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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Extends Hours for Sale of Alcohol"

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JGI Fall 2021 - Issue 48 - Now Available!

Registered Member ·
The JGI Fall 2021 Issue is now available - all issues are open access. This quarterly issue features work by Canadian researchers, including Michael Wohl and Nassim Tabri, as well as international scholars, Sally Gainsbury, Bowden-Jones, and others. Original research by a Toronto-based team examined the high prevalence of problem gambling - but low rate of treatment participation - among people experiencing poverty and homelessness and showed that social, financial, housing, and health...
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Media Impact - YMCA Webinar

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Childhood Experiences and Problematic Smartphone Use: Potential public health implications?

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A recent study by Forster et al. (2021) looked at the impact of adverse childhood experiences (i.e. witnessing domestic violence, parent alcohol and drug use, etc) on problematic smartphone use later on in life. The authors conducted surveys on college students which explored their exposure to adverse childhood experiences and assessed their level of problematic smartphone use. They found that students with increased exposure to adverse childhood events were at greater risk for problematic...
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[Online workshop opportunity, March 10th 2022] Fundamentals of gambling and gaming: Effective assessment and treatment planning

Registered Member ·
The Gambling, Gaming, and Technology Use team is offering a facilitated workshop: Fundamentals of gambling and gaming: Effective assessment and treatment planning on March 10th from 13:00 to 15:00 hours EST. This training is best suited to newly qualified clinicians as well as students who are currently working directly with clients, however, successful completion of the Fundamentals of Gambling and Gaming (FUN-GG) course is a prerequisite. FUN-GG is a short, self-directed course that...
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Webinar Today - Registration is free! ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview.

Registered Member ·
So much has transpired in mental health and addictions over the last two years during the COVID-19 pandemic and there is much to learn from our colleagues at ConnexOntario. Anne Counter, Director of System Navigation and Information Services will be taking us through the history of ConnexOntario, providing us a refresher of their services, as well as sharing current data in regards to trends specific to gambling and technology use. We will also learn about the impact of COVID-19 on the...
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Supporting African Caribbean Black (ACB) Women with Gambling Concerns: A Best Practices Guide for Professionals – A wonderful collaborative article and a must read from the team at Jean Tweed and their project partners.

Registered Member ·
As February comes to a close with us celebrating and honoring Black History Month , we are only mindful at GGTU to ensure we send out a tribute to the Jean Tweed article, spearheaded by Angela Allen. This well written guide needs to be shared within our community since it shines a light on their wonderful research and helps us better understand and support African Caribbean Black (ACB) women with gambling concerns. After a thorough literature review and survey being conducted, the results...
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Webinar Replay! For everyone who would like to stay “Connex”ted! Do we know what is new in our community and how to stay connected?

Registered Member ·
On February 24, 2022, GGTU hosted Anne Counter who was our star presenter, “ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview” . With COVID-19 changing the world and accessibility platforms being constantly revised to meet new technology advances. Anne’s presentation was really timely with relevant information on new and innovative initiatives being rolled out by ConnexOntario. They still strive to ensure they bridge services for...
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The Common Sense Census: Media Use by Tweens and Teens, 2021-22

Registered Member ·
Common Sense Media have published their annual report from a large-scale, national survey of U.S teens and tweens on their media use habits. The report compares media use by teens and tweens before and during the COVID-19 pandemic. Within the report, the authors present some recommendations for caregivers and parents as well as policymakers about healthy and safe media use for young people. Below are some key findings from the report: Media use in tweens and teens has grown faster since the...
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Re: Gambling and advertising: Should there be more regulations?

Registered Member ·
My short answer is yes, including the way that media reports on when people win the lottery jackpots. They potentially propagate gambling myths by saying things such as: they won by playing the same numbers for the past 36 years and you could be next, or they picked their numbers by using birthdays and anniversary dates and it finally paid off. This gives people a message that they can somehow influence the outcome of the game. There is lots more to say but I will leave it at this for now.
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Digital Burnout: How it May Impact Perceptions of Problem Technology Use

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Digital Burnout: COVID-19 Lockdown Mediates Excessive Technology Use Stress by Sharma Manoj Kumar, Anand Nitin, Ahuja Shikha, Thakur Pranjali Chakraborty, Mondal Ishita, Singh Priya, Kohli Tavleen, Venkateshan Sangeetha View the article here Discussions of how events of the Covid-19 pandemic might impacts various areas of human life have been a hot topic for debate over the previous 2 years. With outbreak numbers stabilizing and the resuming of "normal" daily activities more recently,...
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Re: Gaming helps

Registered Member ·
Good point Brian, it is not helpful to demonize something that so many people do. We need to look at the pros and cons and why people do it, just like we do anything else, substance use, gambling, and so on. Your point about regulation is a good one, as we have seen with other things like gambling and alcohol.
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Three hours a week: Play time’s over for China’s young video gamers

Registered Member ·
https://www.nbcnews.com/tech/video-games/three-hours-week-play-times-chinas-young-video-gamers-rcna1816 In 2021 China imposed restrictions on video game play for under 18’s, 1 hour of play Fri, Sat, and Sun between 8pm and 9pm. An intervention China said was required to “pull the plug on a growing addiction”, gaming once described as “spiritual opium”. Has this been helpful, should other countries adopt this strategy? In China gaming companies are required to have Real-name verification...
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Phubbing

Registered Member ·
Video Phubbing (Phone Snubbing) – A 3:55 minute interview with Dr. Suzanne Degges-White, Relationship Expert, Northern Illinois University by WGN Evening News (Chicago) on April 6, 2022. Accessed May 28, 2022 at https://www.youtube.com/watch?v=ZyiOQq3lwgM How it relates to problem social media use Phubbing (ignoring other individuals by using a mobile phone during a face-to-face conversation) is a result of smartphone use and is noteworthy because it can impair communication between the...
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Commentary - Chinese Video Gaming Policy

Registered Member ·
The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read on if interested in these aspects of the policy! See article attached.
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Re: Commentary - Chinese Video Gaming Policy

Registered Member ·
The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read if interested in these aspects of the policy. Reference: Xiao, L.Y. (2022). Reserve your judgement on "Draconian" Chinese video gaming restrictions on children. Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021). Accessed June 3, 2022 at https://www.researchgate.net/p...er_Carras_et_al_2021 (pasted ...
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FREE VIRTUAL YMCA MEDIA IMPACT AND YOUTH GAMBLING WEBINAR

Registered Member ·
The Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto is hosting a FREE and VIRTUAL Media Impact webinar. Below is a brief description of the webinar: How many youth were exposed to a gambling ad during lockdown? Can Twitch be used to gamble? Are influencers being used to market gambling products? The YMCA of Greater Toronto's Youth Gambling Awareness Program's (YGAP) Media Impact presentation will tackle these questions and more, in a free hour-long session. The...
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Screen Time - effects on the social, cognitive and emotional development of children and youth

Registered Member ·
https://informedfutures.org/wp...tive-development.pdf ; The article speaks to the effects of ‘screen time’ on the emotional, social and cognitive development of children and youth, including gaming, social media, and educational type virtual activities – both positive and negative. It mentions some emerging evidence on structural changes within the brain associated with increased use and how it relates to non-educational screen time. It mentions a factor around ‘stimulation overload’...
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Problem technology use, academic performance, and school connectedness among adolescents

Registered Member ·
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8871851/ 1. This article discuss about the problem technology use and the related effects on academic performance and student life. This article was prepared based on data collected from students. 2. The article clearly picturizes that females are more affected by excessive technology use and the resulted academic complications than male. The study also points to the fact that the connection between problem technology use and academic performance...
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Is Facebook creating "iDisorders" ?

Registered Member ·
1. This article dated back in January 2013, focusing on the technological use of various means and media on symptomology of mood disorders and examines the impact of attitudes toward technology and multitasking in addition to tech related anxiety around the inability to check devices as frequently as desired. 2. "iDIsorders" was defined as "...the negative relationship between technology usage and psychological health", suggesting implications around heightened usage being negative. 3. In...
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FREE Virtual YMCA Youth Gambling Awareness Program Webinar

Registered Member ·
Hi there, I hope you are having a pleasant day! I wanted to let you know about our upcoming Gambling & Stigma webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Below is a brief description about the webinar : Do the words we use matter? Where does stigma come from? How do we break the cycle? If you’ve ever wondered the answer to any of these questions, then look no further because the YMCA’s Youth Gambling Awareness Program (YGAP) has you...
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FREE Virtual YMCA Youth Gambling Awareness Program Webinar

Registered Member ·
Hi there, I wanted to let you know about our upcoming Gambling & Media Impact webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Below is a brief description about the webinar : How many youths were exposed to a gambling ad during lockdown? Can Twitch be used to gamble? Are influencers being used to market gambling products? The YMCA of Greater Toronto's Youth Gambling Awareness Program's (YGAP) Media Impact presentation will tackle these...
Event

Gambling and interpersonal violence

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FREE Virtual YMCA Youth Gambling Awareness Program Webinar

Registered Member ·
I wanted to let you know about our upcoming Gambling and Media Literacy webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Below is a brief description about the webinar : How many youth were exposed to a gambling ad during lockdown? Can Twitch be used to gamble? Are influencers being used to market gambling products? The YMCA of Greater Toronto's Youth Gambling Awareness Program's (YGAP) Media Impact presentation will tackle these questions and...
Discussion Topic

FREE Virtual YMCA Youth Gambling Awareness Program Webinar

Registered Member ·
I wanted to let you know about our upcoming Gambling and Stigma webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Below is a brief description about the webinar : Do the words we use matter? Where does stigma come from? How do we break the cycle? If you’ve ever wondered the answer to any of these questions, then look no further because the YMCA’s Youth Gambling Awareness Program (YGAP) has you covered! Stand-up to Stigma is a free session,...
Discussion Topic

FREE Virtual YMCA Youth Gambling Awareness Program Webinar

Registered Member ·
I wanted to let you know about our upcoming Gambling and Stigma webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Below is a description of the webinar: Do the words we use matter? Where does stigma come from? How do we break the cycle? If you’ve ever wondered the answer to any of these questions, then look no further because the YMCA’s Youth Gambling Awareness Program (YGAP) has you covered! Stand-up to Stigma is a free session, designed for...
Discussion Topic

Setting Healthy Boundaries

Registered Member ·
Youth Gambling Although they may not be of legal age to enter a casino, youth may be already engaging in gambling behavior to some degree, even from a young age — whether that’s making a bet with a rare Pokémon card or playing a claw machine game to win a prize. Gambling at any age has risks associated with it and the potential to cause harm. Some video games have elements of betting or gambling, even in skill-based games. Loot boxes are an example which typically offer players a chance to...
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IPTU Fall 2023: Online gaming operator fined $150K for failing to protect player from massive losses: AGCO

Registered Member ·
https://toronto.citynews.ca/2023/11/09/online-gaming-operator-fined-150k-for-failing-to-protect-player-from-massive-losses-agco - A registered Internet gaming operator has 150K in fines levied against them by AGCO (Alcohol & Gaming Commission of Ontario) for allowing/incentivizing a vulnerable player who had flagged as high risk on multiple occasions. - The company had even enticed player who withdrew consent with bonuses and credits, tickets to sporting events. -- There are many tools...
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Is Technology Addiction As Dangerous as drug & alcohol addiction for teens?

Registered Member ·
As a parent I am very concerned for the upcoming generation with gaming/technology use. I find that it is very addicting, my children have a ipad however we use it when we are camping and it is raining or in the vehicles. I do notice a reaction from my children when the ipad is taken away. I feel due to the ever-changing world we are in and how much technology is a part of our world also has a huge impact, not necessarily that technology is bad just that we as parents and adults need to be...
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Steps Towards Screen Media Prevention - What can Parents/Adults do in the Early Years?

Registered Member ·
Canadian Paediatric Society Position Statement Screen time and preschool children: Promoting health and development in a digital world - posted Nov 24, 2022) This position statement explores the: impacts of screen media on development psychosocial impacts of screen media impacts of screen media on physical health Within each section, potential benefits and risks are explored as well as strategies to minimize and mitigate these risks. Recommendations for families are categorized into how to:...
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Digital well-being: the relationship between technology use, mental health and interpersonal relationships

Registered Member ·
Digital well-being: the relationship between technology use, mental health and interpersonal relationships https://www150.statcan.gc.ca/ n1/pub/22-20-0001/ 222000012024001-eng.pdf 25% of Canadians spent 20 hours or more, per week, using the internet those that spend more time on their smart phone, checking it more than once per hour, report lower life satisfaction and increase in mental health issues those connecting with friends and family online are more likely to spend time with friends...
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Social Media during COVID

Registered Member ·
This study explored social media's role in feelings of fear during COVID. 86% reported fear or panic (many females) regarding health information (misinformation) that was posted on social media. Levels of fear response differed by age and gender with more females reporting higher levels of fear, which can have implications on mental health.
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