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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Problem Video Gaming"

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Re: Canucks players put in video game ban on the road

Registered Member ·
Interesting that the team managment must have been seeing a negative impact on the players from their tech use. I am so curious as to what was happening that brought them to this place. Wouldn't that be a great study? The impact of video gaming on professional athletes? I wonder though, if this will merely force their playing to be covert? Also, they have restrictions on their movements ie curfews so I wonder if they are being offered alternatives on how to use their down time while in hotel...
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Re: Canucks players put in video game ban on the road

Registered Member ·
It must be really boring to endure these gruelling trips, they probably have a lot of games in California and they fly there, everybody thinks the NHL is glamorous but maybe it is nice to have some down time. They could be using the games to treat anziety from all the pressure of the NHL, or they like the dopamine rush from the bells and whistles. I guess there has to be balance, and not have it interfere with their practices if they stay up late playing video games. I wonder how they will...
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Re: CBC News for Kids

Registered Member ·
Thanks for sharing Beth! and congrats Lisa, this video is great, I love that it looks at one kids story, which is probably very representative of kids this age!
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Re: CBC News for Kids

Registered Member ·
Thanks to Lisa and CBC. I know the withdrawal can be a lot harder for some children and it can create a lot more family conflict than this clip portrays. But seeing the child's perspective, as he processes how much better he feels, after stopping the game, is encouraging.
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Re: Just Released: Journal of Gambling Issues, issue no. 40

Registered Member ·
Excellent. Looking forward to reading these articles!
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Re: Are Video Game Developers Really Helping Combat Addiction?

Registered Member ·
Hi Elaine, I wonder what sort of parameters would make the video games less addictive? Specifically in Nintendo's case? From my experience, Nintendo, as a platform, is probably the least nefarious game producer in the world when it comes to manipulating addiction. They do not exploit loot boxes to the same degree as other developers, their online capacities are minimal, they encourage same-screen multiplayer in many of their games and they are more family oriented. I think parental controls...
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Re: INQBOARD: Older Adults & Problem Gambling

Registered Member ·
Thank you for this Kim. I love the infographic and was enticed to read the report. It was interesting to note: “Casinos have been shown to use marketing and services targeted specifically at older adults. These services include free transportation from older adult living facilities, low cost food and alcohol, needle disposals for diabetes sufferers and defibrillators, and entertainment options directed towards older adults, including recording artists from the 1960s and 1970s (Bjelde,...
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Re: INQBOARD: Older Adults & Problem Gambling

Registered Member ·
This is a great resource @Registered Member! Thanks so much for sharing. The original research that is featured in this infographic was published in issue no. 39 of our Journal of Gambling Issues. This issue featured a special section on gambling in older adults, which you can read here .
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Re: Are "Free" Video Games Really Free?

Registered Member ·
Great video. Thanks for sharing. Also, to note is that gamers are purchasing Skins (virtual goods) within a game, believing they enhance their online social status (they believe those who have attained many of these Skins must be better players) when they have no direct influence on the outcome of their game play. In terms of reducing or avoiding financial disaster, besides never giving a child their credit card, parents can help a child create a budget and use the child's earned or gifted...
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Re: Patterns of compulsive smartphone use suggest how to kick the habit

Registered Member ·
One year ago today, while ill and in quarantine for weeks, after returning from a vacation quite ill, I found myself becoming far too dependent on my phone because I felt so isolated. And I realized that this wasn't the beginning of my phone dependency. Through the years my son was struggling through the toughest part of his video gaming addiction recovery, I continually checked my phone for messages from him. He needed a lot of support. And I was never far from my phone. It was during that...
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Re: Podcast Interview on Video Gaming Addiction

Registered Member ·
I thought this was such a powerful and honest conversation about the realities of problem video game for youth and their families. Thank you for sharing, Elaine!
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Re: Gambling Among Adults Experiencing Poverty and Homelessness: A Training Video

Registered Member ·
The video really highlighted for me how gambling looks different for different populations.
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Re: ESports: 16-year-old Fortnite video game world champ wins $3M

Registered Member ·
Interesting piece of information. I never took this computer games seriously. The tournaments are making them even more exciting for kids and teenagers, making our job harder to keep them away from electronics. Honestly, I am going to take a closer look at the game 😉
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Re: ESports: 16-year-old Fortnite video game world champ wins $3M

Registered Member ·
Fortnite was cited as a reason for more than 200 divorces almost a year ago. https://nypost.com/2018/09/14/...estroying-marriages/ Don't look too closely at the game....
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
Great interview, Lisa! Lots of important information. Here's a brief article that highlights some of the negative consequences from the perspective of people with lived experience. This article also highlights the website/resource "Game Quitters". https://www.thestar.com/edmont...-need-more-help.html
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
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Re: How "Fortnite" is changing the gaming market

Registered Member ·
There is definitely a lot of buzz around this game! It is a consistent theme that companies target untapped markets and begin targeting them to increase profits. I think this is an important part of increasing public awareness so people can make educated choices about what they participate in.
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Re: CBC News Article: Tech companies encourage us to be smart about phones

Registered Member ·
Thanks for sharing this article, Tiffany. I think tracking and monitoring usage is a good first step to increasing self awareness around the possibility of over-usage and can allow people to start questioning whether their level of use is causing problems at all. There are also other apps (e.g., Rescue Time, Cold Turkey, Self Control, etc.) that help capture this info and/or allow users to block certain websites to help minimize use.
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
I like how you addressed a number of commonly held concerns, as well as your summary of key messages. One of the points that resonated with me most was when you stated "Adolescence is a time when people are most at risk...If problems go undetected and untreated during this time when youth are laying the foundation for their future, the negative effects can be far-reaching." This reminded me of the importance of early intervention. Hopefully the recognition of video gaming as a disorder will...
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
Great blog Lisa. You ask: What do you think the government and industry responsibility is to regulate video gaming and create less addictive games/apps? I also wonder what the role of the industry should be. Can/should they regulate themselves or should the government impose regulations? The video game industry has much to gain by encouraging/hooking players into ongoing and continuous play. The Entertainment Software Association of Canada describes themselves as the voice of the Canadian...
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Re: Subscribe to lottery tickets???

Registered Member ·
This is a game changer (no pun intended). It's unfortunate that there is no self-exclusion mechanism on this web page, as this is another avenue to increase the harm associated with gambling...unless this falls under the internet gaming category on OLG's site . I agree with Steve's comment about this being representative of a balancing act. However, I feel like they can promote their products but still use harm reduction messaging to target priority populations.
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Re: "Are video game transactions too much like gambling?"

Registered Member ·
I agree that this is a form of gambling. Although it is not necessarily new for the element of randomness to be incorporated as a marketing tool in children's toys/entertainment (I am thinking of hockey/pokemon cards or the "L.O.L Surprise" dolls) the relative ease and speed of purchasing loot boxes in a video game is concerning to me.
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Thanks Tiffany - I think the bi-directional nature of the relationship between parent technology use and child behavioural problems is an important consideration. Parents with children with behavioural problems would likely benefit from understanding, support and opportunities to learn positive coping skills for their own high stress levels.
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Hi Tiffany, this is fascinating. Thank for posting! Can you elaborate briefly on what they meant by devices "that interrupt activities with their child on a daily basis." How can a device 'interrupt' an activity, particularly an interpersonal activity? Even a quick example would be great. Thanks!
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Re: Research on Parent-Child "Technoference"

Registered Member ·
Thanks for your question, Sylvia. According to the authors, the term technoference was coined by McDaniel and Coyne (2016) and refers to interruptions in interpersonal interactions or time spent together due to technology. This can include sending texts or emails, checking your phone or social media, and even picking up a phone call or answering a text during a conversation with your child (although this is not limited just to the parent-child relationship but to other relationships in your...
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Re: Research on Parent-Child "Technoference"

Registered Member ·
This is such important information for parents to understand in terms of interpersonal development with their young children. Although much of my Video Gaming Disorder Talk covers gaming teens and young adults, its important for parents to realize how their own behaviour with texting, emails and social media may be a contributing factor in the outbursts and tantrums they are seeing when removing gaming devices or reducing the hours their child spends gaming. Here's a good video clip with...
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Podcast recommendation: Digital wellness, tech use and video game addiction

Registered Member ·
Hi folks, I'm hoping to share interesting resources each week on the topic of problem tech use and digital wellness. This week, one of my favourite podcasts tackled this topic along with problem gaming. It's about a 45-50m listen, perfect for a socially distanced walk or to help you get through the weekly chores: https://open.spotify.com/show/3YJVMZhsHlrQq3PKf6p7mo Description: Nadja Streiter, LMSW is a psychotherapist and parent coach, as well as Director of Programs at Game Quitters. She...
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Assessing gaming disorder: Expert opinions

Registered Member ·
Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
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Canada Passes Single-Game Sports Betting Bill

Registered Member ·
Canada’s Parliament voted Wednesday to pass the Safe and Regulated Sports Betting Act. Read more...
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Re: What are your professional goals for 2019?

Registered Member ·
I would love to learn more about seniors and gambling. Since a large portion of casino organized tours cater to the senior population, i'd like to learn more about susceptibility to gambling disorders in seniors.
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Re: What are your professional goals for 2019?

Registered Member ·
I would like to know more about the status of loot-box games and how they might be regulated in the future. Additionally, I would love to come across research on cross-over patterns of addiction between substances, behaviours (eating disorders, fitness) and gambling. How at risk is the problem gambler to developing another addiction during gambling sobriety?
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What are your professional goals for 2019?

Registered Member ·
Since 2018 is coming to a close in less than two weeks, let's discuss our 2019 professional goals. What gambling-, gaming- or technology use- related topics do you hope to learn more about in the new year? Personally, I would be interested in learning more about adolescent problem gambling. There is lack of research in this area, and high percentages of youth experiencing gambling problems, so I think this is an important area for more research and education. I would also be interested in...
Discussion Topic

CTV W5 Segment on Video Gaming Addiction

Registered Member ·
For those who may have missed it, here's the CTV W5 documentary on Video Gaming Addiction which features my son's journey. https://www.ctvnews.ca/w5/six-ways-to-tell-if-your-child-is-addicted-to-video-games-1.5320645?fbclid=IwAR0lM3p3pYf9i_xksLohdkfAaO6fC0tJ3Z_Dsm0gd_O7KaDdkydmRiiDBVI
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Re: Movies on problem gambling, gaming & tech use

Registered Member ·
Molly's Game - She runs a high stakes poker game for prominent stars and mafia. She then finds herself in trouble after the FBI finds interest in her. The Gambler - a professor is addicted to gambling and finds himself in trouble with his enemies. Mississippi Grind - a man believes his new found friend is a lucky charm when it comes to gambling. These are only a few off hand. Since I have a great interest in problem gambling prevention, awareness and addiction, I often look for movies of...
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Mindfulness-based relapse prevention for problem gambling manual

Registered Member ·
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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Re: Movies on problem gambling, gaming & tech use

Registered Member ·
Amazing @Registered Member! Thank you so much, I have already downloaded a copy (and attached here in case others are curious to check it out). Also, I would welcome an updated article.
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Webinar Recording (+ answers to your questions) - Teens and Smartphones

Registered Member ·
Thank you to all of you who came to this weeks' webinar: Teens and Smartphones: Exploring young peoples’ views of smartphone etiquette, ‘addiction’ and healthy tech use habits. You can watch a recording and download the slides here by toggling to the 'Archive' tab on this page (the recording begins around the five-minute mark). I answered several of your questions during the session but wasn't able to answer all questions so have tried to do so below. Thanks again to everyone who came, it...
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Webinar: Apps, Traps and Roadmaps - The Latest in the Convergence and Strategies in Addressing Gaming & Gambling

Registered Member ·
This is a great webinar series I've been attending this month. The next session (tomorrow at 1pm) is super timely and I'm sure will be of interest to many of you. Details below: Maine Council for Problem Gambling / AdCare March 19, 2021 (1:00 - 2:30 PM EST) Apps, Traps and Roadmaps: The Latest in the Convergence and Strategies in Addressing Gaming & Gambling Presenter: Julie Hynes We have seen the convergence of video gaming and gambling for some time now, notably with things like loot...
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Serious games, mental health apps, and gambling disorder

Registered Member ·
The title of a recently published article, A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study , peaked my interest for a few reasons. First, being part of a group of folks who design and create learning opportunities for mental health and addictions clinicians, we have talked about integrating "serious games" (broadly defined as games with educational or informational aims, vs. purely entertainment) into our course design.
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Behaviour change techniques used by family and friends of individuals with problem gambling

Registered Member ·
Friends and family of people with problem gambling may experience harms although they do not gamble (or do not gamble in harmful ways) themselves. Often times, they can play a role in helping the person gambling change their behaviour in ways that reduces the harms experienced by everyone. However, these behaviour change techniques (BCTs) are not widely understood. A team of researchers recently helped codify BCTs that family and friends used to both minimize harms for the families/friends...
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Re: Behaviour change techniques used by family and friends of individuals with problem gambling

Registered Member ·
Family members who want to save the family home and/ business act quickly to get ownership in their names. Also,by getting money away from gambler,someone with no bank account can apply for Disability. People who have a Major Mental Illness like Mania get approved.
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New gaming / gambling resource for parents & caregivers

Registered Member ·
The Young Gamers and Gamblers Education Trust (YGAM) just launched a new online resource - the Parent Hub - that provides parents/caregivers with information and guidance to help support young people to engage with and enjoy the world of video games while being safe online. Although designed for parents/caregivers, this is also a great resource for teachers, youth workers, mental health clinicians, and anyone who works with young people and their families. (Note: YGAM is a UK-based...
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Re: Funding for Interventions

Registered Member ·
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thank you again for joining us on the forum, Elaine and for offering your time and sharing your story. Watching the documentary sparked a number of initial questions and further reflections: What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? How is Jake doing now? It appears that Jake felt like an “abstinence” approach was what worked best for him. At any point, did you ever try a “harm reduction” approach...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thanks for asking me to be a part of this event, Marie-Claire. I'm happy to answer questions in order to help others have a good understanding of gaming addiction from mine and my son's experience. Q What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? A The first time Jake detoxed from gaming, after he had time to rest and get back on a regular sleep cycle, he joined me in morning fitness classes in order to...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thanks for your question Anita. Q Hindsight is 20/20. It’s always easier to reflect on what you might have done differently when you have the knowledge of what came before. Looking back, were there warning signs that you are more aware of now that you can share with other parents/caregivers? A Yes, there were warning signs. Jake had lost interest in the sports activities he’d loved. He spoke mostly about online friends and much less about friends at school. He had more difficulty waking in...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Hi Elaine! This is a really interesting conversation. Thanks for sharing your experiences and approaches that inform your work. I had a few questions I’d like to ask as well: What are some of the main challenges parents/caregivers face when addressing gaming or video game addiction with their children/kin? What have you found to be effective in addressing these challenges? Has the COVID-19 pandemic affected how you speak about gaming? In what ways?
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thank you for participating Tara. Q What are some of the main challenges parents/caregivers face when addressing gaming / video game addiction with their children/kin? What have you found to be effective in addressing these challenges? A The biggest challenge I see is that parents do not follow through with consequences of poor behaviour of their child. They don’t have clear rules in place, and so the child ends up making decisions on what is acceptable behaviour. Restrictions are not made...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Great question Mahfuz What I find often is that parents are rewarding children for following rules, rather than setting up a system where the child has a consequence of losing whatever their personal currency is when they don't follow through with expectations. I suggest parents make a list, that is clear for the child to follow, that contains both personal responsibilities as well as chores that are required. This list can be discussed and created with the child. But some of the items are...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thanks for your questions, Chloe. Q How would you help parents differentiate healthy and enthusiastic gaming from problem gaming? A Recreational gamers are able to self-regulate their gaming time. They play for short periods of time and understand there are many translatable skills that gaming offers such as problem solving, team dynamics, determination and tenacity, and micro and macro managing. These players still enjoy a variety of other activities outside of gaming. Escapers and High...
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