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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Screen time"

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Re: Research on Parent-Child "Technoference"

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Thanks for your question, Sylvia. According to the authors, the term technoference was coined by McDaniel and Coyne (2016) and refers to interruptions in interpersonal interactions or time spent together due to technology. This can include sending texts or emails, checking your phone or social media, and even picking up a phone call or answering a text during a conversation with your child (although this is not limited just to the parent-child relationship but to other relationships in your...
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Re: Research/Stats on Professional Gamblers and their income

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I am not aware of any research that answers your question however, due to the nature of gambling, I think that income generated would fluctuate greatly. The house advantage that is built into most games makes it extremely difficult to make money over time. Research has found that professional gamblers are more likely than amateur gamblers to meet the criteria for problem gambling which is not surprising given house advantage.
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Re: Research/Stats on Professional Gamblers and their income

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Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
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Assessing gaming disorder: Expert opinions

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Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
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Mindfulness and problem gambling treatment.

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A few years ago, problem gambling clinicians in Ontario began introducing mindfulness groups to clients as they felt that they could benefit from cultivating greater awareness of their thoughts and emotions while detaching from and not giving in to them. This practise is particularly relevant to people with gambling problems who tend to hold incorrect or erroneous beliefs about the nature of random chance (Toneatto et al., 1997; Turner, 2006) and engage in automatic thinking before, during...
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Lonely adolescents are susceptible to internet addiction

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Loneliness is a risk factor associated with adolescents being drawn into compulsive internet use. The risk of compulsive use has grown in the coronavirus pandemic: loneliness has become increasingly prevalent among adolescents, who spend longer and longer periods of time online. Read the whole story here. Have you seen innovative ways to address loneliness in teenagers during the pandemic?
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Mindfulness-based relapse prevention for problem gambling manual

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In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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Re: Movies on problem gambling, gaming & tech use

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Amazing @Registered Member! Thank you so much, I have already downloaded a copy (and attached here in case others are curious to check it out). Also, I would welcome an updated article.
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Re: CTV W5 Segment on Video Gaming Addiction

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Oh we'd love that! If you'd like you can email my CAMH email so I have you contact details and we can let you know as soon as we have a date set, it would probably be some time in late April/early May marie-claire.conlin@camh.ca
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Re: Movies on problem gambling, gaming & tech use

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I wish I had time to update it. So much to do. So little time. Note there are also some movies reviews I've done published on the JGI. For example I published a comparison between the two versions of "Walking Tall".
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Re: Gaming and Youth - Health Matters

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Mahfuz is definitely best to respond here. There was one interesting study recently of 120,000 Chinese school children aged 6-8 that showed an increase in short-sightedness during the COVID-19 pandemic. It's important to remember we don't know if this is because of increased screen time or less time spent outdoors in daylight (or both). It's also worth mentioning this is short-term data so follow-up would be needed to see if these changes are significant over time (can our vision easily...
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Webinar Recording (+ answers to your questions) - Teens and Smartphones

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Thank you to all of you who came to this weeks' webinar: Teens and Smartphones: Exploring young peoples’ views of smartphone etiquette, ‘addiction’ and healthy tech use habits. You can watch a recording and download the slides here by toggling to the 'Archive' tab on this page (the recording begins around the five-minute mark). I answered several of your questions during the session but wasn't able to answer all questions so have tried to do so below. Thanks again to everyone who came, it...
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Webinar: Apps, Traps and Roadmaps - The Latest in the Convergence and Strategies in Addressing Gaming & Gambling

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This is a great webinar series I've been attending this month. The next session (tomorrow at 1pm) is super timely and I'm sure will be of interest to many of you. Details below: Maine Council for Problem Gambling / AdCare March 19, 2021 (1:00 - 2:30 PM EST) Apps, Traps and Roadmaps: The Latest in the Convergence and Strategies in Addressing Gaming & Gambling Presenter: Julie Hynes We have seen the convergence of video gaming and gambling for some time now, notably with things like loot...
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Technology, risk and gambling seminar series

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The University of Sydney's Technology Addiction Team is hosting weekly one-hour seminar for the next nine weeks on a wide range of topics relevant to stakeholders interested in understanding how design and emerging technologies impact gambling, including risky decision making and behaviours. For a list of dates, topics and speakers and registration information, please click here . You can watch previous webinars in the series here . Be mindful of international time differences . Seminars are...
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Serious games, mental health apps, and gambling disorder

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The title of a recently published article, A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study , peaked my interest for a few reasons. First, being part of a group of folks who design and create learning opportunities for mental health and addictions clinicians, we have talked about integrating "serious games" (broadly defined as games with educational or informational aims, vs. purely entertainment) into our course design.
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Re: The role of online apps and interventions in gambling treatment and support

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Hi Chris, As someone also planning on attending the event, I was also a little confused about registration. I registered for the "series" here . The Eventbrite email I received contained this message: We will send out updates prior to each webinar, but in the meantime, feel free to subscribe to our YouTube channel where you will be able to access the live-stream of each webinar: https://www.youtube.com/user/kphilander If you have any questions, don't hesitate to contact our team via email:...
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Re: Funding for Interventions

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Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
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Problem technology use in adults

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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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Thank you again for joining us on the forum, Elaine and for offering your time and sharing your story. Watching the documentary sparked a number of initial questions and further reflections: What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? How is Jake doing now? It appears that Jake felt like an “abstinence” approach was what worked best for him. At any point, did you ever try a “harm reduction” approach...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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Thanks for asking me to be a part of this event, Marie-Claire. I'm happy to answer questions in order to help others have a good understanding of gaming addiction from mine and my son's experience. Q What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? A The first time Jake detoxed from gaming, after he had time to rest and get back on a regular sleep cycle, he joined me in morning fitness classes in order to...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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Thanks for your question Anita. Q Hindsight is 20/20. It’s always easier to reflect on what you might have done differently when you have the knowledge of what came before. Looking back, were there warning signs that you are more aware of now that you can share with other parents/caregivers? A Yes, there were warning signs. Jake had lost interest in the sports activities he’d loved. He spoke mostly about online friends and much less about friends at school. He had more difficulty waking in...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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Thank you for participating Tara. Q What are some of the main challenges parents/caregivers face when addressing gaming / video game addiction with their children/kin? What have you found to be effective in addressing these challenges? A The biggest challenge I see is that parents do not follow through with consequences of poor behaviour of their child. They don’t have clear rules in place, and so the child ends up making decisions on what is acceptable behaviour. Restrictions are not made...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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Yes, I remember when I worked with teens and parents as an EA for several years that young teens especially really appreciated clear rules and expectations around behaviour. Especially when it was consistent, it helped create a sense of safety and trust (plus some learning time and patience from parents/carers in those times when teens wanted to explore and test how firm those boundaries are!) Dr. Brene Brown speaks a lot about this on her podcast too. Older teens could also help co-create...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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This makes a lot of sense to me as well. If there isn't a clear contingency of what is and isn't allowed/expected, then people are going to test where those boundaries are. Especially if the choice is between doing something that they find engaging vs. something that may be important but isn't as immediately as captivating. Do you think that for older teens/young adults that it's better to set clear rules/expectations or to have discussions on time management, values/priorities and how they...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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Great question Mahfuz What I find often is that parents are rewarding children for following rules, rather than setting up a system where the child has a consequence of losing whatever their personal currency is when they don't follow through with expectations. I suggest parents make a list, that is clear for the child to follow, that contains both personal responsibilities as well as chores that are required. This list can be discussed and created with the child. But some of the items are...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

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Thanks for your questions, Chloe. Q How would you help parents differentiate healthy and enthusiastic gaming from problem gaming? A Recreational gamers are able to self-regulate their gaming time. They play for short periods of time and understand there are many translatable skills that gaming offers such as problem solving, team dynamics, determination and tenacity, and micro and macro managing. These players still enjoy a variety of other activities outside of gaming. Escapers and High...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)

Registered Member ·
Thank you to all of you who posted questions over the past two day and thank you again Elaine for taking the time to join us online for this Q&A . Please note that if you are reading this after 5pm on May 7, 2021 this Q&A discussion is now closed. We asked Elaine where people could connect with her and find out more about her work: Website: https://eyespyhealth.ca/ Facebook: https://www.facebook.com/shedd...videogamingaddiction LinkedIn: https://www.linkedin.com/in/elaineuskoski/...
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Problem gaming & social media treatment research

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For those of you who checked out the webinar, " What we know about treating problem gaming " in Late March this year (archive linked if you haven't!), the article the presentation was based on has just been published which you can find here . Some highlights: We reviewed 41 treatment studies for problem gaming, and did not find any for problem social media use. 8 studies were categorized as pharmaceutical, with Buproprion showing the most promise 26 studies were categorized as psychotherapy,...
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Re: Gambling Awareness Jeopardy Game

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Good Evening Veronique, I created one while employed at Addiction Services of Thames Valley. Some time ago. They may have an updated copy (see adstv.on.ca). Here is a to a link to the copy I have available: https://drive.google.com/file/...Vk/view?usp=drivesdk
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Covid-19 impact on clinicians study

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We are still conducting this survey. If you have not completed it and work with people with gambling problems please complete the following survey. Dr. Nigel Turner at CAMH is conducting a short survey aimed towards clinicians who help people with gambling problems. The purpose of the research is to better understand: how your clients have been impacted by the COVID-19 pandemic, and how you have adapted your services in response to the pandemic. In addition, you will be asked questions about...
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Webinar archive and replay: Problem technology use in adults

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If you missed the engaging webinar on June 17, 2021 called 'Problem technology use in adults' presented by Dr. Mark van der Maas of Rutgers University, please check it out in GGTU's archive! This webinar focuses on a recent study of problem electronic device use among Ontario adults and encourages reflection on how much time we spend on our devices. To view this webinar and accompanying slides, please visit GGTU's Trainings and Webinars archive page and select the Archive tab.
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Time spent gaming and psychiatric symptoms in childhood

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Many parents of young children worry about how much time their kids play video games and if that may cause mental health problems later on. However, few longitudinal studies have been done to examine how playing games at a young age impacts psychiatric symptoms later in life. A Norwegian team of researchers looked into this and found the following in a sample of 791 children: More ADHD symptoms at age 8 predicted more gaming at age 10 Gaming did not predict any more psychiatric symptoms The...
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Covid impact Survey

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Dear EENet Connect members: Dr. Nigel Turner at CAMH is still conducting a short survey aimed towards clinicians who help people with gambling problems. The purpose of the research is to better understand: how your clients have been impacted by the COVID-19 pandemic, and how you have adapted your services in response to the pandemic. In addition, you will be asked questions about your educational, training and support needs to better serve your clients at this time. The survey will serve as...
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Re: 'Ten Arguments for Deleting Your Social Media Accounts Right Now'

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Interesting post! I will check out this book. Although I know I'm not personally ready to delete all my social media, I have consciously reduced engagement with platforms such as Facebook over time and also have felt the benefits. I have my doubts that we will see a social media-free future, especially as we navigate through a new reality where a continued or new pandemic(s) may threaten ability to gather and travel for long stretches of time. Social media provides easy ways of staying...
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Re: 'Ten Arguments for Deleting Your Social Media Accounts Right Now'

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I'm wondering what some of the arguments in the book are? I'm in a weird boat, where, I never got popular social media like FaceBook growing up (despite the peer pressure to do so) but grew up with everyone around me having it. I always felt that, even a decade ago, it was odd to put up your communications with everyone to see it vs. individualized messaging or communities (like specialized forums). I felt that amongst different friend groups, family members or work colleagues - they knew me...
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Re: Can jurisdictions effectively impose limits on videogame use by kids?

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I saw a similar article earlier last month where Tencent, one of the larger Chinese video game companies, made a pledge that they would reduce play time for minors to an hour during weekdays and no more than two hours during vacations and holidays. They did this after Chinese state media made a comment about video games being “spiritual opium”. The company also implemented measures such as facial recognition systems for certain games to prevent kids from using their parents’ IDs to buy...
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A $25 Opportunity for Youth Gamers

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The YMCA-Youth Gambling Awareness Program (YGAP) is looking for Canadian youth 18-26 years old to take part in a focus group on gaming and gambling. The purpose of the focus group is to examine the types of gaming and gambling activities that youth engage in and their experiences with loot boxes/loot crates/player packs, esports, gambling activities etc. Youth will be also presented with questions for an upcoming survey on youth gambling and gaming, and asked for feedback, ideas, and...
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National Inventory of Mental Health and Substance Use Services and Supports for People Transitioning Out of the Criminal Justice System

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This week, the Mental Health Commission of Canada launched a directory of community-based mental health and substance use services and supports available in Canada for people who are transitioning from the criminal justice system into the community. This national inventory represents a new step towards reducing the barriers to service access that are often experienced by justice-involved persons, especially those who are re-entering the community from correctional settings. Importantly, this...
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Cybersickness: Emerging thoughts and research

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The COVID-19 pandemic has led to an increase in screentime for many of us, including how we work, shop, socialise etc. With this rise in screentime, some of us are beginning to experience negative physical effects such as nausea, headaches and eye strain. Cybersickness is receiving increasing attention from researchers and the media as tech continues to develop. This article from The Converation describes Cybersickness as the following: " Cybersickness refers to a cluster of symptoms that...
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Media Impact - YMCA Webinar

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Re: Technology Use and Bipolar Disorder: a Double-Edged Sword?

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I haven't had experience with BPD specifically, but I can definitely appreciate the double-aged nature with the populations I have worked with. Client's that I've had with ASD, have had difficulties with technology as part of their diagnoses (e.g., restricted and repetitive behaviours) but have also found it as a way to mitigate some social communication deficits they may have had (e.g., more time to think and respond over technology than face to face). Some limited inpatient experience I've...
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From Sick to Click! Is William Osler Health System enhancing patient care and experience in their Emergency Departments, via new innovative technology?

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Emergency Departments have been the hardest hit during the last couple of years with COVID-19 cases being in flux and on the rise. This has raised concerns for non-related visits thus throwing patients into further panic(demic) since accessing care has everyone scrambling. What did the Hospital do to support more efficient patient flow, ensuring they can continue to care for its community? They launched the following digital platforms: An online Emergency Department (ED) pre-registration...
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