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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "treatment research"

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Blog: A Health Communication Campaign to Address Gambling Among College Students

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A new blog released on Learn.ProblemGambling.ca discusses a research study on the use of health communication posters to raise awareness about gambling among college students. The piece was written by Aaron Diehr, PhD, CHES, Assistant Professor and Program Director for the Bachelor of Science in Public Health at Southern Illinois University and Marilyn Rule, MSW, Problem Gambling Program Director at Zepf Center in Toledo, Ohio. Read the blog here . Read the research article published in the...
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Internet and gaming addiction – New research

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The link below provides a brief summary and overview of some of the latest research on internet gaming disorder and other internet-related addiction problems as well as links to the publications. It poses the question: " Should we be worried about the fact that most of us are constantly connected? " How we work, meet friends, shop, buy groceries, pay bills and even how we seek medical help can be done from the comfort of our couch. What do you think, are you worried about this? Internet and...
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New research - link between between insecure attachment styles and problem gambling

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The article below tested the link between insecure attachment styles and gambling issues in a sample of Ontario adults with a mood disorder. To read the full article, please visit: https://www.sciencedirect.com/science/article/pii/S0306460317304276#bb0295 Sample: Adults (N = 275) diagnosed with a mood disorder (depression or bipolar disorder) within the past 10 years Results: Individuals with anxious attachment styles had higher levels of depression symptoms. This predicted motivations to...
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Sports Bettors: Who Are They?

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Admittedly, I've never considered what skills (if any) exist to successfully bid on both professional and amateur sporting events. What are the distinctions between chance and skill when betting on the outcome of, say, a hockey game? A new systematic review in the Journal of Gambling Issues attempts to address this question, and others, in order to better understand the profile of a sports bettor. It's an interesting read, and one that opens discussions on an important field of research.
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Just Released! Journal of Gambling Issues - Special Issue (38)

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The Journal of Gambling Issues (JGI) has just released its 38th issue. This is a great resource for the latest research on problem gambling, video gaming, emerging treatments and so much more. This special issue also announces the winners of the second JGI Scholars Award for Research Excellence in Problem Gambling. Read JGI special issue 38 here . What to submit your own publication? Learn more here .
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"Loot Boxes" - gambling or not?

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We have seen a rise in gaming/skill-based elements in gambling, and an increase in gambling-related elements in online gaming over the years. There are growing concerns surrounding the blurred lines between gambling and gaming, which is likely to become more widespread given the rise and reliance of technology (King et al., 2015). One such technological development is the emergence of "loot boxes" in various video games, which is a type of micro-transaction that players can purchase (with...
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Research on Parent-Child "Technoference"

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A recent research article published in the journal Pediatric Research looks at the effects of "technoference" (defined as digital/mobile technology use that interrupts interpersonal relationships) in a parent-child relationship. Here are some interesting findings from the study that looked at technoference in 183 couples & their children over a 6-month period: 55.5% of mothers and 43.0% of fathers reported having two or more technology devices that interrupt activities with their child...
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ADHD study links teens' symptoms with digital media use

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CNN just posted on a study linking ADHD with digital media use - a risk factor we identify in our own evidence-based resources . After analyzing the self-reported symptoms and digital media survey responses, the researchers found that each additional high-frequency engagement in a digital media activity was associated with higher odds of having ADHD symptoms at each follow-up point. However, the study, which was published in the medical journal JAMA , sheds light on how more research is...
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WEBINAR Next Week! Gambling Behaviours in Older Adults

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Gambling, Gaming and Technology Use How Gambling Behaviours of Older Men and Women Challenge Previous Research on Gender and Gambling Wednesday, July 25, 2018 | 12:00 - 1:00 pm (EST) Mark van der Maas, PhD This webinar will discuss new research findings on how gambling behaviours of older men and women challenge previous notions on the relationship between gender and gambling. Learning Objectives Discuss the over-representation of men among people with problem gambling in general population...
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Can researchers tell how general populations feel by monitoring twitter?

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A Wired.com article explored some research that British researchers did over a 4 year period on 800 million tweets to analyze mood/content of tweet and time of tweet. As the title states, they found patterns of being analytical in the morning and angsty at night. Could this have clinical implications? Will a harm reduction approach to social media be to go on in the morning but not later as the day progresses? If clients are struggling with their mood and tend to feel worse after viewing...
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Adolescent Problem Gambling

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Our newly released evidence-informed practice web page on adolescent problem gambling discusses the key concepts, latest research and clinical best practices for clients with gambling problems between the ages of 12 to 24 years of age. It also includes handouts tailored for your clients that you can use in your practice. In your experience, what are the specific challenges when treating an adolescent with problem gambling? What resources would help you in providing the best possible care?
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Increases in technology use among Ontario students

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According to the 2017 Ontario Student Drug Use and Health Survey (OSDUHS), there have been increases in social media and technology use among Ontario students. Further, this article (released today) states that: "Five per cent of secondary school students reported symptoms suggesting they had a serious problem with use of technology". This is the first time that the survey included items related to symptoms of problem technology use. Hopefully this sets a precedent for further research in...
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[Anonymous, Online Academic Study] Testing a web-based application for Depression and concerning gambling! (Canada,14-40 years)

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Researchers at the IWK Health Centre have built a web-based app to help people change their behaviors to help improve their mood. We are looking for participants all around Canada to use it and tell us what they think about it. If you are, or know someone: Who is 14-40 years old? Who sometimes feels sad, down, or depressed and/or has little interest in doing things? Who often feels like gambling? This is a Canada wide study and there is no need to travel, as all study activities take place...
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Do you use the Mental Status Examination in your practice?

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Do you use the Mental Status Examination (MSE) in your practice? If so, you'll want to head to our newly released evidence-informed practice web section on the MSE . There, you will find refreshers on what the MSE entails, the latest research on its use and how to apply it to your work with people with gambling problems. You can also find our other evidence-informed practice web sections at https://learn.problemgambling.ca/eip . We also recently offered a webinar on Concurrent Disorders and...
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is the news the new FOMO?

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https://www.wired.com/2017/08/fomo/ This article from WIRED magazine asks us to think about how FOMO (Fear Of Missing Out) of breaking news impacts on our lives. With recent tragic events, weather related disasters and "notable people" posting on social media, do you find yourself revisiting your social media and news platforms again and again for newer and more information? We often talk with our clients about taking breaks from technology, and from social media especially for those who are...
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Young people think they spend too much time on their cellphones

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Pew research released an interesting study about screen time that finds that roughly half of U.S. teens say they spend too much time on their cellphones and about the same proportion say they have tried to cut down. Similarly, 57% had tried to cut down on social media and 58% tried to cut down on video gaming. The report also includes information about parents own use of technology and how they feel about screen time for their children. This is timely given the recent announcement from Apple...
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Cell Phones in Classrooms

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Well, it's back to school time so it got me thinking about the ongoing challenge educators have with how to deal with cell phone use in classrooms. Maclean's magazine featured an article, "Should schools welcome cell phones in class?" by Michelle McQuigge. She wrote that research indicates that incorporating cell phones into class with guidelines and teaching students when and how to use the technology appropriately is more effective than banning the cell phones from class altogether. What...
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Study on free to play gambling apps and in-venue gambling from Australia

Registered Member ·
I came across this article from Australia that looked at the role of free‐to‐play gambling‐themed apps and their relationship to in‐venue gambling. The summary of their research showed that: In retrospective accounts, children aged under 13 who play gambling‐themed apps were also more likely to gamble for money. In retrospective accounts, young people (13–18) who played apps prior to age 13 were more likely to have early involvement with gambling. In a longitudinal experiment, in weeks where...
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RCMP Youth Trends Report Fall 2018

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This was forwarded to me, via email, and i am passing it along. There is a lot of great information to help us understand our youth and technology better.
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How to Improve Screening for Problem Gambling - Recruiting for Concept Mapping Study

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Are you a health care or service provider? If so, please share your thoughts with St. Michael’s Hospital and U of T researchers on ways to improve screening for problem gambling. We are looking for a wide range of health care and service providers. You can participate in-person at group brainstorming sessions held at the University of Toronto, or online on your own time. Those who take part will be eligible to win a food basket and/ or an iPad. Please contact our research team at...
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Older Adults & Problem Gambling: Journal of Gambling Issues - Special Issue 39

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There is a distinct scarcity of research on problem gambling in the older population (+ 55 years of age) despite a steady increase in prevalence rates (see Matheson et al., JGI , 39 , 43-61). In this special issue of the Journal of Gambling Issues ( JGI ), released in September 2018, a work group funded by the Ontario Ministry of Health and Long-Term Care and Gambling Research Exchange Ontario, summarize recent work in this field and identify paths for future study. Contributions include...
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Teens in Urban Regions Are More Likely To Experience Problem Video Gaming

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Our colleagues at EENet have just released a research snapshot on their website based on research of Shi and colleagues published in the International Journal of Mental health and Addiction . The study found higher levels of problem video gaming in teens living in urban areas than in teens living in rural areas. Interestingly, they also found that teens in urban regions with a gambling problem were more likely to have a problem with video gaming when compared to teens who did not gamble.
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New art group for women with gambling concerns

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Fred Victor Centre, along with St. Michael's Hospital are running an 8 week art group for women who have gambling concerns. The group is part of a research study and is 2 hours a week. Please see the attached flyer and feel free to pass long to your networks.
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GGTU Fall 2018 Newsletter

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We released the fall 2018 edition of our newsletter earlier this week. The newsletter features the newly released issue no. 39 of the Journal of Gambling Issues where the latest research on older adults and gambling is discussed, along with highlights from our Provinicial Forum, an agency spotlight on Amethyst Women's Addiction Centre, announcements, research updates, upcoming trainings and webinars, and what's in the news. In case you missed it, you can find the latest newsletter content on...
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Gaming and gambling

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Research has identified a link between loot boxes and gambling. Loot boxes are an in-game purchase that players can make that includes randomized items that they may value. This random element of loot boxes is similar to random outcomes in gambling and there have been concerns that loot boxes may put players at increased risk of problem gambling.
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Gambling and Cannabis Use in Youth and Young Adults Survey

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Hello, we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are working towards creating new content for current educational programs provided to Ontario high schools, colleges and universities about gambling and cannabis use in youth and young adults. Please note this is not a research project. We have created a survey to assist us in how best to incorporate the most current research...
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Teens say social media not so bad....

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Gen Z say social media not so bad...sort of... This article (from Buzzfeed, but with actual research attached to it) shows some stats on how not all teens find social media so bad after all. Then they go on to say that while it's not so bad, they also don't like all the drama that occurs on social media and 26% say it makes them feel worse about their own lives. I would wonder, if the article should be focused not on those who say it isn't so bad, but highlight the percentages who struggle...
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60 minutes interview

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CBS reviews research that is being done on the impact of screen time on youth This is how CBS introduces this segment on their website: "If you have kids and wonder if all that time they spend on their smartphones endlessly scrolling, snapping and texting is affecting their brains, you might want to put down your own phone and pay attention" They interview several researchers who are spearheading different studies on the impact of screen time on our brains and the impact of the "bells and...
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Gambling and Cannabis Use in Youth and Young Adults Survey

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Thank you to everyone who participated in our Gambling and Cannabis Use in Youth and Young Adults survey. Your feedback has been invaluable! For those who are interested and would like to participate in our short online survey, you can do so until December 31, 2018 -5:00pm (EST). https://edc.camhx.ca/redcap/surveys/?s=CKXRA4L7HA we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are...
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Searching for ways to improve screening problem gambling

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St. Michael’s and U of T are looking for health-care providers to take part in a research study Are you a health-care provider? If so, please share your thoughts with St. Michael’s and University of Toronto researchers on ways to improve screening for problem gambling. We are looking for a wide range of health-care and service providers. In-person or online sorting and rating sessions will be held at U of T. Those who take part will be eligible to win a gourmet food basket. Contact Amanda...
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New article in JMIR- Internet-Based Interventions for Problem Gambling: Scoping Review

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This scoping review summarizes 26 articles related to research on problem gambling interventions made available through the internet. It was stated that internet-based interventions show potential but their effectiveness compared with in-person treatment is unknown, and possible unintended side effects are not clear. However, such interventions have shown benefits for persons facing barriers in accessing problem gambling treatment. You can read the full article here . What are your thoughts...
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Data show no evidence that teens' social media use predicts depression over time

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Longitudinal data from adolescents and young adults show no evidence that social media use predicts later depressive symptoms. However, the findings do show that relatively higher depressive symptoms predicted later social media use among adolescent girls. This research stands in contrast with recent claims that adolescents' use of social media may lead to depression, claims based primarily on studies that examined associations between average social media use and average well-being measured...
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Gambling and Gaming Harms: Ontario Professional Development Forum

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May 9 th and 10 th , 2019 ⃒ Downtown Toronto, Marriott Eaton Centre Hotel This year’s Forum focus is “bringing together clinicians and community partners to reduce harms from gambling and gaming”. Whether you have been supporting people with gambling problems for years or you are new to the field, changes in the gambling landscape, emerging technologies, the blurring of gaming and gambling, and new insights into concurrent disorders all indicate a need for updated approaches to treatment and...
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Gambling and Gaming Harms: Ontario Professional Development Forum

Registered Member ·
May 9 th and 10 th , 2019 ⃒ Downtown Toronto, Marriott Eaton Centre Hotel Early bird rate closes Friday March 15th. This year’s Forum focus is “bringing together clinicians and community partners to reduce harms from gambling and gaming”. Whether you have been supporting people with gambling problems for years or you are new to the field, changes in the gambling landscape, emerging technologies, the blurring of gaming and gambling, and new insights into concurrent disorders all indicate a...
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Gambling and Gaming Harms: Ontario Professional Development Forum

Registered Member ·
On May 9 th and 10 th , the Gambling, Gaming & Technology Use team under the Provincial System Support Program at CAMH and Gambling Research Exchange Ontario co-hosted the Gambling and Gaming Harms: Ontario Professional Development Forum. The forum brought together over 100 clinicians and community partners, providing an opportunity to interact and learn from each other’s experiences, broadening their outlook beyond their own practice. Dr. Carlo C. DiClemente, one of the founders of the...
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Social media, but not video games, linked to depression in teens, according to Montreal study

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Screen time — and social media in particular — is linked to an increase in depressive symptoms in teenagers, according to a new study by researchers at Montreal's Sainte-Justine Hospital. Conrod and her colleague, Elroy Boers, found that the increased symptoms of depression are linked to being active on platforms such as Instagram, where teens are more likely to compare their lives to glitzy images in their feeds. The most surprising finding for Boers was that time spent playing video games...
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Adult Problem Gambling Evidence-informed Web Content

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Just in case you haven't heard, we recently posted a new evidence-informed web section on adult problem gambling . Learn about problem gambling in adults aged 18 years of age and older, the latest research evidence and tips for applying the evidence in your clinical practice. This is part of our evidence-informed practice web content on a variety of topics related to problem gambling and technology use. To read more, visit: https://learn.problemgambling.ca/eip
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Fall 2019 Newsletter

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Just in case you missed it, our Fall 2019 newsletter was released today. Our newsletter recently merged with the EENet newsletter to streamline how you stay informed about trainings, webinars, research, and other news related to mental health and addictions in Ontario. You can find the full Fall 2019 newsletter here . If you haven't done so already, please sign up here to keep up-to-date with the latest gambling, gaming and technology use news.
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Panicking About Your Kids Phones? New Research Says Don’t

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A growing number of academics are challenging assumptions about the negative effects of social media and smartphones on children. SAN FRANCISCO — It has become common wisdom that too much time spent on smartphones and social media is responsible for a recent spike in anxiety, depression and other mental health problems, especially among teenagers. But a growing number of academic researchers have produced studies that suggest the common wisdom is wrong. The latest research, published on...
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COVID-19 and Gambling (Resource)

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The unprecedented COVID-19 pandemic could have a significant impact on how, why, and when people gamble, resulting in important implications for the way we design gambling prevention, harm reduction, and treatment initiatives. GREO is committed to curating and sharing the best available evidence to inform meaningful and responsive policy and practice across the gambling landscape. In partnership with international stakeholders, we ha ve created this collection of evidence related to gambling...
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Re: ADHD study links teens' symptoms with digital media use

Registered Member ·
Hi Elaine; I have a 21 year old son with ADHD since he was young, and am interested in how you did full detox on gaming, if you would be able to share this ? I am fully prepared to believe the gaming may have made the ADHD worse, so do you think the lack of symptoms could be directly related now ? My son is thinking he does not have a problem, how did you diagnose and treat your son ? Thank you.
 
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