Tagged With "Gaming Meets Gambling"
Reply
Re: New gaming / gambling resource for parents & caregivers
This looks like a great resource for family members - and at every range of the continuum of use. Both visually appealing and informative!
Reply
Re: Funding for Interventions
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thank you again for joining us on the forum, Elaine and for offering your time and sharing your story. Watching the documentary sparked a number of initial questions and further reflections: What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? How is Jake doing now? It appears that Jake felt like an “abstinence” approach was what worked best for him. At any point, did you ever try a “harm reduction” approach...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thanks for asking me to be a part of this event, Marie-Claire. I'm happy to answer questions in order to help others have a good understanding of gaming addiction from mine and my son's experience. Q What were some of the things that you and Jake worked on together during that time when he was first stopping/reducing his video gaming? A The first time Jake detoxed from gaming, after he had time to rest and get back on a regular sleep cycle, he joined me in morning fitness classes in order to...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
So glad to hear Jake is doing well and has family nearby and a new pet for company - I'm sure that's been great support, especially during this past year with the pandemic.
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
It's really good to hear how Jake is doing now. It sounds like having a structured daily routine with a variety of activities along with social connection and support were really important to his recovery in those early days.
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Hi Elaine! It's so great to have you join us in this space and share your knowledge and experience with us. I have a few questions for you too: Hindsight is 20/20. It always seems easier to reflect on what you might have done differently in the past when you have the lived experience of the present. Looking back, were there warning signs that you are more aware of now that you can share with other parents/caregivers? What have you found helpful when coaching parents/caregivers in relation to...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thanks for your question Anita. Q Hindsight is 20/20. It’s always easier to reflect on what you might have done differently when you have the knowledge of what came before. Looking back, were there warning signs that you are more aware of now that you can share with other parents/caregivers? A Yes, there were warning signs. Jake had lost interest in the sports activities he’d loved. He spoke mostly about online friends and much less about friends at school. He had more difficulty waking in...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
So nice to have you participate in this Q&A Elaine. Thank you for sharing your knowledge and experiences with the Gambling, Gaming and Technology Use Community of Interest.
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
My pleasure Chloe. Thank you for the work that you do.
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
That’s a wrap on day one of our Q&A discussion! Elaine will be answering questions again tomorrow until 5pm. If you would like to ask a question, simply post it by 'replying' in this thread before 5pm tomorrow (7 May, 2021). This thread is open to anyone who is signed up to this GGTU Community of Interest sub-group
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Hi Elaine! This is a really interesting conversation. Thanks for sharing your experiences and approaches that inform your work. I had a few questions I’d like to ask as well: What are some of the main challenges parents/caregivers face when addressing gaming or video game addiction with their children/kin? What have you found to be effective in addressing these challenges? Has the COVID-19 pandemic affected how you speak about gaming? In what ways?
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thank you for participating Tara. Q What are some of the main challenges parents/caregivers face when addressing gaming / video game addiction with their children/kin? What have you found to be effective in addressing these challenges? A The biggest challenge I see is that parents do not follow through with consequences of poor behaviour of their child. They don’t have clear rules in place, and so the child ends up making decisions on what is acceptable behaviour. Restrictions are not made...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thanks so much for these responses, Elaine. The emphasis on healthier communication between parents and children is clear. I appreciate, in particular, your thoughts on impacts related to COVID-19 -- there are so many overlapping issues for kids!
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thanks for this question Tara Marie. As a parent, I found Elaine's response very helpful and tells me that I am on the right track.
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Yes, I remember when I worked with teens and parents as an EA for several years that young teens especially really appreciated clear rules and expectations around behaviour. Especially when it was consistent, it helped create a sense of safety and trust (plus some learning time and patience from parents/carers in those times when teens wanted to explore and test how firm those boundaries are!) Dr. Brene Brown speaks a lot about this on her podcast too. Older teens could also help co-create...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
This makes a lot of sense to me as well. If there isn't a clear contingency of what is and isn't allowed/expected, then people are going to test where those boundaries are. Especially if the choice is between doing something that they find engaging vs. something that may be important but isn't as immediately as captivating. Do you think that for older teens/young adults that it's better to set clear rules/expectations or to have discussions on time management, values/priorities and how they...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Great question Mahfuz What I find often is that parents are rewarding children for following rules, rather than setting up a system where the child has a consequence of losing whatever their personal currency is when they don't follow through with expectations. I suggest parents make a list, that is clear for the child to follow, that contains both personal responsibilities as well as chores that are required. This list can be discussed and created with the child. But some of the items are...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Hello again Elaine, I'm wondering if you could share a bit about how you help parents differentiate healthy and enthusiastic gaming from problem gaming? In the documentary, Jake mentioned that at one point he returned to gaming when telling his story. When coaching parents/caregivers, how do you approach this when young people return to gaming after quitting? Thanks again! Chloe
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thanks for your questions, Chloe. Q How would you help parents differentiate healthy and enthusiastic gaming from problem gaming? A Recreational gamers are able to self-regulate their gaming time. They play for short periods of time and understand there are many translatable skills that gaming offers such as problem solving, team dynamics, determination and tenacity, and micro and macro managing. These players still enjoy a variety of other activities outside of gaming. Escapers and High...
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Very informative. Thanks for sharing your knowledge with us!
Reply
Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Thank you to all of you who posted questions over the past two day and thank you again Elaine for taking the time to join us online for this Q&A . Please note that if you are reading this after 5pm on May 7, 2021 this Q&A discussion is now closed. We asked Elaine where people could connect with her and find out more about her work: Website: https://eyespyhealth.ca/ Facebook: https://www.facebook.com/shedd...videogamingaddiction LinkedIn: https://www.linkedin.com/in/elaineuskoski/...
Discussion Topic
Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Welcome to our Q&A discussion with Elaine Uskoski. Over the next two days (May 6 & 7, 2021) we’ll be posting questions to Elaine about her and her son Jake’s story, as featured on recent CTV W5 feature, ‘Hooked’ a twenty-minute documentary about problem gaming in Canada. We invite you to watch the documentary by clicking here and join in our discussion on this thread below. Please remember to follow our Community Guidelines when posting and be considerate to others when posting your...
Discussion Topic
Problem gaming & social media treatment research
For those of you who checked out the webinar, " What we know about treating problem gaming " in Late March this year (archive linked if you haven't!), the article the presentation was based on has just been published which you can find here . Some highlights: We reviewed 41 treatment studies for problem gaming, and did not find any for problem social media use. 8 studies were categorized as pharmaceutical, with Buproprion showing the most promise 26 studies were categorized as psychotherapy,...
Discussion Topic
Time spent gaming and psychiatric symptoms in childhood
Many parents of young children worry about how much time their kids play video games and if that may cause mental health problems later on. However, few longitudinal studies have been done to examine how playing games at a young age impacts psychiatric symptoms later in life. A Norwegian team of researchers looked into this and found the following in a sample of 791 children: More ADHD symptoms at age 8 predicted more gaming at age 10 Gaming did not predict any more psychiatric symptoms The...
Reply
Re: Time spent gaming and psychiatric symptoms in childhood
This is a really interesting study. Thanks for sharing.
Discussion Topic
YGAM report to MPs highlights online abuse of girl gamers
Sharing this interesting report from YGAM * about the experiences of girl gamers of a variety of ages. This report summarizes the experiences of harassment and misogyny experienced by gamers who are women in online gaming communities. The report sets out recommendations that will be presented to UK MPs on the All-Party Parliamentary Group for Video Games and E Sports about how to safeguard young women, educate parents and young boys about topics such as rape culture and discrimination. It's...
Reply
Re: Gacha Games - The merging of gambling and gaming
This podcast/YouTube series is great! One of the key quotes for me was: "I've never seen the appeal of casinos... they're scary but to me, Gacha is [like] paying for an experience, I want this thing I'm paying for... I know exactly what I'm getting into" But then... the price you're paying for an item is variable and the thrill of eventually getting it will elicit that dopamine hit. I appreciated the hosts arguing some of the nuances of Gacha vs casino gambling! I wonder how it would be...
Discussion Topic
Gacha Games - The merging of gambling and gaming
Below is a clip of some podcast hosts talking about "Gacha games" and the harms that might come out of it. Some NSFW language in the clip (a lot actually). https://www.youtube.com/watch?v=kN_d-Np0pyg&ab_channel=TrashTasteHighlights How familiar are you with gacha games and what are your thoughts on this new area and how the general public sees it?
Reply
Re: Gacha Games - The merging of gambling and gaming
This is also a good video explaining the comparable of Gacha to Casinos https://www.youtube.com/watch?v=v-0W8LzeOg4
Reply
Re: Gacha Games - The merging of gambling and gaming
Great video Elaine. It wasn't a main part of the video you linked, but at 3:35 they're discussing a "whale" (i.e., someone who spends a lot of money on gacha games) and the subs indicate he, "did stocks and futures. That sort of thing". With gambling declining in Canada and in general worldwide, I wonder how many people who might have been gambling in slot machines or bingo might be gambling through gacha games instead, and how the profile of getting the same feeling of gambling through...
Comment
Re: COVID-19's Impact on Youth Gambling and Gaming - YMCA Webinar
Thanks for sharing @Registered Member! Certainly a topic of great interest to our CoI members!
Comment
Re: COVID-19's Impact on Youth Gambling and Gaming - YMCA Webinar
Looking forward to catching up on the recording of this one, @Registered Member!
Discussion Topic
Can jurisdictions effectively impose limits on videogame use by kids?
The Wall Street Journal has reported that China imposed a new rule for the country’s minors: No videogames during the school week and one hour a day on Fridays, weekends and public holidays. China announced strict new measures today to reduce what authorities describe as youth videogame addiction. The new regulation, announced by the National Press and Publication Administration, allows minors to play videogames between 8 p.m. and 9 p.m. on Fridays and weekends as well as public holidays. It...
Reply
Re: Can jurisdictions effectively impose limits on videogame use by kids?
I saw a similar article earlier last month where Tencent, one of the larger Chinese video game companies, made a pledge that they would reduce play time for minors to an hour during weekdays and no more than two hours during vacations and holidays. They did this after Chinese state media made a comment about video games being “spiritual opium”. The company also implemented measures such as facial recognition systems for certain games to prevent kids from using their parents’ IDs to buy...
Discussion Topic
A $25 Opportunity for Youth Gamers
The YMCA-Youth Gambling Awareness Program (YGAP) is looking for Canadian youth 18-26 years old to take part in a focus group on gaming and gambling. The purpose of the focus group is to examine the types of gaming and gambling activities that youth engage in and their experiences with loot boxes/loot crates/player packs, esports, gambling activities etc. Youth will be also presented with questions for an upcoming survey on youth gambling and gaming, and asked for feedback, ideas, and...
Reply
Re: A $25 Opportunity for Youth Gamers
Hi @Registered Member I think the link might be broken? I tried and it says survey closed. If you can share the link I'll pass on to my network
Reply
Re: A $25 Opportunity for Youth Gamers
Hi @Registered Member, sorry for the delayed reply. I've heard back from the team running the survey and they've closed it because they've filled both sessions. That being said, we're running a similar opportunity in early October and will be posting information about it this week. So if you like I can let you know when this opportunity goes live
Reply
Re: A $25 Opportunity for Youth Gamers
No worries! It's great to hear all the spots were filled!
Discussion Topic
Beyond Betting - YMCA Limited Podcast Series
🔈 Check this out! 🔈 In the first episode of The Beyond Betting Podcast hosted by the YMCA of Greater Toronto's Youth Gambling Awareness Program ( # YGAP ), the hosts tackle the topic of player packs in video games like Madden and FIFA, while sharing real-world advice for staying safe while playing these games! To listen 🎧, go to: https://youtu.be/rpisfMp9HGw
Reply
Re: Beyond Betting - YMCA Limited Podcast Series
Congrats on the podcast! Excited to listen to your first episode!
Discussion Topic
Podcast Interview with a Recovering Video Gaming Addict
Many of you are familiar with my son's story of gaming addiction, as told by me in my speaking, webinars, and my books. Podcaster and recovered gambling addict, Brian Hatch recently interviewed my son, Jake, on his own, so he could share his journey through gaming addiction and recovery. Jake discusses what led him down the rabbit hole, how he struggled to overcome his compulsion, the support he received, and how he now manages his life, as well as his relationship with the internet, as a...
Discussion Topic
New online training available: Fundamentals of Gambling and Gaming
This week, CAMH GGTU have launched a new foundational online training: Fundamentals of Gambling and Gaming This short, self-directed online course will provide students and professionals with a foundational understanding of problem gambling and gaming. This training presents current evidence and best practices for recognizing and supporting individuals at risk of, or experiencing, problem gambling and/or problem gaming. This includes information on evidence-based screening tools, assessment,...
Discussion Topic
Online Gaming, Self-stigma and Addiction amongst people with Schizophrenia
In their study Chang et al (2021) looked at the mediating effects of online gaming on self-stigma amongst people with schizophrenia. Self-stigma in mental health is when an individual with a mental illness internalizes the stereotypes that society places on their mental illness. It has been shown to cause significant psychological distress such as anxiety and depression. Individuals with schizophrenia are thought to use technology to cope with these symptoms similar to how substances are...
Discussion Topic
[Online workshop opportunity, March 10th 2022] Fundamentals of gambling and gaming: Effective assessment and treatment planning
The Gambling, Gaming, and Technology Use team is offering a facilitated workshop: Fundamentals of gambling and gaming: Effective assessment and treatment planning on March 10th from 13:00 to 15:00 hours EST. This training is best suited to newly qualified clinicians as well as students who are currently working directly with clients, however, successful completion of the Fundamentals of Gambling and Gaming (FUN-GG) course is a prerequisite. FUN-GG is a short, self-directed course that...