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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Gambling App Webinar"

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Blog: A Health Communication Campaign to Address Gambling Among College Students

Registered Member ·
A new blog released on Learn.ProblemGambling.ca discusses a research study on the use of health communication posters to raise awareness about gambling among college students. The piece was written by Aaron Diehr, PhD, CHES, Assistant Professor and Program Director for the Bachelor of Science in Public Health at Southern Illinois University and Marilyn Rule, MSW, Problem Gambling Program Director at Zepf Center in Toledo, Ohio. Read the blog here . Read the research article published in the...
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Sports Bettors: Who Are They?

Registered Member ·
Admittedly, I've never considered what skills (if any) exist to successfully bid on both professional and amateur sporting events. What are the distinctions between chance and skill when betting on the outcome of, say, a hockey game? A new systematic review in the Journal of Gambling Issues attempts to address this question, and others, in order to better understand the profile of a sports bettor. It's an interesting read, and one that opens discussions on an important field of research.
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Gambling, Gaming & Tech Use  Upcoming Webinar!

Registered Member ·
Problem Technology Use and Mental Health Gambling, Gaming & Technology Use Webinar Series Wednesday, July 11, 2018 | 12:00 - 1:00 pm (EST) Lisa Pont, MSW, RSW This webinar will discuss the complex relationship between problem technology use and mental health issues, as well as the available treatment options and resources for clients. After this webinar, participants will be able to: Define problem technology use Explain the link between problem technology use and mental health issues...
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CBC News Article: Tech companies encourage us to be smart about phones

Registered Member ·
This newly released CBC News article discusses new Smartphone management tools that enable users to get daily and weekly activity reports about the total time they spend in each app, their usage and notifications as well as the ability for parents to put controls on usage. Featured in the article, @Registered Member points out that this may be one avenue to help reduce or minimize Smartphone use but that there are also other options such as turning off notifications and scheduling...
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Problem Tech Use - Resource for parents

Registered Member ·
Following our webinar from earlier today, Problem Technology Use and Mental Health , I thought it would be a great time to share a resource we created in 2017 for parents! A number of webinar attendees asked if we had any resources available for parents who suspect their children are engaging in problematic technology use, how parents can start that conversation with their children, and how they can get help if needed. To access this fantastic resource, please visit our website at:...
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WEBINAR Next Week! Gambling Behaviours in Older Adults

Registered Member ·
Gambling, Gaming and Technology Use How Gambling Behaviours of Older Men and Women Challenge Previous Research on Gender and Gambling Wednesday, July 25, 2018 | 12:00 - 1:00 pm (EST) Mark van der Maas, PhD This webinar will discuss new research findings on how gambling behaviours of older men and women challenge previous notions on the relationship between gender and gambling. Learning Objectives Discuss the over-representation of men among people with problem gambling in general population...
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Adolescent Problem Gambling

Registered Member ·
Our newly released evidence-informed practice web page on adolescent problem gambling discusses the key concepts, latest research and clinical best practices for clients with gambling problems between the ages of 12 to 24 years of age. It also includes handouts tailored for your clients that you can use in your practice. In your experience, what are the specific challenges when treating an adolescent with problem gambling? What resources would help you in providing the best possible care?
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[Anonymous, Online Academic Study] Testing a web-based application for Depression and concerning gambling! (Canada,14-40 years)

Registered Member ·
Researchers at the IWK Health Centre have built a web-based app to help people change their behaviors to help improve their mood. We are looking for participants all around Canada to use it and tell us what they think about it. If you are, or know someone: Who is 14-40 years old? Who sometimes feels sad, down, or depressed and/or has little interest in doing things? Who often feels like gambling? This is a Canada wide study and there is no need to travel, as all study activities take place...
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WEBINAR Next Week! Concurrent Disorders & the Mental Status Exam

Registered Member ·
Gambling, Gaming and Technology Use This webinar will describe the most common psychiatric co-occurring disorders with problem gambling, and will explain the function of the mental status exam in relation to problem gambling treatment. Learning Objectives Describe the most common psychiatric disorders that co-occur with problem gambling and the importance of addressing them in treatment. Explain the function of the mental status exam in relation to problem gambling treatment. Understand the...
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Do you use the Mental Status Examination in your practice?

Registered Member ·
Do you use the Mental Status Examination (MSE) in your practice? If so, you'll want to head to our newly released evidence-informed practice web section on the MSE . There, you will find refreshers on what the MSE entails, the latest research on its use and how to apply it to your work with people with gambling problems. You can also find our other evidence-informed practice web sections at https://learn.problemgambling.ca/eip . We also recently offered a webinar on Concurrent Disorders and...
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Webinar: Mental Health and Well-Being Among Ontario Students

Registered Member ·
The Centre for Addiction and Mental Health’s Ontario Student Drug Use and Health Survey (OSDUHS) recently released it's 2017 survey results. The report describes physical health indicators, mental health indicators, bullying, gambling and related problems, video gaming and related problems, and other risk behaviours among Ontario students in 2017 and changes since 1991, where available. A few survey highlights on gambling, gaming and technology use: About 7% of secondary school students...
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Promoting healthier gambling

Registered Member ·
Interesting article about the benefits or lack of benefits that result from educating customers about the games. Providing information in this study did not reduce gambling behaviour and people who showed personality traits associated with problem gambling actually lost a bit more after the labels were introduced. OLG has put a lot of resources into educating customers through their PlaySmart website, PlaySmart Centres, and educational resources but it is interesting to look at the impact of...
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RCMP Youth Trends Report Fall 2018

Registered Member ·
This was forwarded to me, via email, and i am passing it along. There is a lot of great information to help us understand our youth and technology better.
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WEBINAR! Stages of Change and Problem Gambling

Registered Member ·
Gambling, Gaming and Technology Use This one hour webinar will review the Stages of Change model and how it can be applied to working with people with problem gambling. Learning Objectives Describe the Stages of Change model Identify problem gambling examples of behaviours for each stage in the model Identify at least one clinical objective and intervention for each stage of change Registration is FREE ! To register for this webinar or to learn more, please visit ...
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Ontario Place to be the new location for a casino?

Registered Member ·
Just in case you missed them, here are two recent articles published in the Globe and Mail on discussions to build a new casino at the Ontario Place location. Gambling industry eyes Toronto waterfront’s Ontario Place - https://www.theglobeandmail.com/canada/toronto/article-gambling-industry-eyes-downtown-waterfront/ Ontario Finance Minister open to idea of a casino on Toronto’s waterfront - ...
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Screen time, social media and tech use among Ontario high school students: Webinar this Thursday!

Registered Member ·
Why are 20% of Ontario high school students spending 5 hours or more everyday on electronic devices in their spare time? To hear more about screen time, social media use and other findings from the 2017 Ontario Student Drug Use and Health Survey (OSDUHS) register for this webinar this Thursday September 27 th from 1-2:30pm (EDT). Target audience: Public health, teachers, policy-makers , mental health leads, counsellors, and service providers. REGISTER HERE: https://OSDUHS-2017.eventbrite.com
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How to Improve Screening for Problem Gambling - Recruiting for Concept Mapping Study

Registered Member ·
Are you a health care or service provider? If so, please share your thoughts with St. Michael’s Hospital and U of T researchers on ways to improve screening for problem gambling. We are looking for a wide range of health care and service providers. You can participate in-person at group brainstorming sessions held at the University of Toronto, or online on your own time. Those who take part will be eligible to win a food basket and/ or an iPad. Please contact our research team at...
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Older Adults & Problem Gambling: Journal of Gambling Issues - Special Issue 39

Registered Member ·
There is a distinct scarcity of research on problem gambling in the older population (+ 55 years of age) despite a steady increase in prevalence rates (see Matheson et al., JGI , 39 , 43-61). In this special issue of the Journal of Gambling Issues ( JGI ), released in September 2018, a work group funded by the Ontario Ministry of Health and Long-Term Care and Gambling Research Exchange Ontario, summarize recent work in this field and identify paths for future study. Contributions include...
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Cashing in on Mental Health?

Registered Member ·
Interesting article from the CBC yesterday on problem gambling in BC. It's sobering to hear about the pitfalls other provinces face with respect to problem gambling prevention, protection and supports. The former Problem Gambling Institute of Ontario is referenced in here along with other Canadian sources, around the evidence supporting problem gambling. Take a read if you have a chance.
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WEBINAR! Coping Strategies of Partners of Individuals with Problem Gambling

Registered Member ·
Gambling, Gaming and Technology Use This one hour webinar will present recent evidence on coping strategies used by partners of individuals with problem gambling. Learning Objectives Review of the literature on coping strategies used by partners of individuals with problem gambling. Demystify the coping strategies used by the partners to cope with gambling. Identify the best and worst coping strategies influence the gambling habits of the individual with problem gambling. Registration is...
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GGTU Fall 2018 Newsletter

Registered Member ·
We released the fall 2018 edition of our newsletter earlier this week. The newsletter features the newly released issue no. 39 of the Journal of Gambling Issues where the latest research on older adults and gambling is discussed, along with highlights from our Provinicial Forum, an agency spotlight on Amethyst Women's Addiction Centre, announcements, research updates, upcoming trainings and webinars, and what's in the news. In case you missed it, you can find the latest newsletter content on...
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Inventory of Gambling Situations mobile app now available

Registered Member ·
We have just released the new Inventory of Gambling Situations (IGS) mobile app. Launched in mid-September, this app provides a mobile-friendly version of the IGS, asking clients with problem gambling or suspected gambling problems about their past-year gambling frequency in 63 different situations that may put them at risk. The app provides an easy-to-use, accessible layout and the option for clinicians to get instant results with their clients in the absence of a computer. You or your...
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Gaming and gambling

Registered Member ·
Research has identified a link between loot boxes and gambling. Loot boxes are an in-game purchase that players can make that includes randomized items that they may value. This random element of loot boxes is similar to random outcomes in gambling and there have been concerns that loot boxes may put players at increased risk of problem gambling.
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Gambling and Cannabis Use in Youth and Young Adults Survey

Registered Member ·
Hello, we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are working towards creating new content for current educational programs provided to Ontario high schools, colleges and universities about gambling and cannabis use in youth and young adults. Please note this is not a research project. We have created a survey to assist us in how best to incorporate the most current research...
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Just Released: Journal of Gambling Issues, issue no. 40

Registered Member ·
Our Journal of Gambling Issues has just released its latest issue (no. 40). The issue includes six original articles on topics such as self-exclusion in Swiss casinos and the links between impulsivity, depression and gambling; a policy paper on government-operated gambling; and a paper on the evolution of gambling. Read the full issue here .
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Searching for ways to improve screening problem gambling

Registered Member ·
St. Michael’s and U of T are looking for health-care providers to take part in a research study Are you a health-care provider? If so, please share your thoughts with St. Michael’s and University of Toronto researchers on ways to improve screening for problem gambling. We are looking for a wide range of health-care and service providers. In-person or online sorting and rating sessions will be held at U of T. Those who take part will be eligible to win a gourmet food basket. Contact Amanda...
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Mindfulness for gambling, gaming and technology use

Registered Member ·
I would have never known that I would be teaching clients how to meditate when I started in the addiction counselling field back in the early nineties. I was not even meditating back then, although I had started training in the martial arts, which I consider to be a form of moving meditation. I would not even have anticipated the types of benefits that I now see not only for the clients but also for myself and there is even scientific evidence behind them. Over the past several years,...
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CAMH Monitor e-Report 2017 - Gambling, Gaming & Technology Use Rates in Ontario Adults

Registered Member ·
The CAMH Monitor e-Report 2017 was just released, providing new gambling, gaming and technology use prevalence rates for Ontario adults. Below are some highlights. Gambling: The most common gambling activity was buying lottery tickets. 23.4% of adults reported betting on slots or table games at a casino in the past year, while 3.7% bet money online. 1.2% of Ontario adults had a moderate to high risk of gambling problems in the past year. Gaming & Technology Use: 5.6% of Ontario adults...
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INQBOARD: Older Adults & Problem Gambling

Registered Member ·
EENet presents Inqboard... a collection of infographic posters. This Inqboard is based on the article, " The prevalence of problem gambling and gambling-related behaviours among older adults in Ontario " in the Journal of Gambling Issues by Mark Van Der Maas. Click on the image to download PDF version of the poster. To download the original study The prevalence of problem gambling and gambling-related behaviours among older adults in Ontario, click here .
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Register Today: Mindfulness for Gambling, Gaming & Technology Use

Registered Member ·
Are you a mental health & addiction service provider supporting clients with gambling, gaming or technology use concerns? If so, you may be interested in our one-day interactive and experiential mindfulness workshop taking place on March 8, 2019 in Toronto. This workshop, hosted by @Registered Member, will provide you with an introductory overview of mindfulness meditation, the practices, attitudes and concepts, along with how to incorporate them into your clinical practice.
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New Problem Gambling Grant Opportunity

Registered Member ·
Does your work involve advancing problem gambling awareness and/or counseling programs for immigrants, refugees and ethnocultural communities in Ontario? If so, we are pleased to invite you to apply for a new grant opportunity for the 2019-2020 fiscal year. Four grants will be awarded for a total of $15k each. Click here for more information about this exciting grant and how to apply. Deadline to apply is March 29, 2019 .
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Can technology use help with anxiety and depression?

Registered Member ·
In a TED Ideas piece that came out late last year, author Chris Dancy discusses how technology has helped him deal with his depression and anxiety. He uses technology to: log his physical symptoms, mental health symptoms, feelings, thoughts, and behaviours during a panic attack or depressive episode and then reflects on these digital logs as a way to know what to expect and that he can make it through watch videos of others with similar struggles so he doesn't feel alone track his app usage...
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Gambling, Gaming and Technology Use Community of Interest Survey

Registered Member ·
We invite you to complete a short survey about our Gambling, Gaming & Technology Use Community of Interest, which you can access here: https://www.surveymonkey.com/r/GGTU-CoI . The purpose of this survey is to understand the extent to which our community of interest has increased your knowledge about gambling, gaming and technology use as well as your connections with other stakeholders. It will also help to inform the development of future online communities through EENet Connect. This...
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Deadline for Problem Gambling Grant Opportunity is Tomorrow

Registered Member ·
Tomorrow, March 29 is the last day to apply for our $15K grant to provide culturally & linguistically appropriate problem gambling awareness and/or counseling services for immigrants, refugees and ethnocultural populations in Ontario. Learn more at https://learn.problemgambling.ca/ethno-grant .
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Gambling for Shoes?

Registered Member ·
A very interesting BlogTO article came out yesterday about an arcade-like game called Key Master that has been popping up in designer shoe consignment shops in Toronto. Players use a joystick to fit a key into a hole that unlocks the prize, which can include expensive designer sneakers such as Yeezys or Air Jordans. The game costs $5 to play. I would like to hear your thoughts - is this considered a form of gambling? If so, what are the implications of having these pop up in consignment...
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Webinar: Gambling Expansion & Public Policy

Registered Member ·
Interested in learning about gambling expansion and public policy in Ontario ? Join our upcoming webinar with CAMH Senior Policy Analyst JF Crépault on June 18 from 12-1 pm Eastern Time: https://www.eenetconnect.ca/g/gambling-gaming-technology-use/event/webinar-gambling-expansion-and-public-policy
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Gambling Among Adults Experiencing Poverty and Homelessness: A Training Video

Registered Member ·
Recovery from Problem Gambling is possible. Client-centred strategies that are evidence informed help service providers build skills to assist the recovery journey for people experiencing gambling disorders, poverty and housing instability . https://youtu.be/1CZzzBOheAw People who are experiencing poverty and/or homelessness along with problem gambling can benefit from supports and services that are customized to their needs. This video describes the case management approach of the Gambling...
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Google’s Play Store starts requiring games with loot boxes to disclose their odds

Registered Member ·
Detailed in an article published last week in The Verge , Google Play Store (Google's app store) will require app developers to disclose the odds of winning a prize through loot boxes in their games by September 1. Loot boxes are virtual items that players can purchase for a chance to win a prize, such as a "skin" (a cosmetic element that doesn't affect the outcome of a game, like a new outfit for your character). This new policy would also include free-to-play games that offer loot boxes,...
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The increasingly blurred lines between gambling and gaming

Registered Member ·
Last week, we published an article on camh.ca highlighting how the lines between gambling and gaming are blurring. The article features quotes from @Registered Member speaking about her family's experience with video gambling problems and @Registered Member speaking about how gambling elements are increasingly found within video games. Read the full article here: https://www.camh.ca/en/camh-news-and-stories/the-increasingly-blurred-lines-between-gambling-and-gaming I...
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Adult Problem Gambling Evidence-informed Web Content

Registered Member ·
Just in case you haven't heard, we recently posted a new evidence-informed web section on adult problem gambling . Learn about problem gambling in adults aged 18 years of age and older, the latest research evidence and tips for applying the evidence in your clinical practice. This is part of our evidence-informed practice web content on a variety of topics related to problem gambling and technology use. To read more, visit: https://learn.problemgambling.ca/eip
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Fall 2019 Newsletter

Registered Member ·
Just in case you missed it, our Fall 2019 newsletter was released today. Our newsletter recently merged with the EENet newsletter to streamline how you stay informed about trainings, webinars, research, and other news related to mental health and addictions in Ontario. You can find the full Fall 2019 newsletter here . If you haven't done so already, please sign up here to keep up-to-date with the latest gambling, gaming and technology use news.
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Re: Cashing in on Mental Health?

Registered Member ·
This is a good article! Thanks Howie. CAMH has also advocated for closing hours and to not allow casinos to stay open for 24 hours. We have some other policy statements available here: https://learn.problemgambling.ca/policy
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Re: Inventory of Gambling Situations mobile app now available

Registered Member ·
That's good to hear! This is a great tool for identifying situations that can lead to gambling. If you work with people with gambling problems, you should check out the webinar mentioned above.
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Re: Gaming and gambling

Registered Member ·
Thanks for sharing this interesting article, Steve! This study showed that as problem gambling severity increased (in adults), so did in-game spending on loot boxes. These findings lead to even more questions, including the effects on youth with and without gambling problems, the role of loot boxes in introducing youth to gambling, and the impact that evidence-based legislation can have on preventing or limiting in-game loot boxes. What do others think?
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Re: Gaming and gambling

Registered Member ·
Interesting research! The Australian Government is currently conducting a commission into loot-boxes (microtransactions for chance based items). You can read a number of interesting submissions (including my own ) on the topic. The Australian Government has also reached out to the Netherlands to clarify why they regulated lootboxes in games. Their response states: The Senate report is actually due today, but I haven't seen it yet. I've done quite a bit of work in this space. To those...
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Re: Gaming and gambling

Registered Member ·
I would absolutely be interested in your study of this area of gaming @Registered Member thank you
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Re: Gaming and gambling

Registered Member ·
Hi @Registered Member. Send me an email: steven@instituteofgames.com and i'll send you my working documents.
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Re: The first long-term study on how screen time affects children's brains

Registered Member ·
I was just about to say that Aaron! Content matters! This has been an ongoing debate and I'm afraid I'm on the pro-screen time. I find these studies skewed... "If you give a child an app where they play with virtual Legos, virtual blocks, and stack them, and then put real blocks in front of them, they start all over," Why would you test block-building capacity and say this skill isn't transferable when using real blocks? Seems pretty obvious. I'm sure if you tested for non gross motor skills...
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Re: Gambling for Shoes?

Registered Member ·
I am shaking my head over this one. As gambling is defined as “risking money or something of value on the outcome of an event involving chance when the probability of winning or losing is less than certain”. I would consider this ‘gambling’. Would this fall under the pervue of OLG or AGCO for follow-up? Interesting this article (referenced in the first article) speaks to the game being rigged. If it is proven to be rigged, I wonder about the fall-out, if any, for the gaming industry?
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Re: Gambling for Shoes?

Registered Member ·
Interesting for sure. I would call it a form of "recreational gambling" although $5 a pop seems very high. I agree it could become a potentially risky activity for people who are more vulnerable - quite a few in Queen West!
 
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