Tagged With "Gaming"
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Yes, I remember when I worked with teens and parents as an EA for several years that young teens especially really appreciated clear rules and expectations around behaviour. Especially when it was consistent, it helped create a sense of safety and trust (plus some learning time and patience from parents/carers in those times when teens wanted to explore and test how firm those boundaries are!) Dr. Brene Brown speaks a lot about this on her podcast too. Older teens could also help co-create...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
This makes a lot of sense to me as well. If there isn't a clear contingency of what is and isn't allowed/expected, then people are going to test where those boundaries are. Especially if the choice is between doing something that they find engaging vs. something that may be important but isn't as immediately as captivating. Do you think that for older teens/young adults that it's better to set clear rules/expectations or to have discussions on time management, values/priorities and how they...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Great question Mahfuz What I find often is that parents are rewarding children for following rules, rather than setting up a system where the child has a consequence of losing whatever their personal currency is when they don't follow through with expectations. I suggest parents make a list, that is clear for the child to follow, that contains both personal responsibilities as well as chores that are required. This list can be discussed and created with the child. But some of the items are...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Hello again Elaine, I'm wondering if you could share a bit about how you help parents differentiate healthy and enthusiastic gaming from problem gaming? In the documentary, Jake mentioned that at one point he returned to gaming when telling his story. When coaching parents/caregivers, how do you approach this when young people return to gaming after quitting? Thanks again! Chloe
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thanks for your questions, Chloe. Q How would you help parents differentiate healthy and enthusiastic gaming from problem gaming? A Recreational gamers are able to self-regulate their gaming time. They play for short periods of time and understand there are many translatable skills that gaming offers such as problem solving, team dynamics, determination and tenacity, and micro and macro managing. These players still enjoy a variety of other activities outside of gaming. Escapers and High...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Very informative. Thanks for sharing your knowledge with us!
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thank you to all of you who posted questions over the past two day and thank you again Elaine for taking the time to join us online for this Q&A . Please note that if you are reading this after 5pm on May 7, 2021 this Q&A discussion is now closed. We asked Elaine where people could connect with her and find out more about her work: Website: https://eyespyhealth.ca/ Facebook: https://www.facebook.com/shedd...videogamingaddiction LinkedIn: https://www.linkedin.com/in/elaineuskoski/...
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Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Welcome to our Q&A discussion with Elaine Uskoski. Over the next two days (May 6 & 7, 2021) we’ll be posting questions to Elaine about her and her son Jake’s story, as featured on recent CTV W5 feature, ‘Hooked’ a twenty-minute documentary about problem gaming in Canada. We invite you to watch the documentary by clicking here and join in our discussion on this thread below. Please remember to follow our Community Guidelines when posting and be considerate to others when posting your...
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Problem gaming & social media treatment research
For those of you who checked out the webinar, " What we know about treating problem gaming " in Late March this year (archive linked if you haven't!), the article the presentation was based on has just been published which you can find here . Some highlights: We reviewed 41 treatment studies for problem gaming, and did not find any for problem social media use. 8 studies were categorized as pharmaceutical, with Buproprion showing the most promise 26 studies were categorized as psychotherapy,...
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Time spent gaming and psychiatric symptoms in childhood
Many parents of young children worry about how much time their kids play video games and if that may cause mental health problems later on. However, few longitudinal studies have been done to examine how playing games at a young age impacts psychiatric symptoms later in life. A Norwegian team of researchers looked into this and found the following in a sample of 791 children: More ADHD symptoms at age 8 predicted more gaming at age 10 Gaming did not predict any more psychiatric symptoms The...
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Re: Time spent gaming and psychiatric symptoms in childhood
This is a really interesting study. Thanks for sharing.
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YGAM report to MPs highlights online abuse of girl gamers
Sharing this interesting report from YGAM * about the experiences of girl gamers of a variety of ages. This report summarizes the experiences of harassment and misogyny experienced by gamers who are women in online gaming communities. The report sets out recommendations that will be presented to UK MPs on the All-Party Parliamentary Group for Video Games and E Sports about how to safeguard young women, educate parents and young boys about topics such as rape culture and discrimination. It's...
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Re: Gacha Games - The merging of gambling and gaming
This podcast/YouTube series is great! One of the key quotes for me was: "I've never seen the appeal of casinos... they're scary but to me, Gacha is [like] paying for an experience, I want this thing I'm paying for... I know exactly what I'm getting into" But then... the price you're paying for an item is variable and the thrill of eventually getting it will elicit that dopamine hit. I appreciated the hosts arguing some of the nuances of Gacha vs casino gambling! I wonder how it would be...
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Gacha Games - The merging of gambling and gaming
Below is a clip of some podcast hosts talking about "Gacha games" and the harms that might come out of it. Some NSFW language in the clip (a lot actually). https://www.youtube.com/watch?v=kN_d-Np0pyg&ab_channel=TrashTasteHighlights How familiar are you with gacha games and what are your thoughts on this new area and how the general public sees it?
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Re: Gacha Games - The merging of gambling and gaming
This is also a good video explaining the comparable of Gacha to Casinos https://www.youtube.com/watch?v=v-0W8LzeOg4
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Re: Gacha Games - The merging of gambling and gaming
Great video Elaine. It wasn't a main part of the video you linked, but at 3:35 they're discussing a "whale" (i.e., someone who spends a lot of money on gacha games) and the subs indicate he, "did stocks and futures. That sort of thing". With gambling declining in Canada and in general worldwide, I wonder how many people who might have been gambling in slot machines or bingo might be gambling through gacha games instead, and how the profile of getting the same feeling of gambling through...
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Re: COVID-19's Impact on Youth Gambling and Gaming - YMCA Webinar
Thanks for sharing @Registered Member! Certainly a topic of great interest to our CoI members!
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Re: COVID-19's Impact on Youth Gambling and Gaming - YMCA Webinar
Looking forward to catching up on the recording of this one, @Registered Member!
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Can jurisdictions effectively impose limits on videogame use by kids?
The Wall Street Journal has reported that China imposed a new rule for the country’s minors: No videogames during the school week and one hour a day on Fridays, weekends and public holidays. China announced strict new measures today to reduce what authorities describe as youth videogame addiction. The new regulation, announced by the National Press and Publication Administration, allows minors to play videogames between 8 p.m. and 9 p.m. on Fridays and weekends as well as public holidays. It...
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Re: Can jurisdictions effectively impose limits on videogame use by kids?
I saw a similar article earlier last month where Tencent, one of the larger Chinese video game companies, made a pledge that they would reduce play time for minors to an hour during weekdays and no more than two hours during vacations and holidays. They did this after Chinese state media made a comment about video games being “spiritual opium”. The company also implemented measures such as facial recognition systems for certain games to prevent kids from using their parents’ IDs to buy...
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A $25 Opportunity for Youth Gamers
The YMCA-Youth Gambling Awareness Program (YGAP) is looking for Canadian youth 18-26 years old to take part in a focus group on gaming and gambling. The purpose of the focus group is to examine the types of gaming and gambling activities that youth engage in and their experiences with loot boxes/loot crates/player packs, esports, gambling activities etc. Youth will be also presented with questions for an upcoming survey on youth gambling and gaming, and asked for feedback, ideas, and...
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Re: A $25 Opportunity for Youth Gamers
Hi @Registered Member I think the link might be broken? I tried and it says survey closed. If you can share the link I'll pass on to my network
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Re: A $25 Opportunity for Youth Gamers
Hi @Registered Member, sorry for the delayed reply. I've heard back from the team running the survey and they've closed it because they've filled both sessions. That being said, we're running a similar opportunity in early October and will be posting information about it this week. So if you like I can let you know when this opportunity goes live
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Re: A $25 Opportunity for Youth Gamers
No worries! It's great to hear all the spots were filled!
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Beyond Betting - YMCA Limited Podcast Series
🔈 Check this out! 🔈 In the first episode of The Beyond Betting Podcast hosted by the YMCA of Greater Toronto's Youth Gambling Awareness Program ( # YGAP ), the hosts tackle the topic of player packs in video games like Madden and FIFA, while sharing real-world advice for staying safe while playing these games! To listen 🎧, go to: https://youtu.be/rpisfMp9HGw
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Re: Beyond Betting - YMCA Limited Podcast Series
Congrats on the podcast! Excited to listen to your first episode!
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Podcast Interview with a Recovering Video Gaming Addict
Many of you are familiar with my son's story of gaming addiction, as told by me in my speaking, webinars, and my books. Podcaster and recovered gambling addict, Brian Hatch recently interviewed my son, Jake, on his own, so he could share his journey through gaming addiction and recovery. Jake discusses what led him down the rabbit hole, how he struggled to overcome his compulsion, the support he received, and how he now manages his life, as well as his relationship with the internet, as a...
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New online training available: Fundamentals of Gambling and Gaming
This week, CAMH GGTU have launched a new foundational online training: Fundamentals of Gambling and Gaming This short, self-directed online course will provide students and professionals with a foundational understanding of problem gambling and gaming. This training presents current evidence and best practices for recognizing and supporting individuals at risk of, or experiencing, problem gambling and/or problem gaming. This includes information on evidence-based screening tools, assessment,...
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Online Gaming, Self-stigma and Addiction amongst people with Schizophrenia
In their study Chang et al (2021) looked at the mediating effects of online gaming on self-stigma amongst people with schizophrenia. Self-stigma in mental health is when an individual with a mental illness internalizes the stereotypes that society places on their mental illness. It has been shown to cause significant psychological distress such as anxiety and depression. Individuals with schizophrenia are thought to use technology to cope with these symptoms similar to how substances are...
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[Online workshop opportunity, March 10th 2022] Fundamentals of gambling and gaming: Effective assessment and treatment planning
The Gambling, Gaming, and Technology Use team is offering a facilitated workshop: Fundamentals of gambling and gaming: Effective assessment and treatment planning on March 10th from 13:00 to 15:00 hours EST. This training is best suited to newly qualified clinicians as well as students who are currently working directly with clients, however, successful completion of the Fundamentals of Gambling and Gaming (FUN-GG) course is a prerequisite. FUN-GG is a short, self-directed course that...
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GGTU Training Needs Assessment
The Gambling, Gaming and Technology Use (GGTU) program at the Centre for Addiction and Mental Health creates training products and resources for clinicians working in the area of addictions and mental health. We would love to hear from you about how we can serve your training needs better. Your participation in this survey helps us continue to deliver high-quality products and support. This survey should take approximately 5 minutes and will remain open until Thursday March 24 th at 5 p.m.
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Extra! Extra! Canadian Gaming Summit folds and gets dealt a new hand!
SBC is acquiring the long-running Canadian Gaming Summit , Canada’s premier annual conference and trade show for land-based and igaming professionals, from current joint owners the Canadian Gaming Association and MediaEdge Communications. This will all take place on June 7-9, 2022, Metro Toronto Convention Centre in downtown Toronto. Click here for the full article and how this might change our industry and the Igaming sector. What is the igaming sector you ask? Read Here.
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Re: Extra! Extra! Canadian Gaming Summit folds and gets dealt a new hand!
I had attended one of their conferences years ago when GGTU was just starting out and they have so much swag that they gave away.
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The Common Sense Census: Media Use by Tweens and Teens, 2021-22
Common Sense Media have published their annual report from a large-scale, national survey of U.S teens and tweens on their media use habits. The report compares media use by teens and tweens before and during the COVID-19 pandemic. Within the report, the authors present some recommendations for caregivers and parents as well as policymakers about healthy and safe media use for young people. Below are some key findings from the report: Media use in tweens and teens has grown faster since the...
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Video Game and ADHD Video Resource
https://www.youtube.com/watch?v=R634ytgt7fw 1) By discussing the feedback loop in video games, this video helps to increase understanding on why things offline start to feel less rewarding compared to video games, along with why it is easier to focus / be motivated with a game. 2) This video offers ADHD target information, which is of extra benefit since having ADHD is a risk facture in developing problematic gaming behaviour. However, this information can still be applied to neurotypical...
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Re: Video Game and ADHD Video Resource
Hello Rosarie, Thank you for your sharing. Definitely the feedback loop is a way to tackle problem technology use. A behavioral conditioning would be useful to minimize screen time.
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Re: Video Game and ADHD Video Resource
This video is great for explaining one of the motivations for gaming and how else to possibly get that same need filled in other ways. Understanding motivation and what need is being filled by the behaviour is vital information.
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FREE Virtual Webinar: When Gaming Meets Gambling
Are video games like Candy Crush gambling? How do video games promote gambling among youth? What is a Freemium Model game? All these questions and more will be discussed in this free webinar being conducted by the YMCA of Greater Toronto's Youth Gambling Awareness Program. Game-Bling is an interactive webinar designed for service providers and parents of youth, during which we will explore the dangers of the blurred lines between gaming and gambling and provide tools to understand and...
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Re: FREE Virtual Webinar: When Gaming Meets Gambling
I have participated in this webinar in the past and found it to be very educational and supported my work at PlaySmart Centre. It offers a look at how gaming and gambling are potentially connected. Highly recommend signing up if you're able to.
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Client Video on Confidence with Gaming vs Offline World
https://www.youtube.com/watch?v=wngVZR8ISBU In this video by Cam from Game Quitters (a self-help group for people with video game addiction and their family that also has treatment services for a fee) outlines a common concern within the gaming community. The idea that gaming is the only thing the person can do well, and that cutting back or quitting games will take away the only way they can feel accomplished. Not only is this a fear that many clients for problem gaming can relate to, but...
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Re: Client Video on Confidence with Gaming vs Offline World
I'm bookmarking this video-great to have a peer support approach among my resources available. I've certainly had clients discuss the sentiment that gaming is their only source of confidence.