gaming
Free Webinar: Game-bling: When Gaming Meets Gambling Events
Future Directions in Gaming Disorder Research Events
Raschkowan Lecture Series: Gambling in the Digital Age
Presenter: Dr. Daniel King
Talk Title: Future Directions in Gaming Disorder Research
Abstract
Clinician Participants Needed for Research in Video Game Addiction Forum topic
Department of Psychology
University of Calgary
EXPERIENCED CLINICIANS NEEDED FOR
RESEARCH IN VIDEO GAME ADDICTION
Clinician Participants Needed for Research in Video Game Addiction Forum topic
Department of Psychology
University of Calgary
EXPERIENCED CLINICIANS NEEDEDFOR
RESEARCH IN VIDEO GAME ADDICTION
Games without frontiers? Exploring gambling and gaming behaviours among youth Events
Raschkowan Lecture Series: Gambling in the Digital Age
Presenter: Dr. Heather Wardle
Talk Title: Games without frontiers? Exploring gambling and gaming behaviours among youth
Abstract
Disconnect to Reconnect: What Parents Need to Know About Teens and Tech Events
Technology has become a significant tool in our day-to-day lives – and it’s constantly evolving. Children are being introduced to technology at younger ages than ever before and have become incredibly versatile when it comes to navigating it. From growing issues like cyberbullying, internet safety, and sharing information online, today’s families are faced with a unique set of challenges when it comes to managing technology use.
Games without frontiers? Exploring gambling and gaming behaviours among youth Events
Raschkowan Lecture Series: Gambling in the Digital Age
Presenter: Dr. Heather Wardle
Talk Title: Games without frontiers? Exploring gambling and gaming behaviours among youth
Abstract

CAMH Patient and Family Learning Space: Realities of Psychosis: Lived and Clinical Experiences Events
We are excited to be hosting this virtual event on May 24th, 2022, in recognition of Global Schizophrenia and Psychosis Day at 11:3
Webinar: Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling during COVID-19 Events
This webinar is part 2 of 3 in the Gambling, Gaming and Technology Use 2022 series of standalone yet interconnected webinars titled, ‘The Impacts of Digital Technologies on Mental Health and Addictions’. This webinar will highlight new and ongoing research on online gambling behaviours and associations with mental health and substance use indicators, with added attention to the role of financial motivations and concerns.
YMCA Youth Gambling Awareness Program: Game-bling Webinar Events
Game-Bling- When Gaming meets Gambling: 1-hour interactive webinar. Explores the blurred lines between gaming & gambling and the impact of technology on the gambling market. Includes discussions on gambling awareness, how gambling is present in video and social media games, and harm reduction strategies. perfect for those who work with youth or young people and are looking to better understand gaming and gambling.
YMCA Youth Gambling Awareness Program: Stigma & Gambling Webinar Events
Do the words we use matter? Where does stigma come from? How do we break the cycle?
If you’ve ever wondered the answer to any of these questions, then look no further because the YMCA’s Youth Gambling Awareness Program (YGAP) has you covered!
COVID’s Impact on Youth Gambling and Gaming - YMCA Webinar Events
Has COVID-19 effected a youth’s gambling behavior? Are youth using video games differently during the pandemic? Given current restrictions how does a program effectively discuss gambling awareness with youth?
Métis Youth Wellness Connection : Social Pressures + Substance Use Awareness for Tweens Events
Social Pressures and Substance Use Awareness for Tweens (Ages 11-13 only)
Join us for a fun interactive game on navigating social pressures and substance use.
Topics:
• Peer pressure
• How to make healthy choices
• How to say no
• Peer pressure
• Knowing your reactions when under peer pressure
This session is for tweens only: aged 11-13
Register today:
Podcast Interview with a Recovering Video Gaming Addict Forum topic
Many of you are familiar with my son's story of gaming addiction, as told by me in my speaking, webinars, and my books. Podcaster and recovered gambling addict, Brian Hatch recently interviewed my son, Jake, on his own, so he could share his journey through gaming addiction and recovery. Jake discusses what led him down the rabbit hole, how he struggled to overcome his compulsion, the support he received, and how he now manages his life, as well as his relationship with the internet, as a gaming sober young man.
Is it gambling? The evolution of chance in video games and esports Events
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. Brett Abarbanel, Director of Research, UNLV International Gaming Institute, University of Nevada, Las Vegas
Talk Abstract
FYI: Board Game with Mental Health Awareness Built In Forum topic
Hi all,
I hope this may be of interest to you… if not, my apologies! Delete away!
BOARDGAME FOR ENTERTAINMENT AND MENTAL HEALTH EDUCATION
Would you please spread the word to those you might think would be interested in this? Maybe you might be!
The Convergence of Video Games and Gambling: Behavioural Similarities and Impacts on Wellbeing Events
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. David Zendle, Department of Computer Sciences, University of York (UK)
Talk Abstract:
Loot boxes are items in video games that may be bought for real-world money, but which contain randomized contents. Over the past three years, a nascent literature has emerged which attempts to model the impact of this phenomenon on society. Dr. Zendle's lab has been at the heart of this evidence-generation process.
One More Level: Video Gaming Addiction Events
Join Elaine Uskoski as she speaks about Online Gaming
For many, video gaming can be a welcomed respite from the stresses of every day life, and gives gamers a sense of accomplishment through in-game achievements. However, excessive escapism through gaming carries some serious consequences in the real world, including potentially damaging effects on one’s mental health and real-life relationships. Fortunately, strategies and treatment are available.
This webinar will address issues including:
A $25 opportunity for Youth Gamers Forum topic
The YMCA-Youth Gambling Awareness Program (YGAP) is looking for Canadian youth 18-26 years old to take part in a focus group on gaming and gambling.
The Convergence of Video Games and Gambling: Behavioural Similarities and Impacts on Wellbeing Events
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. David Zendle, Department of Computer Sciences, University of York (UK)
Talk Abstract:
Loot boxes are items in video games that may be bought for real-world money, but which contain randomized contents. Over the past three years, a nascent literature has emerged which attempts to model the impact of this phenomenon on society. Dr. Zendle's lab has been at the heart of this evidence-generation process.