Tagged With "problem tech use"
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Re: Article: Ways Casinos can Attract Younger Generations of Slot Players
I'm not surprised -- those of us trying to help people with gambling problems face an uphill battle in terms of public buy-in (for lack of a better term). At this point in history, problem gambling isn't perceived as being as problematic as substance addiction. Also, as far as I know, for-profit businesses or government agencies (like the OLG) have a lot more money and regulatory leeway to advertise their products (i.e., casinos), compared to non-profits which are staffed by regulated...
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Re: Gambling for Shoes?
I am shaking my head over this one. As gambling is defined as “risking money or something of value on the outcome of an event involving chance when the probability of winning or losing is less than certain”. I would consider this ‘gambling’. Would this fall under the pervue of OLG or AGCO for follow-up? Interesting this article (referenced in the first article) speaks to the game being rigged. If it is proven to be rigged, I wonder about the fall-out, if any, for the gaming industry?
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Re: Gambling for Shoes?
Interesting for sure. I would call it a form of "recreational gambling" although $5 a pop seems very high. I agree it could become a potentially risky activity for people who are more vulnerable - quite a few in Queen West!
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Re: Gambling for Shoes?
Thanks for sharing the article about the lawsuit @Registered Member. It will be interesting to see whether the game has some element of skill, and whether the advertisements about it were truthful. I agree with both @Registered Member and @Registered Member that this is a form of unregulated gambling. I find it interesting how forms of gambling evolve over time and how they are now popping up outside of casinos.
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Re: Sleep problems in teenagers reversed in just one week by limiting screen use
Might be worth investigating what else the teens are doing in their newly found 4 hours of time not sitting in front of a screen. If they are exercising, that might be the reason they are sleeping better, rather than blue light avoidance.
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Re: Gambling and Gaming Harms: Ontario Professional Development Forum
@Alison Benedict and @Elaine Uskoski - I enjoyed both the Current Trends in Youth Gambling, Gaming, Technology Use and Cannabis panel as well as the Working Across Sectors to Improve Access to Gambling Treatment for Diverse Populations breakout session. I honestly learned so much from both of your talks and want to thank you for sharing your personal experience with us. Another part of the forum that I enjoyed was meeting everyone at our booth during the first day. It is always nice to hear...
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Re: Blog: A Health Communication Campaign to Address Gambling Among College Students
Thanks Tiffany! Interesting blog. Really hits home the need to: 1. Develop different communications for different needs/audiences (i.e. some featuring slot machines and others sports betting); and 2. The importance of involving the target audience in the design, testing and evaluation of the communication strategy in order to minimize potential unintended negative consequences.
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Re: Internet and gaming addiction – New research
"In their article in Addictive Behaviors , a team from the University of California in the US looked at 27 studies on IGD published between 1998 and 2016, to determine whether the disorder is indeed becoming more prevalent. The average across all years was 4.7%, and the results showed it has not increased significantly in the last two decades." I have not read the article in Addictive Behaviors yet but that is a surprising finding. It makes me wonder about the screening...
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Re: Gambling, Gaming, and Technology Use Knowledge Exchange
Thank you for posting this article, Elaine! I think it is relevant food for thought for both parents and professionals. I especially like that she talks about the importance of ruling out and addressing electronics in mental health assessments. In the article, Dr. Dunkerley also says, “ Time and again, I’ve realized that regardless of whether there exists any “true” underlying diagnoses, successfully treating a child with mood dysregulation today requires methodically eliminating all...
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Re: is the news the new FOMO?
I was a bit taken back as well Rebecca, given the amlount of trolling that people do. I have never commented on an online story before, preferring to talk about what I have read in person, with family and friends. i have though, in my life a few people who have engaged in "twitter wars" with others over heated topics. There was most definitely an energy that came from that. Can't say that they were happier though.... Keep us posted about your commenting!
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Re: Screen time and ADHD
Thank you for sharing this link, Lisa. I read Leonard Sax's work as a young mom and he helped me to understand what raising healthy boys would look like. My son, Jake was diagnosed with ADHD at age 19 while in mid crisis with a gaming addiction. At the time, I really questioned the diagnosis, as I had him tested when he was much younger and this was not found. As I read Gabor Mate's work in his book, Scattered Minds, I did see that Jake was exhibiting symptoms of ADHD. He was put on a...
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Re: How to Improve Screening for Problem Gambling - Recruiting for Concept Mapping Study
hi, do you have a website that your call could be linked to? This is because eenetconnect is a closed/shielded site which is not friendly to www interactivity beyond it's wall. thanks as useful project. Bill
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Re: How to Improve Screening for Problem Gambling - Recruiting for Concept Mapping Study
Hi Bill, Thanks for the info, sorry as a new user, I was unaware of that. Information about the call and the study can be found at https://www.guilcherlab.com/re...t-opportunities.html and https://learn.problemgambling.ca/eip/poverty . Thanks again, Lauren
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Re: Teens in Urban Regions Are More Likely To Experience Problem Video Gaming
I am located in a rural county of Ontario with no access to transportation and a high rate of low income families who struggle to have access to sport available in our community, having said that you would think that problematic video game use would be more of an issue for the youth in our rural areas.
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Re: Teens in Urban Regions Are More Likely To Experience Problem Video Gaming
I like your idea Tiffany of adding safer gaming practices into curriculum with safer gambling information. I also think that there is a need for a paired curriculum for parents/guardians on both of these topics, especially as technology use is so ubiquitious. I wonder how influential overall wellness and mental health education would be at addressing some of those underlying issues and how students would respond if the curriculum not only taught safer gambling and gaming practices, but...
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Re: Research on Parent-Child "Technoference"
Such interesting findings! I wonder if the length of time that parents spend with their children make a difference to the level of technoference experienced, and in turn the behavioral outcomes - as stay at home moms of little ones under 5 spend a lot more time with their kids, and likely experience this to a greater degree than parents who work. I also wonder if there are any mediating factors that might reduce the behavioral problems seen in young children as a result of technoference?
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Re: Research on Parent-Child "Technoference"
Thanks for sharing the informative video, Elaine, and thanks Rebecca for your insightful questions. I think the current research article is scratching the surface and that more research and clinical evidence is needed on technoference and the long-term consequences on the parent-child relationship, the parent and the youth. As the article and Sarah pointed out (thank you!), it is likely a bi-directional relationship with many complex factors to consider. But this article does provide a great...
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Re: Research on Parent-Child "Technoference"
This is such an interesting thread. It's also brought to my mind the amount that technology is used in the classroom now. Even my son in JK had specific iPad time and tasks that he had to complete/lerning activities to complete. I would wonder if that will eventually factor in to the research as well.
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Re: Gambling, Gaming, and Technology Use Knowledge Exchange
This is truly insightful, Lisa! Although the backlash exists, it's important in that it forces us to have conversations, debunk myths and stigma, as well as ensure the right evidence is getting out there. What I liked most were the ways in which Bogost negotiated the "pathology" of gaming, to demonstrate how it is received and/or accepted in the medical profession.
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11
Interesting article and I do agree that caution is always a good thing when it comes to diagnosing people. I think it is important to continue to do research to help us better understand this issue. I am hoping that the inclusion of gaming disorder in the ICD-11 will contribute to further research and clarity around this problem. In response to Nigel's comment, "My caution is that we shouldn't be too quick to label people who play games a lot as having an addiction problem," I would say that...
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Re: Adolescent Problem Gambling
One more thing I forgot to mention - we also have our latest handbook entitled Adolescent Problem Gambling: A Prevention Guide for Parents now available on our website in both English and French .
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Re: CBC News Article: Tech companies encourage us to be smart about phones
Thanks for sharing, Matt! Just to add to this discussion - an article published yesterday in TechCrunch announces that Facebook and Instragram's new "digital well-being screen-time management dashboards" have been launched in the US. This dashboard shows how many minutes people use each of these apps per day and their average use in a week. It also allows users to mute notifications and set daily usage limits, after which a notification will come up to say they have surpassed the limit. What...
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Re: Is Screen Time Hurting Your Heart?
Thanks for sharing Howie! I remember when the articles starting coming out a few years ago claiming "sitting is the new smoking" I was very, very scared. Those of us who work behind a computer know how much time we spend sitting in front of a screen. I can imagine that for young people, it will be even more true when they reach the working world, as they are accustomed to being on their phones/computers in their personal time. Let's hope the future brings some sort of technological advances...
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Re: Is Screen Time Hurting Your Heart?
Thanks for sharing. As a mom with an adult son who is now 14 months detoxed from gaming, I can't say enough about how much exercise played a huge part in getting into recovery and continuing it with success for my son. It not only helps with keeping his heart healthy but also gives him the dopamine high he was addicted to with gaming. He is still working hard at keeping the balance as his work in in a maintenance software company doesn't provide the needed movement and cardio. He uses a...
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Re: Interview for CBC Kids
Lisa, can you let us know when it will air? I'd love to listen and then download the segment afterwards, if possible. Thanks!
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Re: Interview for CBC Kids
Hi Emily, They mentioned early September and we asked that they let us know so we can tune in. If I hear from them, I will certainly pass the information along. Lisa
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Re: Cell Phones in Classrooms
Thanks for the suggestion of the video Elaine! She had some interesting facts and stats. I found her graphs about prevalence of anxiety and the 50% saturation of smartphone use eye opening. Colleeen's point, of parents wanting to be able to get a hold of their children anytime necessary and of chidlren as young as grade 2 or 3 getting phones is also interesting. I wonder if GenX'ers are passing their anxiety down to their children and that is getting transmitted via the need to be in...
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Re: Canucks players put in video game ban on the road
Interesting that the team managment must have been seeing a negative impact on the players from their tech use. I am so curious as to what was happening that brought them to this place. Wouldn't that be a great study? The impact of video gaming on professional athletes? I wonder though, if this will merely force their playing to be covert? Also, they have restrictions on their movements ie curfews so I wonder if they are being offered alternatives on how to use their down time while in hotel...
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Re: YouTube stars talk about experiencing burnout
Technology seems to be coming faster, with growing demand. I hope we eventually find a more meaningful and balanced approach, while still appreciating all that it offers us. These kinds of stories are a good start.
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Re: Just Released: Journal of Gambling Issues, issue no. 40
Excellent. Looking forward to reading these articles!
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Re: INQBOARD: Older Adults & Problem Gambling
Thank you for this Kim. I love the infographic and was enticed to read the report. It was interesting to note: “Casinos have been shown to use marketing and services targeted specifically at older adults. These services include free transportation from older adult living facilities, low cost food and alcohol, needle disposals for diabetes sufferers and defibrillators, and entertainment options directed towards older adults, including recording artists from the 1960s and 1970s (Bjelde,...
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Re: INQBOARD: Older Adults & Problem Gambling
This is a great resource @Registered Member! Thanks so much for sharing. The original research that is featured in this infographic was published in issue no. 39 of our Journal of Gambling Issues. This issue featured a special section on gambling in older adults, which you can read here .
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Re: Patterns of compulsive smartphone use suggest how to kick the habit
One year ago today, while ill and in quarantine for weeks, after returning from a vacation quite ill, I found myself becoming far too dependent on my phone because I felt so isolated. And I realized that this wasn't the beginning of my phone dependency. Through the years my son was struggling through the toughest part of his video gaming addiction recovery, I continually checked my phone for messages from him. He needed a lot of support. And I was never far from my phone. It was during that...
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Re: CTV interview Should addiction to video games be considered a disease?
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
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Re: CBC News Article: Tech companies encourage us to be smart about phones
Thanks for sharing this article, Tiffany. I think tracking and monitoring usage is a good first step to increasing self awareness around the possibility of over-usage and can allow people to start questioning whether their level of use is causing problems at all. There are also other apps (e.g., Rescue Time, Cold Turkey, Self Control, etc.) that help capture this info and/or allow users to block certain websites to help minimize use.
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Re: Research on Parent-Child "Technoference"
Thanks Tiffany - I think the bi-directional nature of the relationship between parent technology use and child behavioural problems is an important consideration. Parents with children with behavioural problems would likely benefit from understanding, support and opportunities to learn positive coping skills for their own high stress levels.
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Re: Research on Parent-Child "Technoference"
Hi Tiffany, this is fascinating. Thank for posting! Can you elaborate briefly on what they meant by devices "that interrupt activities with their child on a daily basis." How can a device 'interrupt' an activity, particularly an interpersonal activity? Even a quick example would be great. Thanks!
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Re: Research on Parent-Child "Technoference"
Thanks for your question, Sylvia. According to the authors, the term technoference was coined by McDaniel and Coyne (2016) and refers to interruptions in interpersonal interactions or time spent together due to technology. This can include sending texts or emails, checking your phone or social media, and even picking up a phone call or answering a text during a conversation with your child (although this is not limited just to the parent-child relationship but to other relationships in your...
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Re: Research on Parent-Child "Technoference"
This is such important information for parents to understand in terms of interpersonal development with their young children. Although much of my Video Gaming Disorder Talk covers gaming teens and young adults, its important for parents to realize how their own behaviour with texting, emails and social media may be a contributing factor in the outbursts and tantrums they are seeing when removing gaming devices or reducing the hours their child spends gaming. Here's a good video clip with...
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Gambling, Gaming and Technology Use Training Needs Assessment
The Gambling, Gaming and Technology Use (GGTU) team at CAMH has been delivering quality professional development and support to service providers for over 20 years. To help us continue to deliver high-quality products and support, we would like to better understand the populations we are serving and their training needs. By filling in this needs assessment survey, you will help us develop better training deliveries to you and service providers like you. This survey should take approximately...
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What will you takeaway from the GGTU Virtual Forum?
Welcome to any new Community of Interest members who joined us recently! Our first ever online Gambling, Gaming, & Technology Use (GGTU) Forum - GGTU in a Virtual Landscape: Prevention, Effectiveness, and Adaptations - ended yesterday. We were incredible fortunate to have such an incredible line-up of speakers and thought-provoking presentations. Our Closing Keynote speaker, Dr. Sally Gainsbury, asked us all to consider, " What are your organizational and personal goals for 2021 and...
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Re: Research/Stats on Professional Gamblers and their income
Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
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Podcast recommendation: Digital wellness, tech use and video game addiction
Hi folks, I'm hoping to share interesting resources each week on the topic of problem tech use and digital wellness. This week, one of my favourite podcasts tackled this topic along with problem gaming. It's about a 45-50m listen, perfect for a socially distanced walk or to help you get through the weekly chores: https://open.spotify.com/show/3YJVMZhsHlrQq3PKf6p7mo Description: Nadja Streiter, LMSW is a psychotherapist and parent coach, as well as Director of Programs at Game Quitters. She...
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Assessing gaming disorder: Expert opinions
Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
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Mindfulness and problem gambling treatment.
A few years ago, problem gambling clinicians in Ontario began introducing mindfulness groups to clients as they felt that they could benefit from cultivating greater awareness of their thoughts and emotions while detaching from and not giving in to them. This practise is particularly relevant to people with gambling problems who tend to hold incorrect or erroneous beliefs about the nature of random chance (Toneatto et al., 1997; Turner, 2006) and engage in automatic thinking before, during...
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Getting started on our online community
For those of you who have just joined our online community, welcome! I wanted to first share some EENet Connect Tips just in case you are not familiar with the platform (or need a refresher) and then get to know a little bit more about each of you!! EENet Connect Tips To start a conversation, click the green "Post" button and select "Topic." On the new page that appears, fill in the subject and body of your discussion topic and hit "Publish" You can respond to someone else's topic by...
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Re: What are your professional goals for 2019?
I would love to learn more about seniors and gambling. Since a large portion of casino organized tours cater to the senior population, i'd like to learn more about susceptibility to gambling disorders in seniors.
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Re: What are your professional goals for 2019?
I would like to know more about the status of loot-box games and how they might be regulated in the future. Additionally, I would love to come across research on cross-over patterns of addiction between substances, behaviours (eating disorders, fitness) and gambling. How at risk is the problem gambler to developing another addiction during gambling sobriety?
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What are your professional goals for 2019?
Since 2018 is coming to a close in less than two weeks, let's discuss our 2019 professional goals. What gambling-, gaming- or technology use- related topics do you hope to learn more about in the new year? Personally, I would be interested in learning more about adolescent problem gambling. There is lack of research in this area, and high percentages of youth experiencing gambling problems, so I think this is an important area for more research and education. I would also be interested in...
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