently launched a website that has video and text stories geared towards kids. They include stories that recap Kanye West's visit tot he White House, and a turtle that has a wheelchair made from Lego. Of interest, they have some tech concern stories in the mix, including news about screen time, cyber bullying and the regret that some feel after posting pictures online. Check it out!
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Gaming and gambling
Research has identified a link between loot boxes and gambling. Loot boxes are an in-game purchase that players can make that includes randomized items that they may value. This random element of loot boxes is similar to random outcomes in gambling and there have been concerns that loot boxes may put players at increased risk of problem gambling.
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Gambling and Cannabis Use in Youth and Young Adults Survey
Hello, we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are working towards creating new content for current educational programs provided to Ontario high schools, colleges and universities about gambling and cannabis use in youth and young adults. Please note this is not a research project. We have created a survey to assist us in how best to incorporate the most current research...
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60 minutes interview
CBS reviews research that is being done on the impact of screen time on youth This is how CBS introduces this segment on their website: "If you have kids and wonder if all that time they spend on their smartphones endlessly scrolling, snapping and texting is affecting their brains, you might want to put down your own phone and pay attention" They interview several researchers who are spearheading different studies on the impact of screen time on our brains and the impact of the "bells and...
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Gambling and Cannabis Use in Youth and Young Adults Survey
Thank you to everyone who participated in our Gambling and Cannabis Use in Youth and Young Adults survey. Your feedback has been invaluable! For those who are interested and would like to participate in our short online survey, you can do so until December 31, 2018 -5:00pm (EST). https://edc.camhx.ca/redcap/surveys/?s=CKXRA4L7HA we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are...
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Parents should worry less about screen time, says UK doctors
I was in England over the Christmas break and the topic of screen time for children came up, which caught my attention for both personal and work reasons. The Royal College of Paediatrics and Child Health says parents should take a balanced approach to screen time and that it cannot be prescriptive. This is different from Canadian guidance which recommends no screen time for children under 2 and only one hour a day for children 2-4 years old. You can read the full article here.
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Oppositional Defiance or Faulty Neuroception?
An interesting study on Oppositional Defiance. The steps suggested seem overly simple and I look forward to reading the book when its released, where this is explained in greater detail for parents. Healthier use of screen time is mentioned briefly, and there's certainly more information needed in how it relates ODD and its triggered response in children. https://www.monadelahooke.com/oppositional-defiance-faulty-neuroception/
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Mindfulness for gambling, gaming and technology use
I would have never known that I would be teaching clients how to meditate when I started in the addiction counselling field back in the early nineties. I was not even meditating back then, although I had started training in the martial arts, which I consider to be a form of moving meditation. I would not even have anticipated the types of benefits that I now see not only for the clients but also for myself and there is even scientific evidence behind them. Over the past several years,...
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The first long-term study on how screen time affects children's brains
The National Institutes of Health are currently conducting a study on over 11,000 children to look at the long-term effects of screen time. Preliminary findings show that children who use screens for more than 2 hours a day score lower on language and thinking skills. It will be interesting to see what else is uncovered as this study continues, including whether changes are dependent on what the screen is being used for and/or on the child's developmental stage. Read the full article here .
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CAMH Monitor e-Report 2017 - Gambling, Gaming & Technology Use Rates in Ontario Adults
The CAMH Monitor e-Report 2017 was just released, providing new gambling, gaming and technology use prevalence rates for Ontario adults. Below are some highlights. Gambling: The most common gambling activity was buying lottery tickets. 23.4% of adults reported betting on slots or table games at a casino in the past year, while 3.7% bet money online. 1.2% of Ontario adults had a moderate to high risk of gambling problems in the past year. Gaming & Technology Use: 5.6% of Ontario adults...
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And the debate continues: Study links excessive screen time to developmental delays in children
This Canadian Study found that "one in four Canadian children are not developmentally ready for school by the time they start kindergarten, and that excessive screen time may be a key contributor". The study found that children were watching television or using digital devices for an average of 2.4 hours a day at age two, 3.6 hours at age three, and 1.6 hours at age five. The article references back to a statement (posted here earlier) released by Britain’s Royal College of Paediatrics and...
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Data show no evidence that teens' social media use predicts depression over time
Longitudinal data from adolescents and young adults show no evidence that social media use predicts later depressive symptoms. However, the findings do show that relatively higher depressive symptoms predicted later social media use among adolescent girls. This research stands in contrast with recent claims that adolescents' use of social media may lead to depression, claims based primarily on studies that examined associations between average social media use and average well-being measured...
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Register Today: Mindfulness for Gambling, Gaming & Technology Use
Are you a mental health & addiction service provider supporting clients with gambling, gaming or technology use concerns? If so, you may be interested in our one-day interactive and experiential mindfulness workshop taking place on March 8, 2019 in Toronto. This workshop, hosted by @Registered Member, will provide you with an introductory overview of mindfulness meditation, the practices, attitudes and concepts, along with how to incorporate them into your clinical practice.
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Gambling, Gaming and Technology Use Community of Interest Survey
We invite you to complete a short survey about our Gambling, Gaming & Technology Use Community of Interest, which you can access here: https://www.surveymonkey.com/r/GGTU-CoI . The purpose of this survey is to understand the extent to which our community of interest has increased your knowledge about gambling, gaming and technology use as well as your connections with other stakeholders. It will also help to inform the development of future online communities through EENet Connect. This...
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Sit less, play more: WHO wades in on screen time use for children
The debate over just how much screen time is OK for young children rages on. Now the World Health Organization (WHO) has issued its latest guidelines : no screen time for babies under 1 and no more than 1 hour a day for kids 1-4 years old. Kids should be more active and sleep more, rather than engage in passive screen time, which can lead to health problems later on in life. The main concern is the impact of physical inactivity - of which sedentary screen time is a part - on the risk of...
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Webinar: Gambling Expansion & Public Policy
Interested in learning about gambling expansion and public policy in Ontario ? Join our upcoming webinar with CAMH Senior Policy Analyst JF Crépault on June 18 from 12-1 pm Eastern Time: https://www.eenetconnect.ca/g/gambling-gaming-technology-use/event/webinar-gambling-expansion-and-public-policy
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Sleep problems in teenagers reversed in just one week by limiting screen use
Sleep in teenagers can be improved by just one week of limiting their evening exposure to light-emitting screens on phones, tablets and computers. The study indicates that by simply limiting their exposure to blue-light emitting devices in the evening, adolescents can improve their sleep quality and reduce symptoms of fatigue, lack of concentration and bad mood, after just one week. Those who had more than 4 hours per day of screen time had on average 30 minutes later sleep onset and wake up...