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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Problem Video Gaming"

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Re: Gambling, Gaming, and Technology Use Knowledge Exchange

Registered Member ·
Thank you so much for sharing the article, Elaine. It was very thought provoking. I had some initial responses to his article (in italics). My Responses to “Why Is There a ‘Gaming Disorder’ But NO ‘Smartphone Disorder’ article in The Atlantic by Ian Bogost on June 28, 2018. The ICD has not "decided" that if you play video games a lot, you might suffer from a mental health issue: Gaming disorder.” They have determined based on research and consultations with experts that those that are...
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Thanks for sharing the informative video, Elaine, and thanks Rebecca for your insightful questions. I think the current research article is scratching the surface and that more research and clinical evidence is needed on technoference and the long-term consequences on the parent-child relationship, the parent and the youth. As the article and Sarah pointed out (thank you!), it is likely a bi-directional relationship with many complex factors to consider. But this article does provide a great...
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Re: Research on Parent-Child "Technoference"

Registered Member ·
This is such an interesting thread. It's also brought to my mind the amount that technology is used in the classroom now. Even my son in JK had specific iPad time and tasks that he had to complete/lerning activities to complete. I would wonder if that will eventually factor in to the research as well.
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
I completely agree Lisa. My eldest son plays video games a lot and still has a full life outside of gaming. My youngest's son's gaming habits were do severe he stopped thriving. As a result, one son can still enjoy a lifestyle that includes gaming, while the other now chooses to abstain. There is an enormous difference, and we have to be really clear in stating just what those differences are. Although our family has to deal with a son with Gaming Disorder, we have not jumped on the...
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Re: Problem Tech Use - Resource for parents

Registered Member ·
We also have a one page tip sheet: Video Gaming: How to make Healthy Choices . It is a good resource to use with young people who are gaming. It identifies strategies to help keep gaming fun and balanced with other activities. It is also a good information source for parents who are monitoring their children's video gaming activities.
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Re: Adolescent Problem Gambling

Registered Member ·
One more thing I forgot to mention - we also have our latest handbook entitled Adolescent Problem Gambling: A Prevention Guide for Parents now available on our website in both English and French .
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Re: CBC News Article: Tech companies encourage us to be smart about phones

Registered Member ·
Thanks for sharing, Matt! Just to add to this discussion - an article published yesterday in TechCrunch announces that Facebook and Instragram's new "digital well-being screen-time management dashboards" have been launched in the US. This dashboard shows how many minutes people use each of these apps per day and their average use in a week. It also allows users to mute notifications and set daily usage limits, after which a notification will come up to say they have surpassed the limit. What...
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Re: DOTA 2 coming to Vancouver

Registered Member ·
Thanks for sharing this article, Beth. The popularity of e-sports seems to have grown exponentially over the last few years, drawing in more and more fans and cash prizes. For example, right here in Toronto taking place from October 26 to 28, is the EGLX video game expo. As part of the expo, there will be the live World Electronic Sports Games (WESG) Canadian Grand Finals. $150,000 can be won by the Canadian qualifiers, which will enable them to eventually compete for $5.5 million in the...
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Re: Cell Phones in Classrooms

Registered Member ·
Here's a great video that was sent to me this week that demonstrates what is happening in the iGen period, and some sage advice on how to live without becoming enslaved by your cell phone. https://m.youtube.com/watch?v=...amp;feature=youtu.be
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Re: Cell Phones in Classrooms

Registered Member ·
Thanks for the suggestion of the video Elaine! She had some interesting facts and stats. I found her graphs about prevalence of anxiety and the 50% saturation of smartphone use eye opening. Colleeen's point, of parents wanting to be able to get a hold of their children anytime necessary and of chidlren as young as grade 2 or 3 getting phones is also interesting. I wonder if GenX'ers are passing their anxiety down to their children and that is getting transmitted via the need to be in...
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Re: Canucks players put in video game ban on the road

Registered Member ·
Interesting that the team managment must have been seeing a negative impact on the players from their tech use. I am so curious as to what was happening that brought them to this place. Wouldn't that be a great study? The impact of video gaming on professional athletes? I wonder though, if this will merely force their playing to be covert? Also, they have restrictions on their movements ie curfews so I wonder if they are being offered alternatives on how to use their down time while in hotel...
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Re: Canucks players put in video game ban on the road

Registered Member ·
It must be really boring to endure these gruelling trips, they probably have a lot of games in California and they fly there, everybody thinks the NHL is glamorous but maybe it is nice to have some down time. They could be using the games to treat anziety from all the pressure of the NHL, or they like the dopamine rush from the bells and whistles. I guess there has to be balance, and not have it interfere with their practices if they stay up late playing video games. I wonder how they will...
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Re: CBC News for Kids

Registered Member ·
Thanks for sharing Beth! and congrats Lisa, this video is great, I love that it looks at one kids story, which is probably very representative of kids this age!
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Re: CBC News for Kids

Registered Member ·
Thanks to Lisa and CBC. I know the withdrawal can be a lot harder for some children and it can create a lot more family conflict than this clip portrays. But seeing the child's perspective, as he processes how much better he feels, after stopping the game, is encouraging.
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Re: Just Released: Journal of Gambling Issues, issue no. 40

Registered Member ·
Excellent. Looking forward to reading these articles!
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Re: Are Video Game Developers Really Helping Combat Addiction?

Registered Member ·
Hi Elaine, I wonder what sort of parameters would make the video games less addictive? Specifically in Nintendo's case? From my experience, Nintendo, as a platform, is probably the least nefarious game producer in the world when it comes to manipulating addiction. They do not exploit loot boxes to the same degree as other developers, their online capacities are minimal, they encourage same-screen multiplayer in many of their games and they are more family oriented. I think parental controls...
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Re: INQBOARD: Older Adults & Problem Gambling

Registered Member ·
Thank you for this Kim. I love the infographic and was enticed to read the report. It was interesting to note: “Casinos have been shown to use marketing and services targeted specifically at older adults. These services include free transportation from older adult living facilities, low cost food and alcohol, needle disposals for diabetes sufferers and defibrillators, and entertainment options directed towards older adults, including recording artists from the 1960s and 1970s (Bjelde,...
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Re: INQBOARD: Older Adults & Problem Gambling

Registered Member ·
This is a great resource @Registered Member! Thanks so much for sharing. The original research that is featured in this infographic was published in issue no. 39 of our Journal of Gambling Issues. This issue featured a special section on gambling in older adults, which you can read here .
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Re: Are "Free" Video Games Really Free?

Registered Member ·
Great video. Thanks for sharing. Also, to note is that gamers are purchasing Skins (virtual goods) within a game, believing they enhance their online social status (they believe those who have attained many of these Skins must be better players) when they have no direct influence on the outcome of their game play. In terms of reducing or avoiding financial disaster, besides never giving a child their credit card, parents can help a child create a budget and use the child's earned or gifted...
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Re: Patterns of compulsive smartphone use suggest how to kick the habit

Registered Member ·
One year ago today, while ill and in quarantine for weeks, after returning from a vacation quite ill, I found myself becoming far too dependent on my phone because I felt so isolated. And I realized that this wasn't the beginning of my phone dependency. Through the years my son was struggling through the toughest part of his video gaming addiction recovery, I continually checked my phone for messages from him. He needed a lot of support. And I was never far from my phone. It was during that...
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Re: Podcast Interview on Video Gaming Addiction

Registered Member ·
I thought this was such a powerful and honest conversation about the realities of problem video game for youth and their families. Thank you for sharing, Elaine!
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Re: Gambling Among Adults Experiencing Poverty and Homelessness: A Training Video

Registered Member ·
The video really highlighted for me how gambling looks different for different populations.
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Re: ESports: 16-year-old Fortnite video game world champ wins $3M

Registered Member ·
Interesting piece of information. I never took this computer games seriously. The tournaments are making them even more exciting for kids and teenagers, making our job harder to keep them away from electronics. Honestly, I am going to take a closer look at the game 😉
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Re: ESports: 16-year-old Fortnite video game world champ wins $3M

Registered Member ·
Fortnite was cited as a reason for more than 200 divorces almost a year ago. https://nypost.com/2018/09/14/...estroying-marriages/ Don't look too closely at the game....
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Re: Introduction to Problem Gambling: Phase One online course

Registered Member ·
https://www.eenetconnect.ca/g/...g-and-technology-use >>> EENet Connect < alerts@hoop.la > 8/26/2019 4:22 PM >>>
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
Great interview, Lisa! Lots of important information. Here's a brief article that highlights some of the negative consequences from the perspective of people with lived experience. This article also highlights the website/resource "Game Quitters". https://www.thestar.com/edmont...-need-more-help.html
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
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Re: How "Fortnite" is changing the gaming market

Registered Member ·
There is definitely a lot of buzz around this game! It is a consistent theme that companies target untapped markets and begin targeting them to increase profits. I think this is an important part of increasing public awareness so people can make educated choices about what they participate in.
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Re: CBC News Article: Tech companies encourage us to be smart about phones

Registered Member ·
Thanks for sharing this article, Tiffany. I think tracking and monitoring usage is a good first step to increasing self awareness around the possibility of over-usage and can allow people to start questioning whether their level of use is causing problems at all. There are also other apps (e.g., Rescue Time, Cold Turkey, Self Control, etc.) that help capture this info and/or allow users to block certain websites to help minimize use.
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
I like how you addressed a number of commonly held concerns, as well as your summary of key messages. One of the points that resonated with me most was when you stated "Adolescence is a time when people are most at risk...If problems go undetected and untreated during this time when youth are laying the foundation for their future, the negative effects can be far-reaching." This reminded me of the importance of early intervention. Hopefully the recognition of video gaming as a disorder will...
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
Great blog Lisa. You ask: What do you think the government and industry responsibility is to regulate video gaming and create less addictive games/apps? I also wonder what the role of the industry should be. Can/should they regulate themselves or should the government impose regulations? The video game industry has much to gain by encouraging/hooking players into ongoing and continuous play. The Entertainment Software Association of Canada describes themselves as the voice of the Canadian...
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Re: Subscribe to lottery tickets???

Registered Member ·
This is a game changer (no pun intended). It's unfortunate that there is no self-exclusion mechanism on this web page, as this is another avenue to increase the harm associated with gambling...unless this falls under the internet gaming category on OLG's site . I agree with Steve's comment about this being representative of a balancing act. However, I feel like they can promote their products but still use harm reduction messaging to target priority populations.
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Re: "Are video game transactions too much like gambling?"

Registered Member ·
I agree that this is a form of gambling. Although it is not necessarily new for the element of randomness to be incorporated as a marketing tool in children's toys/entertainment (I am thinking of hockey/pokemon cards or the "L.O.L Surprise" dolls) the relative ease and speed of purchasing loot boxes in a video game is concerning to me.
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Thanks Tiffany - I think the bi-directional nature of the relationship between parent technology use and child behavioural problems is an important consideration. Parents with children with behavioural problems would likely benefit from understanding, support and opportunities to learn positive coping skills for their own high stress levels.
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Hi Tiffany, this is fascinating. Thank for posting! Can you elaborate briefly on what they meant by devices "that interrupt activities with their child on a daily basis." How can a device 'interrupt' an activity, particularly an interpersonal activity? Even a quick example would be great. Thanks!
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Thanks for your question, Sylvia. According to the authors, the term technoference was coined by McDaniel and Coyne (2016) and refers to interruptions in interpersonal interactions or time spent together due to technology. This can include sending texts or emails, checking your phone or social media, and even picking up a phone call or answering a text during a conversation with your child (although this is not limited just to the parent-child relationship but to other relationships in your...
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Re: Research on Parent-Child "Technoference"

Registered Member ·
This is such important information for parents to understand in terms of interpersonal development with their young children. Although much of my Video Gaming Disorder Talk covers gaming teens and young adults, its important for parents to realize how their own behaviour with texting, emails and social media may be a contributing factor in the outbursts and tantrums they are seeing when removing gaming devices or reducing the hours their child spends gaming. Here's a good video clip with...
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Podcast recommendation: Digital wellness, tech use and video game addiction

Registered Member ·
Hi folks, I'm hoping to share interesting resources each week on the topic of problem tech use and digital wellness. This week, one of my favourite podcasts tackled this topic along with problem gaming. It's about a 45-50m listen, perfect for a socially distanced walk or to help you get through the weekly chores: https://open.spotify.com/show/3YJVMZhsHlrQq3PKf6p7mo Description: Nadja Streiter, LMSW is a psychotherapist and parent coach, as well as Director of Programs at Game Quitters. She...
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Assessing gaming disorder: Expert opinions

Registered Member ·
Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
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Canada Passes Single-Game Sports Betting Bill

Registered Member ·
Canada’s Parliament voted Wednesday to pass the Safe and Regulated Sports Betting Act. Read more...
Event

Webinar: The Game Of Life

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Re: What are your professional goals for 2019?

Registered Member ·
I would love to learn more about seniors and gambling. Since a large portion of casino organized tours cater to the senior population, i'd like to learn more about susceptibility to gambling disorders in seniors.
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Re: What are your professional goals for 2019?

Registered Member ·
I would like to know more about the status of loot-box games and how they might be regulated in the future. Additionally, I would love to come across research on cross-over patterns of addiction between substances, behaviours (eating disorders, fitness) and gambling. How at risk is the problem gambler to developing another addiction during gambling sobriety?
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What are your professional goals for 2019?

Registered Member ·
Since 2018 is coming to a close in less than two weeks, let's discuss our 2019 professional goals. What gambling-, gaming- or technology use- related topics do you hope to learn more about in the new year? Personally, I would be interested in learning more about adolescent problem gambling. There is lack of research in this area, and high percentages of youth experiencing gambling problems, so I think this is an important area for more research and education. I would also be interested in...
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CTV W5 Segment on Video Gaming Addiction

Registered Member ·
For those who may have missed it, here's the CTV W5 documentary on Video Gaming Addiction which features my son's journey. https://www.ctvnews.ca/w5/six-ways-to-tell-if-your-child-is-addicted-to-video-games-1.5320645?fbclid=IwAR0lM3p3pYf9i_xksLohdkfAaO6fC0tJ3Z_Dsm0gd_O7KaDdkydmRiiDBVI
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Re: Movies on problem gambling, gaming & tech use

Registered Member ·
Molly's Game - She runs a high stakes poker game for prominent stars and mafia. She then finds herself in trouble after the FBI finds interest in her. The Gambler - a professor is addicted to gambling and finds himself in trouble with his enemies. Mississippi Grind - a man believes his new found friend is a lucky charm when it comes to gambling. These are only a few off hand. Since I have a great interest in problem gambling prevention, awareness and addiction, I often look for movies of...
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Mindfulness-based relapse prevention for problem gambling manual

Registered Member ·
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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