Many Canadians may rely on lotteries and other chance-based activities to make money or prepare for retirement. This webinar explores how gambling relates to finances (e.g. stock market, bankruptcy, casino line of credit), challenges misconceptions about money and gambling, and provides strategies to reduce financial harms of gambling.
gaming
Les paris sportifs : Distinguer l'habileté du hasard Events
L'ouverture du marché réglementé des jeux de hasard aux sociétés privées
PSJJ Célebre le Jour des Franco-Ontariens Forum topic

Pour célébrer le Jour des Franco-Ontariens le programme de sensibilisation aux jeux de hasard chez les jeunes (PSJJ) du YMCA vous a préparé un contenu spécial.
Venez découvrir l'univers des machines !
Free Webinar: Game-bling: When Gaming Meets Gambling Events
From playing claw machines to opening
Gambling Elements in Video Games and How to Protect Yourself Events
Many video games let players spend money to buy randomized in-game items without knowing what they will receive. Often called loot boxes or gacha - these gambling-like products rarely contain the valuable item players hope to get, encouraging more spending. This is like typical gambling, but not generally covered by gambling law. Many countries have adopted some rules because of concerns about potential harm.
Panel Discussion: Unconventional forms of Gambling Accessible to Youth Events
From e-sports betting to playing single-play claw machines and opening card packs or mystery boxes, youth have access to gambling before they are of legal age to gamble. These forms of gambling have become increasingly popular and accessible in recent years, especially among young people, but they also raise various ethical, legal, and regulatory issues.
The purpose of this panel discussion is to increase awareness about the risks associated with unconventional forms of gambling and provide education and referral services to support informed decision-making.
Qu'est-ce qu'une machine à griffes Forum topic
Les machines à griffes sont populaires auprès des jeunes. Ces jeux demandent aux joueurs d'insérer de l'argent ou des jetons afin d'utiliser un dispositif ressemblant à un bras pour attraper un animal en peluche, un jouet ou un autre prix. On les trouve dans de nombreux endroits, tels que les cinémas, les centres commerciaux et les salles d'arcade.
What is a claw machine? Forum topic
What is a claw machine?
Claw machines, also known as crane games, are popular among youth. These games require players to insert money or tokens to use an arm-like device to grab a stuffed animal, toy, or another prize. They are found in many places, such as cinemas, malls, and arcades.
Free Webinar: Game-bling: When Gaming Meets Gambling Events
Future Directions in Gaming Disorder Research Events
Raschkowan Lecture Series: Gambling in the Digital Age
Presenter: Dr. Daniel King
Talk Title: Future Directions in Gaming Disorder Research
Abstract
Clinician Participants Needed for Research in Video Game Addiction Forum topic
Department of Psychology
University of Calgary
EXPERIENCED CLINICIANS NEEDED FOR
RESEARCH IN VIDEO GAME ADDICTION
Clinician Participants Needed for Research in Video Game Addiction Forum topic
Department of Psychology
University of Calgary
EXPERIENCED CLINICIANS NEEDEDFOR
RESEARCH IN VIDEO GAME ADDICTION
Games without frontiers? Exploring gambling and gaming behaviours among youth Events
Raschkowan Lecture Series: Gambling in the Digital Age
Presenter: Dr. Heather Wardle
Talk Title: Games without frontiers? Exploring gambling and gaming behaviours among youth
Abstract
Disconnect to Reconnect: What Parents Need to Know About Teens and Tech Events
Technology has become a significant tool in our day-to-day lives – and it’s constantly evolving. Children are being introduced to technology at younger ages than ever before and have become incredibly versatile when it comes to navigating it. From growing issues like cyberbullying, internet safety, and sharing information online, today’s families are faced with a unique set of challenges when it comes to managing technology use.
Games without frontiers? Exploring gambling and gaming behaviours among youth Events
Raschkowan Lecture Series: Gambling in the Digital Age
Presenter: Dr. Heather Wardle
Talk Title: Games without frontiers? Exploring gambling and gaming behaviours among youth
Abstract
CAMH Patient and Family Learning Space: Realities of Psychosis: Lived and Clinical Experiences Events
We are excited to be hosting this virtual event on May 24th, 2022, in recognition of Global Schizophrenia and Psychosis Day at 11:3
Webinar: Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling during COVID-19 Events
This webinar is part 2 of 3 in the Gambling, Gaming and Technology Use 2022 series of standalone yet interconnected webinars titled, ‘The Impacts of Digital Technologies on Mental Health and Addictions’. This webinar will highlight new and ongoing research on online gambling behaviours and associations with mental health and substance use indicators, with added attention to the role of financial motivations and concerns.
YMCA Youth Gambling Awareness Program: Game-bling Webinar Events
Game-Bling- When Gaming meets Gambling: 1-hour interactive webinar. Explores the blurred lines between gaming & gambling and the impact of technology on the gambling market. Includes discussions on gambling awareness, how gambling is present in video and social media games, and harm reduction strategies. perfect for those who work with youth or young people and are looking to better understand gaming and gambling.
YMCA Youth Gambling Awareness Program: Stigma & Gambling Webinar Events
Do the words we use matter? Where does stigma come from? How do we break the cycle?
If you’ve ever wondered the answer to any of these questions, then look no further because the YMCA’s Youth Gambling Awareness Program (YGAP) has you covered!
COVID’s Impact on Youth Gambling and Gaming - YMCA Webinar Events
Has COVID-19 effected a youth’s gambling behavior? Are youth using video games differently during the pandemic? Given current restrictions how does a program effectively discuss gambling awareness with youth?